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  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70

    Machinist Weapon of Choice: Pool Noodle

    Is it just me, or does anyone else feel like the Machinist gun flails around like a pool noodle during certain casts / abilities?
    (9)
    YouTube.com/c/iBluairjgr

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Yeah, the rifles are all a bit lackluster and the animations, especially while casting, can look a bit silly. I really would have preferred dual pistols over the big, clunky musket.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryaz View Post
    Yeah, the rifles are all a bit lackluster and the animations, especially while casting, can look a bit silly. I really would have preferred dual pistols over the big, clunky musket.
    If what they're using is a musket, they're holding it wrong. A musket is supposed to be held like a rifle, with both hands. They're also not supposed to look like really long pistols.
    (11)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    The majority of MCH animations are terrible, just terrible... It looks unfinished and quite jarring.

    Needs work imo.
    (4)

  5. #5
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    I have to agree. For example the animation for "Slug Shot". You clearly see the knockback animation in the upper body but the legs and feet are fixated in their original position. Annoys me everytime :P
    It seems out of all the classes MCH drew the short straw in terms of animation quality.
    (1)

  6. #6
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Miiu View Post
    I have to agree. For example the animation for "Slug Shot". You clearly see the knockback animation in the upper body but the legs and feet are fixated in their original position. Annoys me everytime :P
    It seems out of all the classes MCH drew the short straw in terms of animation quality.
    yeah, i don't really understand the inconsistency with BRD/MCH animations. they were originally changed to the awful looking disjointed torso/legs because people complained about the animations looking wierd while in motion... yet SE is apparently fine with ~1/3rd of our attack skills still having full-on animations (in all of their sliding glory)? i wish they would have just kept them all in tact, having only your upper body be affected by skill animations looks horrible.
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Need some actual guns and not twigs.
    (6)
    ____________________

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Duelle View Post
    If what they're using is a musket, they're holding it wrong. A musket is supposed to be held like a rifle, with both hands. They're also not supposed to look like really long pistols.
    Oh, I agree. I don't get why we use them 1 handed. Anyone who's tried to fire a rifle like that would quickly find that 1-- they aren't balanced for it. And two, like some videos show, people who do succeed in firing a gun like that with one hand either bean themselves in the head or dislocate their shoulders from the recoil. When I first heard of the class, I thought we'd be like the Admiral... But no such luck.
    (2)

  9. #9
    Player
    Jaehaerys's Avatar
    Join Date
    Apr 2013
    Posts
    4
    Character
    Oberon Alberich
    World
    Diabolos
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ryaz View Post
    Oh, I agree. I don't get why we use them 1 handed. Anyone who's tried to fire a rifle like that would quickly find that 1-- they aren't balanced for it. And two, like some videos show, people who do succeed in firing a gun like that with one hand either bean themselves in the head or dislocate their shoulders from the recoil. When I first heard of the class, I thought we'd be like the Admiral... But no such luck.
    The weapons are more Musketoons than Muskets so the barrels are shorter and that makes them easier to handle. Even so they were mostly meant to be fired from the shoulder so I don't know that all that would make a huge difference. The other weapons they use are revolvers and pistols so that more fits the 1-handed style.
    (0)

  10. #10
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I don't really have too much issue with one handing our weapons. At the end of the day, I don't believe in going for hyper realism in a game like this, and seeing how most classes in this game would have trouble operating their weapons in the fashions they do with the movements that these weapons realistically wouldn't permit, it's just not a big deal for me.

    That being said, I wouldn't mind two handing our weapons or going more 1 handed/dual wielding, but I wouldn't actively push for it.
    (0)

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