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Thread: The 4th Tank.

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  1. #1
    Player
    VargasVermillion's Avatar
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    tbh based on how DRK turned out idk how SE can make more tanks. They seem to have run out of interesting ideas already and utilities are limited enough as it is so what would this new tank bring to the table that the other tanks don't. (same could be said for DRK actually.) Guess we could have a counter based tank but what would their utilities be?
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  2. #2
    Player
    Khalithar's Avatar
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    Khalith Mateo
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    Quote Originally Posted by VargasVermillion View Post
    tbh based on how DRK turned out idk how SE can make more tanks. They seem to have run out of interesting ideas already and utilities are limited enough as it is sowhat would this new tank bring to the table that the other tanks don't. (same could be said for DRK actually.) Guess we could have a counter based tank but what would their utilities be?
    Here is what other MMO's have for tanks that we don't have with the current tanks, how good/bad/likely these will be are up for interpretation:

    Damage reflection/Countering (self explanatory).
    Evasion tanking (tanking by not getting hit).
    Damage Absorption (think a tank that creates mini-stoneskins a lot).
    Ranged Tanking (a tank that uses a ranged weapon and has a mix of melee/long range moves).
    Stealth Tanking (a rogue/assassin type class with a tanking option. Usually has a defensive move that directly increases values from armor).
    Mage Tanking (a mage class with a tanking build that uses defensive spells. Could work with the damage absorption above).

    That about covers all I can think of off the top of my head.
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    Last edited by Khalithar; 08-02-2015 at 06:32 PM.

  3. #3
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    VargasVermillion's Avatar
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    Quote Originally Posted by Khalithar View Post
    Tank types
    The problem stems from SEs limited options for utility though, unless they add more mechanics involving cc, interrupts or whatever else you can think of they'll just recycle the same utilities making all the tanks being relatively the same with the only difference being play style. Basically it would be a pain to balance due to how the mechanics in the game work.

    New gameplay is the main goal of course but if the new tanks have no debuffs or anything like that why pick them over the standard WAR/PLD set up. DRK is valued for better aoe dps than PLD atm but that's it.
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  4. #4
    Player
    Cooperal's Avatar
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    Quote Originally Posted by VargasVermillion View Post
    The problem stems from SEs limited options for utility though, unless they add more mechanics involving cc, interrupts or whatever else you can think of they'll just recycle the same utilities making all the tanks being relatively the same with the only difference being play style. Basically it would be a pain to balance due to how the mechanics in the game work.

    New gameplay is the main goal of course but if the new tanks have no debuffs or anything like that why pick them over the standard WAR/PLD set up. DRK is valued for better aoe dps than PLD atm but that's it.
    My fear exactly. I don't think I could bear the next tank being another heavy armoured job. And other people popping ideas here don't seem to realise that wearing as much damage reduction as possible isn't the only type of tank that can exist.

    I put a Dancer idea earlier in the thread (probably page 6ish?) and it just got looked right over because I posted in the middle of some babies having a bickering match. Would have liked to have seen some speculation how that could have been made to work better.

    At the fan-fest in London prior to HW, they said that they had a lot of trouble choosing between the DRK and SAM, and the decision for DRK came down to the last hair. So I fear SAM will be the next tank option. I really hope they get changed to DPS though because I seriously worry for the diversity of gameplay going forward. All tanks right now, melee with bulky armour. All healers, magic users who all do slightly different things from the same standing point. I see it as a massive problem that nearly all of the games diversity is crammed into 1 of the 3 roles which is DPS.

    It can be fixed with one or two mid-3.x jobs getting added, but if it's not something they address they better hope that their story content is even stronger than what they've delivered already, otherwise there's little point in staying.
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  5. #5
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    Khalithar's Avatar
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    Quote Originally Posted by Cooperal View Post
    Snip
    Actually, I could definitely see Samurai wearing leather and using DEX as a main stat rather than Str and heavy armor. The reason for that being, Mnk and Nin share armor types, if they were to put Samurai on there they could use the pan-asian style armor of the 170 law tome gear we have for all three jobs as it fits in with all three. Also samurai armor did traditionally use leather or iron for a lot of it's construction, so they could very easily stick Samurai on to the leather gear with a stance that increases it's defensive value gain. I do however see some concerns over it's potential utility as most of that is covered.

    My immediate thoughts for utility that the other tanks don't have that you see in other MMO's:

    A long range pull that drags enemies to them.
    Ability to inflict paralyze.
    Raid wide damage reduction that is not limited by distance.
    Magic damage redirection.
    A non-stun cast interrupt. Think an enemy casts a spell and you just hit a button that doesn't stun them, but interrupts the cast.
    A flat reduction in all enemy damage.
    A flat increase to all damage an enemy takes.
    A proper taunt/provoke that others MMO's have. As in one that puts you on top of the threat list and forces the target to attack/target only you for a few seconds.
    An AOE stun.
    An AOE taunt.

