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  1. #1
    Player
    Shadowsun's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    179
    Character
    Iselia Shadowsun
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Tyrial View Post
    Or you could stop being Chicken Little (The sky is falling!) and actually adjust to the changes that were made to your job.
    Or play Summoner, because its almost as free as the 2.x BRD playstyle.

    Seriously, Wanderer's Minuet and the equivalent of MCH are terrible design decisions just to force players to have to do boss mechanics exactly like a BLM.
    I don't play BRD much, just leveling it to 60 and barely played it during 2.0 but I can easily understand how people don't want to play bow mage.

    Squenix messed up big time and are simply making every class too similar
    (62)

  2. #2
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shadowsun View Post
    Or play Summoner, because its almost as free as the 2.x BRD playstyle.

    Seriously, Wanderer's Minuet and the equivalent of MCH are terrible design decisions just to force players to have to do boss mechanics exactly like a BLM.
    I don't play BRD much, just leveling it to 60 and barely played it during 2.0 but I can easily understand how people don't want to play bow mage.

    Squenix messed up big time and are simply making every class too similar
    sorry, but have you played a BLM? their cast times are almost twice as long, the loss of mobility from GB/WM is next to nothing compared to what BLMs have to deal with. heck, a lot of the time in gauss barrel you have full mobility anyway due to procs/ammo. you can leave GB/WM on 98% of the time with no problems whatsoever due to how lenient they are.

    it isn't even comparable to BLM's lack of mobility, when on top of long cast times they have enochian, punishing movement even further.
    (5)
    Last edited by Stormsoul; 08-03-2015 at 02:13 PM.

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Shadowsun View Post
    Squenix messed up big time and are simply making every class too similar
    Bards complained that their damage was lower than the other DPS and wanted it to be increased. That obviously meant hindering their mobility. You obviously weren't going to get your DPS buffed while retaining the best survivability in the game.
    (4)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gilthas View Post
    Bards complained that their damage was lower than the other DPS and wanted it to be increased. That obviously meant hindering their mobility. You obviously weren't going to get your DPS buffed while retaining the best survivability in the game.
    Likewise, you can't just throw in a stance at lv52 and call it done.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Likewise, you can't just throw in a stance at lv52 and call it done.
    And they didn't. They gave us three new attacks that only work while in said stance. But, as a reminder of what you really should be concerned about, they also gave us a new support song.
    (2)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gilraen View Post
    And they didn't. They gave us three new attacks that only work while in said stance. But, as a reminder of what you really should be concerned about, they also gave us a new support song.
    You're missing the point.

    Goal: Do something to BRD to give it more DPS.

    Option A: Add a secondary system that is cohesive with the job's gameplay
    Option B: Change BRD gameplay at the base, reducing mobility by giving cast times to some abilities, retune or redesign the procs to work with the new gameplay
    Option C: Throw in a stance late in the job's lifespan that gives almost everything a cast time and gate two new skills behind it to force BRDs to use it

    The developers chose C.
    Quote Originally Posted by Gilthas View Post
    You mean like they did with WAR at 30 with Defiance and at 52 with Deliverance? We only get special abilities for each stance later too.
    Deliverance builds on something WARs were already doing anyways (DPSing when not main tanking).

    Now, if you want to Deliverance to switch places with Unchained or Steel Cyclone for the sake of getting it earlier in the leveling processing, that's fine too, I guess.
    (4)
    Last edited by Duelle; 08-04-2015 at 11:04 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Duelle View Post
    Deliverance builds on something WARs were already doing anyways (DPSing when not main tanking).
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.

    Quote Originally Posted by Gilthas View Post
    WM increases the damage of the old weapon skills, don't pretend that it doesn't do anything to the old abilities.
    Post limit.

    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind (so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    (4)
    Last edited by RiceisNice; 08-05-2015 at 03:49 AM.
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  9. #9
    Player

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    Dec 2012
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    1,132
    Quote Originally Posted by Duelle View Post
    Likewise, you can't just throw in a stance at lv52 and call it done.
    You mean like they did with WAR at 30 with Defiance and at 52 with Deliverance? We only get special abilities for each stance later too.

    Wanderer's Minuet only has a problem if Bard DPS isn't noticeably increased. If it is, then your mobility is the price to pay for increased DPS.

    We all know that what Bards really wanted was to have equivalent DPS as the other classes while keeping their mobility (and higher survivability) intact. Anyone that cares about class balance knew that could never happen.
    (1)

  10. #10
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gilthas View Post
    You mean like they did with WAR at 30 with Defiance and at 52 with Deliverance? We only get special abilities for each stance later too.

    Wanderer's Minuet only has a problem if Bard DPS isn't noticeably increased. If it is, then your mobility is the price to pay for increased DPS.

    We all know that what Bards really wanted was to have equivalent DPS as the other classes while keeping their mobility (and higher survivability) intact. Anyone that cares about class balance knew that could never happen.
    It's "notably increased" to be about equal to what bard dps was in 2.0
    (6)
    Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?