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  1. #1
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Warriors and Dark Knights are doing all right atm. There's a present debate over whether Paladins need a dps increase to stay competitive with those two. Warriors are the Aoe tank at present, with Dark Knights close on their heels. Paladin AOE threat is manageable but a clear third. Warriors following their tanking rotation can put out considerable dps which can be cheesed even higher by stance dancing, Dark Knights have a permanent dps increase since they don't ever have to turn their dps stance off while tanking (with good resource management skills that is) and Paladins have finally been freed from the Rage of Halone 1-2-3 ghetto. Warriors have a semi-complex opener that requires some light memorization to do well, Dark Knights only have to Dark Art (that is to say, super charge) their threat combo to get a good lead in, and Paladins are good 'ol Paladins.

    I main all three, but Warrior's my favorite with DRK in second.
    (0)

  2. #2
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Galgarion View Post
    There's a present debate over whether Paladins need a dps increase to stay competitive with those two.
    Sad that everything in the game has to be dps-focused. Whatever happened to letting roles be roles?
    (2)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #3
    Player
    Icepick823's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vhaela Rhathyne
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jim_Berry View Post
    Sad that everything in the game has to be dps-focused. Whatever happened to letting roles be roles?
    Tanks ultimately have two jobs: Maintain enmity on the mobs, and minimize damage taken, both of which are very easy to do. Once you gotten sufficient enmity, what else is there to do? Generate more enmity? Why? You might as well do more damage to speed things up slightly.
    (0)