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  1. #1
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60

    Rumination, a now feasible alternative to Byregot's Blessing

    I originally posted this in my little thread where I was keeping track of my progress with different methods, but since that thread is on the way to get buried, I thought I'd create a new thread in hopes that more crafters will see this rotation. Some of this is copy pasta from my older thread.

    As of now, I've used this rotation on 7 1436 level synths. The results have been VERY good. In the past, people considered rumination useless, this was mainly because no one had the CP to really make the best use of it. Lets examine the differences:

    Byregot's Blessing: Ideal for getting one large hit at the end. To really make the best use of it, it needs great strides and innovation, which costs additional CP. This is has been ideal for any synth which provided the opportunity to get between 8-11 stacks of IQ. Fantastic for every synth, but especially synths your over geared for and just want to complete quickly.

    Rumination: Forgoing the large hit, rumination allows you to use almost all your CP and the CP saved from not using the byregot's combo to get several maxed out hits after hitting stack 11. While individually not larger then byregots, in a group, can give equal or more then byregots. To use this, you need the CP to use masters mend II TWICE. which is why before 3.0, this has never really been a viable option. at 11 stacks, rumination then gives 60 cp, which is almost perfect for finishing a synth. if you would like to ensure you don't fail any progress steps, simple make sure you have the necessary cp in reserve before rumination to use SHI (for me, thats 21 cp. depending on your completion steps yours needs may vary). Not good for everything, but great for really hard synths that you don't mind taking a bajillion steps to complete.

    While I still use BB in nearly all of my synths, Rumination is now my go to for 1436 difficulty.

    pros:
    1. Less CP then most byregots rotations out there.
    2. More breathing room. Most byregot rotations give you 8-10 touch opportunities, this gives 13-15.
    3. Flexible opening. Switching between Muscle and Makers at preference is really easy to work in.
    4. Fewer buffing steps mean more flexibility to decide what to do with good state.
    5. Extra CP easily put to good use using inno, basic, or precise touch.
    6. Very easy to bail at last minute. Most byregots rotations require you to bail before BB because you won't have the CP after BB. Since Rumination is used right before closes, you can see your final quality and immediately decide whether to complete or bail then.
    7. No reliance on ToT to complete.
    8. Because of the massive amounts of hits, gives more room for failed touches, and thus seems to give more consistent results. I find myself using reclaim FAR less with rumination.

    Cons:
    1. needs very high stats to effectively use. If your craft isn't high enough, you won't beable to minimize your progress steps, which means you won't really make the best use of rumination's purpose of granting lots of extra units.

    Neutral:
    1. in theory, has more or less same average results. but a larger sample size is needed.
    2. The explosive increase from one touch on a good/excellent state equals that of byregots on a normal state, but you have more touches on top of that.

    The Theory:
    The rotation will vary per person, but the idea is that you get 14-15 touch opportunities WITHOUT relying on X amount of ToT procs. This also lets you save your good states for Precise Touch, provided you have the CP. Since the base rotation only uses 412 CP, every 18 above can be reserved for something else. If your a specialist, you can also get innovation on many of those touches for a hefty bonus. While it does use alot of CP, it relies only on the most efficient of Dura regen, MMII.

    The Rotation
    This Rotation assumes you have 750 craft, If not, you will have to drop a touch and adjust the rotation accordingly. however, this rotation is easily modifieable to meet most peoples stats. That being said, if you don't have the craft to minimize your completion steps, then consider continuing to use the standard BB based rotations instead, as you will NOT get the most of this.

    You can open with Makers or Muscle. Opening with Muscle is more consistent and costs less CP. Opening with Makers buys you an extra step for a FIFTEEN touches. These extra touches
    can and often will be more then Byregots will give you, altogether, with an exception to Byregot's landing on good or excellent state (but at that point, its overkill anyway).

    Important Note while this rotation may only take 412 CP, you need 423 CP to have enough CP for MMII when you get to that step, when used as is.

    Muscle -6
    CZ -66
    IQ -10
    SHII -17
    HT +8
    HT +8
    HT +8
    HT +8
    HT +8
    MMII -152
    SHII -17
    HT +8
    CZ -66
    HT +8
    HT +8
    HT +8
    SHII -17
    HT +8
    HT +8
    MMII -152
    HT +8
    HT +8
    HT
    Rumination +60 (if at 11 stacks, which you likely will be). You can use this CP to reclaim if you're not happy.
    SH -22
    IGII -32
    Name of Element -15
    Brand of Element -6
    Brand of Element -6
    CSII
    CSII

    412 CP

    -The makers mark rotation is fairly similar, just have things shifted around abit
    -If you have Extra CP, And are a specialist, consider using Innovative Touch every so often to get a bonus. It's best after the first set of 5 HTs, as the bonus isn't big on the first 5 touches.
    -On good state, consider ToT to possibly buy a BT later, or a PT if you have the CP.
    -If you have extra cp, you may also choose to pop innovation in the later touches. to fit innovation in elegantly around the other abilities, you will likely have to use Makers instead of Muscle.

    Comparisons:
    For these comparisons, I have 743 control:

    On my average attempt at a BB rotation, I usually manage to get 8 stacks. By 8 stacks ( 7 successful touches), I had accumulated in 2445 quality from touches and culminating in 3168 quality from byregot's, or 5613 overall The rest of the quality came from HQ mats.

