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  1. #1
    Player
    I_Punch_Bees's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Eistella Carragrove
    World
    Gilgamesh
    Main Class
    Pugilist Lv 42
    FF14 is the only game that crashes more times than a drunk go cart driver.

    I have to use WTFast (I live in PA) in order to play this game I pay for. If I turn it off, I lag out and crash that the game is unplayable.
    (0)

  2. #2
    Player DarkShado's Avatar
    Join Date
    May 2015
    Posts
    32
    Character
    Just Meee
    World
    Mateus
    Main Class
    Miner Lv 60
    Quote Originally Posted by Nuzio View Post
    Most ISPs have given FFXIV the category of P2P software and will automatically reduce connections and put them in a lower queue. What that means to you is slow service and lag. Call your ISP and complain. This is a fact.

    How do I know? Just called in for a friend (very not computer savvy friend) to Verizon since he has been having a lot of issues lately and after giving Verizon the specified information. The IP, traceroute, and so on; the tech replied with this IP (the one sending information from FFXIV servers) has been flagged for Peer-2-peer and has been placed in a lower priority queue. After talking with him he was able essentially set up something similar to port-forwards where as if the IP address is directed to the IP address of said friends router it will not get placed into the lower queue. Viola! No more lag.

    SE can only request to ISPs to not give it that designation. To solve the problem you need to contact your ISP and get it fixed. This is a problem between you and your internet provider. Not FFXIV or SE.

    Or for those of you who are ready to flame at SE, this isn't the first time this has happened for an online game. Blizzard went through this itself before it was removed from that category years ago.

    I think your "friend" is full of it! and is lying to you.

    The correct name of it is is called Packet Prioritization or QOS or Traffic Shaping.

    And actually the FCC just recently ruled that ISPs can not do this
    any longer.

    http://www.technologyreview.com/news...e-than-others/

    The open Internet Rules went into effect June 12, 2015


    Here are a few things they can NOT do any longer and
    that includes traffic shaping. This law is being called
    "Net Neutrality"


    https://www.fcc.gov/openinternet


    No Blocking: broadband providers may not block access to legal content, applications, services, or
    non-harmful devices.
    No Throttling: broadband providers may not impair or degrade lawful Internet traffic on the basis
    of content, applications, services, or non-harmful devices.

    No Paid Prioritization: broadband providers may not favor some lawful Internet traffic over other
    lawful traffic in exchange for consideration of any kind—in other words, no "fast lanes." This rule
    also bans ISPs from prioritizing content and services of their affiliates.

    To ensure an open Internet now and in the future, the Open Internet rules also establish a legal standard
    for other broadband provider practices to ensure that they do not unreasonably interfere with or disadvantage
    consumers' access to the Internet.

    The CRTC in Canada here is also heading the same way
    as well but isn't quite there yet.

    http://www.thestar.com/business/tech...nes-geist.html
    (0)
    Last edited by DarkShado; 08-04-2015 at 11:37 AM.

  3. #3
    Player
    Bojangle's Avatar
    Join Date
    Aug 2015
    Posts
    1
    Character
    Bojangle Knight
    World
    Sargatanas
    Main Class
    Machinist Lv 36
    I just got off the phone with Verizon after about 3 hours of waiting and arguing, and all they had to tell me is that they know for a fact that it is not them and that it is the server I am trying to contact. I can ping the NA server and I get packet loss, but when I ping the other servers for FFXIV I get a good return. We did a trace route on the NA server and on line 4 of the route I got * * * and says that it timed out. Line 4 is right after the Verizon servers or whatever it goes through and all they had to say about the time out was "That is normal to see it's not a problem with Verizon".

    Is it really normal for a random timed out response only 2-3 places after leaving my home? Or is Verizon just blowing it off?

    Edit: I'm also running WinMTR and the next spot on the route after a Verizon station is getting 100% packet loss, and all the following after all are fine. It also only seems to be during the day oddly, all day until 9 PM PST and it all goes away for the most part. I still get 100% packet loss at the one point, but all of the in game lag is gone. I have no idea what is happening.

    I tryed WTFast, and Pingzapper but it makes my game crash. Maybe I am setting that up wrong as well :/
    (0)
    Last edited by Bojangle; 08-04-2015 at 02:22 PM.

  4. #4
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bojangle View Post
    Is it really normal for a random timed out response only 2-3 places after leaving my home?
    Yes... those "places" maybe setup to ignore some or all ping and other ICMP requests. This is done to lower the likely hood of those particular parts of the network don't fail do to denial of service (DoS) attacks. This may be done by overwhelming the devices with bogus ICMP requests, which disrupt the internet for you and everyone else. So they may simply ignore these altogether.

    I tryed WTFast, and Pingzapper but it makes my game crash. Maybe I am setting that up wrong as well :/
    I would not recommend using tools like these... it's not necessary and your just complicating the situation further.

    I would recommend calling Verizon, and asking them to come down and replace the router and/or modem they gave you with a newer or replacement models. And maybe take a peak at your home network. There's a good chance that this would solve the problem.
    (0)

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