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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50

    Do AST cards feel clunky to anybody else?

    .

    I feel like the Card System isn't meeting it's potential.


    1) it feels awful to drop a card just to apply a Royal Road to the next.

    2) it feels lame for Draw's CD to wait for the Card to be cast.

    3) it'd feel much better if Spread permitted a 'bonus Draw' or cut the CD of the next Draw down to 15s.

    4) Arrow feels very underwhelming (especially AOE Arrow).

    5) the range on Royal Road's AOE effect feels terrible.

    6) Shuffling & receiving the same card feels depressing.


    PROPOSED REDESIGNS:


    1) Royal Road now defaults to AOE version, has infinite range, & merely applies to next card cast (doesn't discard your Draw).

    2) Spread now additionally reduces the cooldown of next Draw to 15s.

    3) [New Ability] Sleight - 60s cooldown: doubles the duration of next card cast (old Royal Road option).

    4a) Card potencies increased to to 20% (Balance, & Bole - up from 10%) & 30% (Arrow & Spear - up from 10/20%).

    4b) Card durations decreased to 10s (Arrow, Balance, & Bole - down from 15s).

    5) Draw cooldown now begins the moment a card is drawn (doesn't wait for cast).

    6) [Removed] Royal Road's increased potency effect (potencies passively increased instead).

    7) do not let us Shuffle into the same card.

    BONUS: potential changes/improvements to Time Dilation (60s cool down, 10s effect?)


    The reasoning for some sharp nerfs is in lieu of the fact of all the buffs... please picture these changes taken as a whole, rather than picking them out individually & critiquing them as such.

    Also, seriously, Nocturnal Sect needs help.

    And while I have your attention, please give MCH some visual improvements (esp. on Gauss Round, Heartbreak, & Wildfire).
    (1)
    Last edited by PlumpyMcduff; 08-01-2015 at 05:16 AM.