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Thread: The 4th Tank.

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  1. #1
    Player
    Phoenicia's Avatar
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    Oct 2013
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    Idling in Idle-shire
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    Naomi Enami
    World
    Odin
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    Dark Knight Lv 70
    Quote Originally Posted by Rhaja View Post
    ...Why? because we gotta copy Druid somehow XD
    lol no we don't! We hate WoW! Go away! .... j/k!

    Blue Mage shouldn't work as a morpher though. It never did in the FF history. I would rather SE doesn't deviate too much from FF history. However, we had "Morphers" at some point that were basically shapeshifters that changed to different monsters.

    As much as I love BLU, it probably won't make an appearance in FFXIV no thanks to how it is setup to have a set number of abilities and traits on all classes.

    As for a Morpher, I think it should transform into more lore-friendly monsters instead of the Shishin/four gods (Sì Shòu in Chinese). But I guess it could still work in the forms of Adamantoise, Wyvern, Couerl and Fire Bird. Maybe be literally named as Genbu, Seiryu, Byakku and Suzaku like they were in FFXI. I don't know how it'd pan out though. It'd require massive development time. SE is a bit stingy when it comes to shortcuts and development time! Look at the new jobs being called "Extra Jobs" and having no base classes!

    ....... Extra jobs... Extra..... EXTRA. They didn't even bother calling it something more creative like "Ishgardian jobs" or Celestial or just I dunno, unique? lol... but extra? /sadface

    Oh, I would like to know why you think WAR is reactive? Out of the three tanks it is the most proactive since 2.1. Well, I guess having ways to heal damage post fact makes it more reactive? I dunno. I feel WAR is the most proactive of the three.
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    Last edited by Phoenicia; 08-06-2015 at 01:19 AM.

  2. #2
    Player Iagainsti's Avatar
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    Apr 2014
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    Iagainsti Kilamanjiro
    World
    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Phoenicia View Post

    As much as I love BLU, it probably won't make an appearance in FFXIV no thanks to how it is setup to have a set number of abilities and traits on all classes.
    easily implemented. Bluemage learns his "enemy skills" actions from the job quests at each level interval. It'd make an awesome tank. Aggro Combo could be Goblin Punch>Thrust Kick>Asuran Claws, OT/Debuff combo could be a ranged, mp based like Magic Hammer(MagicdefDown)>Acid Splash(PhydefDown)>Bomb Toss, then an aoe aggro combo Aquabreath>Electrocute>1000 Needles. Mighty Guard, White Wind, Vanish, all cool CoolDown potentials. Vampire Kiss could be a cool dot/Bloodbath hybrid, the possibilities for Bluemage are endless really.
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  3. #3
    Player
    Rhaja's Avatar
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    Limsa
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    Rhaja Foxtail
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    Behemoth
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    Dark Knight Lv 70
    Quote Originally Posted by Iagainsti View Post
    aoe aggro combo Aquabreath>Electrocute>1000 Needles.
    I just don't feel proper with the idea of a Blue Mage whose AoE isn't Detonate or a similar explosion. Not saying your wrong, just that I want to go boom all day in town.
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  4. #4
    Player Iagainsti's Avatar
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    Iagainsti Kilamanjiro
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    Zalera
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    Quote Originally Posted by Rhaja View Post
    I just don't feel proper with the idea of a Blue Mage whose AoE isn't Detonate or a similar explosion. Not saying your wrong, just that I want to go boom all day in town.
    You're right, drop 1000 needles for Detonate. I would've preferred to use Shadowflare for the big boom, but it's been taken.
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  5. #5
    Player
    Giantbane's Avatar
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    Adol Giantbane
    World
    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by Iagainsti View Post
    easily implemented. Bluemage learns his "enemy skills" actions from the job quests at each level interval. It'd make an awesome tank. Aggro Combo could be Goblin Punch>Thrust Kick>Asuran Claws, OT/Debuff combo could be a ranged, mp based like Magic Hammer(MagicdefDown)>Acid Splash(PhydefDown)>Bomb Toss, then an aoe aggro combo Aquabreath>Electrocute>1000 Needles. Mighty Guard, White Wind, Vanish, all cool CoolDown potentials. Vampire Kiss could be a cool dot/Bloodbath hybrid, the possibilities for Bluemage are endless really.
    It can really go much further than that. Give them an ability called "Learn" that will reduce the damage of the next ability he's hit with by 30% and give him 1 charge of that ability. When an ability is learned, the "Learn" icon switches to "Cast" (or something like that), much like the AST's Draw ability changes to using the card. You get 30s or so to send a scaled down version of that ability back.

    That's in addition to permanent skills like Mighty Guard.
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  6. #6
    Player
    Duelle's Avatar
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Phoenicia View Post
    As much as I love BLU, it probably won't make an appearance in FFXIV no thanks to how it is setup to have a set number of abilities and traits on all classes.
    Still needs a lot of cleanup, but I just want to prove BLU can be in this game.
    Quote Originally Posted by Deusteele View Post
    I wouldn't mind the 4th tank being based on a similar model to WoW's Brewmaster Monk or Guardian Druid. Evasion based using either a huge health pool to mitigate bad streaks, with self-heals to supplement healers. Or a shunted damage pool that absorbs a percentage of damage taken, which then slowly bleeds the excess damage back to the player. Dancer could work as the latter, Beastmaster as the former.
    Personally, I figured SAM would get something akin to the Brewmaster's Stagger mechanic. It just seems like a natural fit since samurai armor (traditionally lamellar stuff) isn't as sturdy as plate and if we were to go by real life analogs, SAM may end up with lower native defense compared to PLD, WAR and DRK. Some adaptation of Shuffle would work for Dancer if you want to make it a tank, though you'd need additional mechanics to make it work.
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    Last edited by Duelle; 08-07-2015 at 06:35 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)