    Here's a sample of how my results are with the above rotation, using no innovation
    Touch 1: +222
    Touch 2: +264 (42)
    Touch 3: +308 (44)
    Touch 4: +353 (45)
    Touch 5: +399 (46)
    Touch 6: +447 (48)
    Touch 7: +495 (48)
    Touch 8: +544 (49)
    Touch 9: +594 (50)
    Touch 10: +646 (52)
    Touch 11: +699 (53)
    Touch 12: +699 (0) <== my average byregot's attempts end up here.
    Touch 13: +699 (0)
    Touch 14: +699 (0) <== my best byregot's attempts end up here.

    Total increase of 7068.
    Using this build, I've gotten higher then I have with byregot's most consistently. This time I used my extra CP for a few guaranteed touches, but it can also be used on innovation for a further increase.

    Today I ran a test with 753 control (I got another 10 from FC buff). here's a screen shot of the results:



    In this sample, I had 11 success, 2 failures, and I actually skipped the 14th touch because I had already 100% due to having good/excellent states.

    Notes for Specialist
    I had already been using Innovative touch on Leather (I'm not specialist on carpenter) for this rotation. However, my friend Cloe Delisle pointed out
    that this rotation would actually would work amazing with Whistle+Nymeae's wheel as well. If you have the CP, the heart of ability may work nicely as well, although heart of ability also will generally eat what little cp you have extra for Precise touch.
    (3)
    Last edited by cearka; 08-01-2015 at 03:57 AM.

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I have not tried out Innovative Touch due to the natural 40% success rate, but did they change Innovation, along with the Innovation effect on Innovative Touch to add 50% of your CURRENT control, or is it still 50% of your BASE control?

    With 11 IQ stacks (10 successes) you will have 3x your base control. Adding another 50% of base to that will increase your quality by about 16%, not 50%. At that point you may be better off spending the 18 CP on a Basic Touch to ensure you get more quality at high IQ stacks.
    (0)

  3. #3
    Player
    cearka's Avatar
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    Sep 2013
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    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    It still off the base control. Still, if used at the beginning, it gives a nice boost to early hits. Typically I might use it at the beginning and still have enough for a precise or BT later on. either way is an option since they cost the same CP.
    (0)

  4. #4
    Player
    blueruckus's Avatar
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    Mar 2014
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    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    How much progress did each of your Name of Element hits grant you under your conditions?
    (0)

  5. #5
    Player
    Chrolo's Avatar
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    Apr 2015
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    163
    Character
    Sakuja Itami
    World
    Cerberus
    Main Class
    Warrior Lv 60
    i tried your rotation now and while yours its pretty okay, it really relies on hitting those hasty touches. To be honest in the end i rather like to try to success 7-8 hasty touches than relying that about 12-14 will be a success. If it fails you got enough cp to use Reclaim thanks to Rumination, but Reclaim can be a bitch sometimes with these expensive mats

    How much progress did each of your Name of Element hits grant you under your conditions?
    I dont have 750 craftsmanship, but only 728. My Brands hit for 336, 268 and 213, before i finished the craft with 171 CSII. I had to use 3 Brands or i wouldnt be able to finish the craft.


    With 710 base control and 19xx starting quality, i couldn't HQ 100% with 1 failure on HT and 2 Precise Touches to get 11 IQ faster. Ended up on 89%.
    (1)
    Last edited by Chrolo; 08-04-2015 at 08:14 PM.

  6. #6
    Player
    cearka's Avatar
    Join Date
    Sep 2013
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    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I'm glade you gave the rotation a try atleast =D

    I think for me, "pretty okay" is fairly spot on and actually the point. when I was using a byregot rotation, I found myself ending up wher I wanted to be 1/4 of the time and reclaiming the other 3/4 (and yes, I've reclaim may be the only damn thing I'm luck with. its only me on a griffin leather ring thus far). Out of all the attempt while doing byregot, I only got lucky to 100% once (when working on mats and starting from 15xx).



    On the other hand, with the rumination rotation, I end up where I wanted to be (same spot as the byregot rotation) more often, and used reclaim far less. I only got lucky and hit 100% once as well from low stats as well, but overall I was getting to 8x% more often then I was with byregots.

    On the final synths, when starting from a higher quality, I've hit 100% everytime, where as with byregots I've had to reclaim twice (one being that sad griffin leather ring may it R.I.P), and missed hitting 100% a couple times. If I don't hit atleast 80% I've always reclaimed because HQ or bust is how they made these new crafts. And in any case, losing materials and NQing is essentially the same thing in my book.
    So in closing I would say that byregots has a higher potential in terms of total quality gainable, where as rumination generally seems to reach the same average spot. When you get to that point where the average spot is over 100%, then it really shines.

    thus far I've done all the accessories/belt, and 2 pieces of material for my BSM mainhand (and a two griffin leather rings), and I'ved used this rotation on about 2/3 of the synths so far, so my sample size is still relatively small (about 13/20 1436 synths total).

    Also its good to know you can still do a 5 step completion at 728 with a with just 6 extra cp.
    The numbers at 750 are just enough to complete. I have them written down in another thread.
    (0)
    Last edited by cearka; 08-04-2015 at 09:32 PM.

  7. #7
    Player
    Chrolo's Avatar
    Join Date
    Apr 2015
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    163
    Character
    Sakuja Itami
    World
    Cerberus
    Main Class
    Warrior Lv 60
    I've been giving your rotation more tries and it actually works out quite well if youre lucky.
    Depending on the starting quality 1 or 2 HT fails can mean Game Over for the craft though
    (0)