I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
Last edited by Alcide; 10-04-2011 at 06:08 AM.
But then that's kind of negated by the example I posted above with their examples not having any kind of consistency and encompassing most of the colors we have.
I think that was mis-translated considering the Cobalt gear itself can be seen as a tanking piece. So was he saying the piece of gear was for tanking or that specifically the color red was for tanking? Also if that's true, why is the Steel version of that set listed in blue? Would you not want red for tanking purposes?Maybe I'm wrong, but from what Yoshi said I thought that the new dye system was something like an upgrade to the base item and the colored item has better stats for certain roles (as he mentioned the Cobalt Plate set and the Red Cobalt Plate set with better stats for tanking).
For exemple, I noticed that every tier of robe has two different colors, so I guess that one has better stats for healing and the other one for dps (or one is better for thau and the other for conj).
So, I think that there is a color restriction for gears and that also you won't chose a different color based on wich one you like, but based on stats, so actually you won't have any choice.
Honestly the new dye system seems easy and all, but to me it sounds like a huge step backwards in terms of customization, but I really hope to have misunderstood the whole thing.
If the color system is working as an upgrade then the whole process of dyeing is something like another synth for the same piece with another chance of failure (you want better stats? you have to work and risk for that). To me it makes sense, especially after looking carefully at the new recipe list: every piece of gear that already lead to a particular role have only one color variation (plate set, hauby, tunic) while those that could be used with different roles have more variety (robes, shirts, crafting and gathering gears).I think that was mis-translated considering the Cobalt gear itself can be seen as a tanking piece. So was he saying the piece of gear was for tanking or that specifically the color red was for tanking? Also if that's true, why is the Steel version of that set listed in blue? Would you not want red for tanking purposes?
About the steel being blue... well I just don't know ^^' when I first read that thing I thought that every color would be linked to a specific role from R1 to 50 but clearely it's not the case, maybe that's because using always the same color would have been boring...
You also run into the issue that if Red = tanking, why would there be red robes =P
From that link:I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
That explains why an extra plate of cobalt is needed for that dying recipe. That's interesting.From that link:
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?From that link:
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
I think you are on to something here. What you are saying does make complete sense, but it just hasn't been confirmed that red is the "only" color you can dye it. I'm not saying that i disagree though, to be honest I think you are spot on.You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
However currently we have dye tiers which are consistent across the same material. Look to my example above with felt. Almost every color we have is represented among different gear. This leads me to believe the color recipes listed are simply examples.You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
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