
Give more people incentive, then more people will play, and que times will better.We don't need more incentive. We need more accessibility. People will play PVP if they can play PVP. The problem is, I want to be part of this PVP playerbase in PVP. But my current queue is at 55 minutes. I've been subbed since launch and I rarely PVP except when new modes are released because of the flawed queuing system. Consequently, it takes me (and many others) out of the PVP population which makes queues even worse. It's self-imploding.
PVP is fun when you can play PVP. That is what causes PVP to flourish. But sitting in queues for 30+ minutes is not fun.
As for what they did right, the whole system outside the queues is pretty good. In theory, it would be awesome if queues and accessibility didn't mess it up for everyone.

No amount of incentive will overcome the queue issues. There are core, fundamental issues with the queuing system.
#1) Having factional based PVP, the factions are always at the mercy of the least queuing faction.
#2) All objective-based PVP modes are large scale requiring 24 on each side. In order to downgrade to a 8 person per side match, certain criteria must be met over time. This means that in order for smaller matches to pop, queues must be long to begin with.
#3) Even if smaller matches pop, it does nothing to alleviate #1.
#4) There is a possibility that rank matching occurs for Frontlines which inflates the queue. There's been several reports of two people queuing at the same time with the same criteria (except a 20 rank difference) and having very different queue experiences.
Last edited by Turin; 08-03-2015 at 01:08 AM.
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