I'm under the firm belief that this job was rushed to meet the deadline. The quality shows.
Lackluster, boring, uninspired are three words that come to mind when describing the look and feel of MCH and the guns we use
I'm under the firm belief that this job was rushed to meet the deadline. The quality shows.
Lackluster, boring, uninspired are three words that come to mind when describing the look and feel of MCH and the guns we use
They definitely scrapped the idea of having different attachments for eahc gun model. Whic his a shame really since bards get a quiver that shares the same design motiff as their bow. Our fanny packs stay the same no matter what and gauss barrel looks really mismatching on some gun models.
____________________
What irks me is that we were originally told that ammunition was supposed to add extra effects to abilities, when all it does is remove the horrible RNG mechanic and add a minuscule potency bonus. Not sure what changed during development, but if anmo did have different effects it could have helped separate us from bards a bit more.
Ammo effect on Spread Shot/Grenado Shot: Applies Lead Shot to all targets hit.
I can only dream..
All I know is that I was originally excited to play the Machinist and after an hour with the class it has become the class I dislike the most outside of the original two tank classes.
We need a Proton Cannon
Jokes apart, i would love to see some alternative guns like dual guns or something like that.
Last edited by Elizabeth; 08-04-2015 at 11:04 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.