    There is plenty of tank utility left that the devs have woefully underutilized. Mind you, those are all abilities I've used on other tanks in other games, in many cases those tanks have several of those, if the content is balanced properly it doesn't make them better than the other tanks either as their specific mechanics and other cooldowns differ.
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  6. #6
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    Phoenicia's Avatar
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    Quote Originally Posted by Khalithar View Post
    Snip.
    While I'm all for non-plate wearing tanks, historically, Samurai wore heavy armor (plate).

    However, I love thematic job designs.

    We have middle ages European jobs in Knights (Paladin which is called Knight in the JP version, Dragoon which is also a knight, and Dark Knight), Wizards (BLM) and priests (WHM) and archers (BRD).

    We can have a far eastern model too, let's have Samurai (tank), Ninja , Monk and add some healer that fits the far east theme. Shintou priest?

    Kinda too bad that jobs in this game pick one weapon. A samurai class that could utilize katana and bows (Samurai were excellent archers with the Yumi bow) would be so interesting to play. In FFXI SAM used to skill chain with itself utilizing Katana and Archery weaponskills and was one of the two reasons they nerfed pointblank archery (The other reason was rangers dual wielding axes and wailing at the targets during the ranged attack recast lol).

    Beastmaster or Puppermaster tanking with their pets would be interesting but I fear it would be as clunky as Titan-egi tanking even if they had better aggro. The most realistic way a pet class can tank is if they shared damage with their pets and had CDs where the pet absorbs the damage for them or they absorbed HP from the pet.

    The main problem with the FF series is that they never had non-heavy armor sturdy classes outside of the monk. And since FFXIV doesn't want hybrids, MNK won't tank. Which is why I would suggest a Disciple of Magic tank.

    RDM comes to mind, but they can make it anything really. A mage that amplifies its DEF and M.DEF through a trait or just has a much higher damage reduction multiplier on their tank stance. It tanks by applying debuffs, magical barriers (directly reduce damage or adds HP) while using magical attacks (Foe Requiem buffs them) for damage.
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  7. #7
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    Quote Originally Posted by Phoenicia View Post
    Snip
    I love the thematic design as well, it's why I suggested putting Samurai on the same armor type as mnk and nin. That way they could all share that style of armor, you know depending on what they throw on it. But one thing I'd love to see which has stood out to me, is thus far SE has been very hesitant about giving any sort of Garlean style weapons or armor which is honestly what I want more than anything. I love their aesthetic, some garlean themed jobs would be awesome. How the story could support I have no idea, but I still want it!
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  8. #8
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    Cooperal's Avatar
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    Quote Originally Posted by Phoenicia View Post
    Partial snip.
    The main problem with the FF series is that they never had non-heavy armor sturdy classes outside of the monk.
    You have to keep in mind that "sturdy" and "tank" do not have to be kept together by law. Evasion, decoys, crowd control (stuns, paralysis, binds, knockbacks) also all serve the tanks ultimate purpose. It's not to take hits but to make the enemy use their time as uselessly as possible.

    The FFXI version of NIN was one such tank which really couldn't take hits head-on very well, but relied on its evasion as well as its shadow spam. I want Dancer to come back in that sort of way, only with something a bit more inventive than shadow-spam and a bit more movement-based. Elaborated back on page 6. Dual fans as a weapon would be nice.
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  9. #9
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    Duelle's Avatar
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    Quote Originally Posted by Phoenicia View Post
    While I'm all for non-plate wearing tanks, historically, Samurai wore heavy armor (plate).
    Lamellar isn't really the same as plate. For one it restricted the user less and depending on the material was arguably lighter.
    Beastmaster or Puppermaster tanking with their pets would be interesting but I fear it would be as clunky as Titan-egi tanking even if they had better aggro.
    The way I'd implement Beastmaster is having a proximity buff between master and pet that splits damage. The master would do the tanking, the pet would be a sort of back-up/second HP bar of sorts/extra DPS/source of defensive cooldowns. Kinda building on the concept behind Lineage II's Dark Avenger (tank that had a pet, though that pet was only there for extra DPS).
    Quote Originally Posted by Phoenicia View Post
    RDM tanked in a fun way with all its defensive spells and enfeebles that made some mobs just stand there doing nothing.
    Not really. RDM tanking involved spamming enfeebles not for their effects, but for their enmity. A RDM could generate crazy amounts of enmity using the correct spells, enough that it could hit the aggro caps and be the tank. It was several years too late, but SE ended up nerfing enmity from enfeebles to kill off RDM tanking.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Leidiriv's Avatar
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    Leidri'sae Bherre
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    Quote Originally Posted by Cooperal View Post
    Snip
    That's part of the main reason that I like the idea of a Beastmaster tank so much. Perhaps instead of you wearing the plate armour, you wear leather-type armor that also buffs the defenses of your pet and corresponds to a piece of battle-armour for your pet aesthetically.
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