Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.
Personally I hate doing them, but you have to do them in FFXIV it's the only thing I hate about this game.
Not at all. I am finding Neverreap and Fractal a little boring though. I really wouldn't mind The Research Facility being added to Ex.
I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.
When ARR launched I didn't plan on doing any dungeons more than one time for story progression, and upon reaching the level cap I rejected the idea of repeating the high level ones endlessly for tomestones of philosophy and mythology.
Of course I soon learned to accept it because the design really makes you lean towards instanced content to make any endgame progression.
However, now that we have PvP with tomestones and unique rewards, that has become my preferred method of gearing DoW/M. This week I took my entire 450 Esoteric allowance from PvP and didn't do a single expert dungeon yet.
I was the same way at release, I avoided dungeons. Then when Heaven's Ward came out I had a lvl 50 character and my storyline quests were stuck at a lvl 14 dungeon. I had to do all the dungeons I avoided before just to get to the new content I already bought. Now when I see the quest saying I need to use the Duty Finder my spirit is just crushed.When ARR launched I didn't plan on doing any dungeons more than one time for story progression, and upon reaching the level cap I rejected the idea of repeating the high level ones endlessly for tomestones of philosophy and mythology.
Of course I soon learned to accept it because the design really makes you lean towards instanced content to make any endgame progression.
However, now that we have PvP with tomestones and unique rewards, that has become my preferred method of gearing DoW/M. This week I took my entire 450 Esoteric allowance from PvP and didn't do a single expert dungeon yet.
There's a game with 5-10 minute dungeon runs, its called wow. Go play that.I find them a bit too long, to be honest. I prefer trials. It gets especially monotonous as a healer, going through mob after mob... and it's downright painful when one or more of the party is lacking in some way.
I had to do Stone Vigil with 3 undergeared newbies once... thought I was never going to leave.
I'm *glad* I can't pull the entire place from start to finish in 10 minutes or less.
Or perhaps I'll stay and play a game I generally enjoy while also being entitled to having my own little gripes about it?
You could do them one time to progress the quests, then get back to the things you enjoy. If you can jump into hunt parties in the open world, that can get you enough tomestones and seals to purchase gear, or otherwise there's the option of crafting if you like to play solo.
As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue. I was confident in my own abilities, and far less confident about who I would get matched with.
Whether it was a healer extremely neglectful of their own levelling gear, a DPS who thought he knew how much trash the tank could take better than either the tank or healer, or someone that absolutely had no mind for communicating or assisting with switch-clicking duties. Basically I had this under-lying fear for all the things that I wasn't able to control (or is otherwise not expected of a tank such as being off and main at the same time in an 8-man). Other times it's simply that I dislike the idea of my character getting amnesia about his abilities by having a severe sync. I wish we just had nerfed abilities, even if it made the normal ones at that level slightly worse than for a genuine character of that level.
I think what I like the least of all though is a lack of diversity in the trash>boss>trash>boss>trash>boss>finish formula. Outside of boss battles, very nearly all the research I take in can be ignored. Environmental hazards are never threatening, trash just needs to be pointed away or sideways (which already happens by habit). The rest is just about keeping them there.
There are so many exciting boss mechanics which I don't feel should be restricted exclusively to bosses. Once you've slayed several thousands of trash mobs, you stop noticing that you're slaying them. It never feels like you're trying to recover from the back foot, but more like you're waiting to finish a fight that you won from the start. It can even feel patronising, like it's been made with the assumption that half of your party can switch their minds off.
I certainly wish trials, or at least the mechanics in them were given a lot more love. But other than the daily, the most exciting part of the game offers little reward to me that I can actually use.
I used to enjoy doing them to farm green gear as I levelled, but doing this for awhile, followed by the repetition zodiac quests demanded had pretty much just abandon them for fates for exp. Ls/fc alex and primals for tomestones.
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