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  1. #71
    Player
    YGSLlew's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    101
    Character
    Val'faria Rhiki
    World
    Cerberus
    Main Class
    Archer Lv 70
    There is no such thing as a "Support-class". Never was and never will be. Bard brings slightly more utility than other classes and even in 2.x times, you got a lower DPS output compared to well played DRG, MNK and so on.

    While I am using the WM now, since I have to if I want to get the best out of my class, I am not happy about the massive playstyle change. While it is true that we are still on the same DMG level compared to others, as we were in 2.x, it now has really become clunky compared to the good old times.

    Those who love bards adapt to the changes, but it's undenyable, that the majority, who choose the class for it's mobility got a huge "bear with it" in their face. Yes, there are those who didn't move that much back then, but it was still a big change.
    (5)

  2. #72
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YGSLlew View Post
    ---
    Well that is what happens when people want a DPS increase to a Mobility DPS Job.

    Yoshi-P did discuss the reason why mobility DPS Job like Bard and Machinist had lower DPS was the issue of balancing the Job so it doesn't end up being the Ideal DPS Job that can DPS big or close to a Mage Job or Melee Jobs while being able to run around like a headless chicken without facing any danger a Melee and Mage DPS jobs had to face.

    It would be a nightmare scenerio for Job developers if Bard and Machinist becomes equal DPS to Melees and Mages DPS without any way to prevent them from overshadowing these two types of Jobs because then people will start demanding for Bards and Machinist to be nerfed due to those two jobs being better and easier to play than a BLM, SMN, DRG, and/or MNK due to having equal DPS rate while not having any worries for the Danger of standing still to DPS nor being up close to the boss to DPS.

    Of coruse they could have ignored the DPS Stance for Bard and Machinist but then people will be still complaining Bards and Machinists do not perform equal or close DPS rate to BLM, SMN, DRG, and/or MNK while still running around like a headless chicken.
    (3)
    Last edited by EdwinLi; 08-03-2015 at 04:37 AM.

  3. #73
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by StrejdaTom View Post
    I have already got used to it. But if I didn't tell my static I would still play BRD in 3.0, I would change to SMN.
    SMN at this moment has higher movement than BRD and way higher DPS. Problem is that most savage progression parties need BRD or MCH, so one volunteer will always have to play the bad role.

    .

    If you are required for progress you aren't a bad role. If the buffs you provide are more important than the Dps loss then clearly the class is working. You can say you don't like it but you're objectively wrong about it being a bad class.
    (11)

  4. #74
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    How is it similar when Bards only have ~1.2s cast times (since server lag allows you to move ~0.3s before cast ends without cancelling it)?
    (4)

  5. #75
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Wanderer's Minuet sucks.
    (8)

  6. #76
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    To the OP: Problem Solved. Good job.

    Now then, to those who aren't fickle, or are capable of embracing change, are you aware that:
    1. You can move within the last .30 seconds of your cast and not be interrupted.
    2. Since Bloodletter is still instant, you can already begin casting your next action on top of its animation.
    3. For movement/positioning heavy phases of fights, you can freely go in and out of Minuet/Gauss and not lose any DPS uptime on the target enemy. (Consider also the fact that BLMs and melees still CAN'T do this.)

    There's no need to "Git Gud" if you already were. Stay strong, play songs, and Bard hard, true bowmen.
    (8)

  7. #77
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    ...
    Just to clarify point 2, you can't use bloodletter immediately after an oGCD (such as blunt arrow, flame arrows, sidewinder, internal release or other buffs), and conversely, you can't use a skill immediately right after another skill, such as empyreal (which is off GCD), any weaponskill immediately after an oGCD, or buffs. Sure you can still play through all that, but there's going to be times that you double up on a oGCD inbetween GCD because of bloodletter resets, and that leads to brief pauses where you can't do anything despite you GCD being off cooldown, whereas in 2.0 bard (or machinist for that matter since they don't have an oGCD reset) you were never really encumbred by the brief pauses after an oGCD if you've been weaving your skills properly.


    3. To add onto this, you have to be in WM/GB to stay at relatively the same dps as you were in 2.0 when you didn't have WM. That hasn't changed, and now we're also taking a dps hit when we have to move anyway. Surely uptime wasn't that big of a deal for melee/casters in FCoB or 2.0 content ,and it's certainly not the case now when they're familiar with the fight. And just to nitpick, monks have gotten a few abilities that minimizes the damage loss from downtime through chakra and tornado kick
    (1)
    ____________________

  8. #78
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Glad you clarified #2, Rice. I'm still feeling things out myself, but as of yet have seen very little impact on what I could do vs what I can/try to do now. And for #3, I usually weigh turning off the stance and continuing to attack as necessary per situation. And in fairness, I think leveling MCH up first kinda gave me a trainer on the casting stances for the most part. Still, I can acknowledge that Minuet doesn't seem to have as much of a natural flow as Gauss, but it's far from making the job unplayable or giving me reason to drop it or go be a BLM (which I also am, lol.)

    It DID require a lot of adaptation on my part, and that's largely what the issue seems to be here. The rest - the legit and serious parts - have been discussed, addressed, or continues to be monitored by SE. Not expecting a world of change, or the stance to be removed, but I can certainly deal with it.
    (0)

  9. #79
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    To the people saying BRD does less damage. My static BRD pulls almost 1k damage on A1S. Even our MNK struggles to keep up with her.
    People complaining about BRD do not realize that they are complaining over probably the most broken class at the moment along with SMN and DRG. You guys have been buffed mad. Single target wise BRD does tons of damage now, split damage (2 far targets like 2 opressors or leviathan) it's godlike due to iron jaws, and in pulls it's significantly better than in 2.0 due to the 30% permadamage buff (autoattacks are not even a thing in large pulls).

    What are you even complaining about...
    (5)

  10. #80
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Our Bard does 1100dps whenever we attempt Savage and boosts our BLM from a steady 1100 to a solid 1300+ with Foe they also top off Healer MP during jump phase of Oppressor - all around damn useful.


    Sounds like you need a tissue for your personal issue OP.
    (8)

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