Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.
Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.



Not at all. I am finding Neverreap and Fractal a little boring though. I really wouldn't mind The Research Facility being added to Ex.


I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.

This is what makes me dislike dungeons some.I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.
How some players act towards others. You're new? Screw you we're going to speed run through and complain that you always suck and not help you. We might even kick you for no reason!
But I'm doing my best to break that. With communication. I say flat out if I am new to a dungeon or would like to map it, etc. I state when I am tanking that I am doing a full run and marking targets. If members don't like it, they are more than free to leave.



When ARR launched I didn't plan on doing any dungeons more than one time for story progression, and upon reaching the level cap I rejected the idea of repeating the high level ones endlessly for tomestones of philosophy and mythology.
Of course I soon learned to accept it because the design really makes you lean towards instanced content to make any endgame progression.
However, now that we have PvP with tomestones and unique rewards, that has become my preferred method of gearing DoW/M. This week I took my entire 450 Esoteric allowance from PvP and didn't do a single expert dungeon yet.
I was the same way at release, I avoided dungeons. Then when Heaven's Ward came out I had a lvl 50 character and my storyline quests were stuck at a lvl 14 dungeon. I had to do all the dungeons I avoided before just to get to the new content I already bought. Now when I see the quest saying I need to use the Duty Finder my spirit is just crushed.When ARR launched I didn't plan on doing any dungeons more than one time for story progression, and upon reaching the level cap I rejected the idea of repeating the high level ones endlessly for tomestones of philosophy and mythology.
Of course I soon learned to accept it because the design really makes you lean towards instanced content to make any endgame progression.
However, now that we have PvP with tomestones and unique rewards, that has become my preferred method of gearing DoW/M. This week I took my entire 450 Esoteric allowance from PvP and didn't do a single expert dungeon yet.



You could do them one time to progress the quests, then get back to the things you enjoy. If you can jump into hunt parties in the open world, that can get you enough tomestones and seals to purchase gear, or otherwise there's the option of crafting if you like to play solo.
So are you a one of those persons that sucks the last enjoyment from pvp? because i have never witnessed so low quality matches ever before in this game. But if you actually play the mode how it is supposed to be played always going for the win instead roaming around feeding enemy teams then you are more than welcome addition to pvp.
There's a game with 5-10 minute dungeon runs, its called wow. Go play that.I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.
I'm *glad* I can't pull the entire place from start to finish in 10 minutes or less.
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