Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    I doubt color will have anything to do with stats.
    I'm quite sure Yoshi said something like that, I'm gonna look for the post.

    EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
    (0)
    Last edited by Alcide; 10-04-2011 at 06:08 AM.

  2. #12
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nuru View Post
    I never heard of that, all ive heard was that certain tiers are allowed a certain amount of colors. Its to distinguish what level a player may be by seeing what color their gear is.
    But then that's kind of negated by the example I posted above with their examples not having any kind of consistency and encompassing most of the colors we have.
    (0)

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alcide View Post
    Maybe I'm wrong, but from what Yoshi said I thought that the new dye system was something like an upgrade to the base item and the colored item has better stats for certain roles (as he mentioned the Cobalt Plate set and the Red Cobalt Plate set with better stats for tanking).
    For exemple, I noticed that every tier of robe has two different colors, so I guess that one has better stats for healing and the other one for dps (or one is better for thau and the other for conj).

    So, I think that there is a color restriction for gears and that also you won't chose a different color based on wich one you like, but based on stats, so actually you won't have any choice.

    Honestly the new dye system seems easy and all, but to me it sounds like a huge step backwards in terms of customization, but I really hope to have misunderstood the whole thing.
    I think that was mis-translated considering the Cobalt gear itself can be seen as a tanking piece. So was he saying the piece of gear was for tanking or that specifically the color red was for tanking? Also if that's true, why is the Steel version of that set listed in blue? Would you not want red for tanking purposes?
    (0)

  4. #14
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Arcell View Post
    I think that was mis-translated considering the Cobalt gear itself can be seen as a tanking piece. So was he saying the piece of gear was for tanking or that specifically the color red was for tanking? Also if that's true, why is the Steel version of that set listed in blue? Would you not want red for tanking purposes?
    If the color system is working as an upgrade then the whole process of dyeing is something like another synth for the same piece with another chance of failure (you want better stats? you have to work and risk for that). To me it makes sense, especially after looking carefully at the new recipe list: every piece of gear that already lead to a particular role have only one color variation (plate set, hauby, tunic) while those that could be used with different roles have more variety (robes, shirts, crafting and gathering gears).

    About the steel being blue... well I just don't know ^^' when I first read that thing I thought that every color would be linked to a specific role from R1 to 50 but clearely it's not the case, maybe that's because using always the same color would have been boring...
    (0)

  5. #15
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You also run into the issue that if Red = tanking, why would there be red robes =P
    (0)

  6. #16
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alcide View Post
    I'm quite sure Yoshi said something like that, I'm gonna look for the post.

    EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
    From that link:

    Cobalt Sabaton (Armorer Recipe)
    (Level49 gear) *High level range foot gear (for tanks)

    Cobalt Sabaton[RD] (Armorer Recipe)
    (Gear level 49) *For tanks, enhanced cobalt sabaton with better stats

    To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
    (0)

  7. #17
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arcell View Post
    From that link:

    Cobalt Sabaton (Armorer Recipe)
    (Level49 gear) *High level range foot gear (for tanks)

    Cobalt Sabaton[RD] (Armorer Recipe)
    (Gear level 49) *For tanks, enhanced cobalt sabaton with better stats

    To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
    That explains why an extra plate of cobalt is needed for that dying recipe. That's interesting.
    (0)

  8. #18
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Arcell View Post
    From that link:

    Cobalt Sabaton (Armorer Recipe)
    (Level49 gear) *High level range foot gear (for tanks)

    Cobalt Sabaton[RD] (Armorer Recipe)
    (Gear level 49) *For tanks, enhanced cobalt sabaton with better stats

    To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
    You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
    Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
    That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
    (1)

  9. #19
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alcide View Post
    You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
    Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
    That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
    I think you are on to something here. What you are saying does make complete sense, but it just hasn't been confirmed that red is the "only" color you can dye it. I'm not saying that i disagree though, to be honest I think you are spot on.
    (0)

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alcide View Post
    You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
    Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
    That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
    However currently we have dye tiers which are consistent across the same material. Look to my example above with felt. Almost every color we have is represented among different gear. This leads me to believe the color recipes listed are simply examples.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread