I think rather than another traditional tank to add to the three that we already have, they should try to do something a little different to add to the variety of the game and the types of fights that they can design.
So, if they introduce a Samurai, I'd rather it be a DPS / tank hybrid. As the tanks currently are, they're also hybrids but their core role is tank and the secondary role is DPS. The Samurai could normally be a full fledged DPS with heavy armor but have skills that allow it to temporarily tank through gaining a burst of eHP. You could also link their temporary tanking to maximizing their own DPS output. For example, give them a weapon skill that forces the target to redirect their attacks towards the Samurai -- the difference from provoke is that this does not manipulate enmity in any way, it's just a straight up target redirection for X seconds. After using the weapon skill, the Samurai can pop a variety of CDs or even a stance to manipulate damage. For example -- Perfect Parry - parry all magic and physical attacks for 3 seconds, Blade-grasp - increases parry amount to 80%, Dual-wield stance - all parries while in DW stance reflect 20% of the damage reduced back at the attacker. So, before a tank buster, they can switch stances, pop CDs, redirect the attack to them, reduce the damage and reflect part of it back. They'd basically help tanks by giving the raid another on demand defensive CD and maximize their own DPS in doing so.
In the current content, it doesn't really let you break-up the 2 tank set-ups but you could do Ravana with a Samurai soaking Blinding Blades (though since you can already solo-tank it, it's not really a thing). I guess you could do A3 hand phase if the Samurai's pseudo-provoke and CDs last long enough and A4 if they have the next highest quarantine priority in the event you don't have an OT.
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