I agree with the instant cast clemency. Both of a Warrior's heals are instant so it can't be a balance issue.


I agree with the instant cast clemency. Both of a Warrior's heals are instant so it can't be a balance issue.
i can agree to this part... i remember a few times i try to use it and even if im down to like 10-20% hp and for some unkown reason the healer wont heal me...While I don't agree with everything in this thread, there are two changes I want to see.
1. Lower the CD of Divine Veil by 30-60 seconds. At 150 seconds, it's almost useless and am lucky to pop it off twice in a fight. At a lower CD it would make the tank look a little better since they could effectively cast their own SS on everyone in the middle of the fight. Take off the requirement to be healed to activate it. I've had times where I wanted to put it on and all of a sudden all the heals stop for 30 seconds. It's weird.



You're missing the point of Clemency. Clemency is not something the raid should count on in any way, and it's something one should ideally be using only while off-tanking, and that's if you see someone not getting healer attention or is out of range for some reason. It's an ability that falls into "nice to have" category. We're tanks, and as such we shouldn't even be thinking about doing the healer's job for them.2. Make Clemency an instant cast. The 3 second cast time really discourages me from using it on partners since the healer will usually have a heal going out on them by the time my cast time is over and it feels like a waste of MP. We should be encouraged to use it on others since it has the 50% HP back bonus to it, but with the cast time, I only want to use it on myself since my HP is more important compared to those around me in those 3 seconds.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

DPS w/o sword oath: 715
DSP w/ sword oath: 815
What you propose would actually be a NERF for pld. Sword oath is no joke.
No it wouldn't. He didn't propose removing the +50 per AA, so it looks like he's proposing a 5% increase to damage on top of that. Not sure if that would be OP or not tho.
--Erim Nelhah.
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.


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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}


The balance issue with this is that clemency is targeted and accessible.
Accessibility has a heavier weight than potency on targeted insta-heals. This is why SCH's lustrate is better than WHM tetra, even though tetra is more potent. If clemency were instant, it would also be better than the healers' saves. There really isn't a good reason to give PLD a better save than the actual healers.
Another side to this is that an instant clemency would make cover less useful.
Fell Cleave totally craps on anything DPS have so where is the actual argument against PLDs having a better skill than what the healers have?The balance issue with this is that clemency is targeted and accessible.
Accessibility has a heavier weight than potency on targeted insta-heals. This is why SCH's lustrate is better than WHM tetra, even though tetra is more potent. If clemency were instant, it would also be better than the healers' saves. There really isn't a good reason to give PLD a better save than the actual healers.
Another side to this is that an instant clemency would make cover less useful.


^ there is so much wrong with the above statement.
1) You're mixing topics that have nothing to do with each other:
The difference between Fell Cleave and other dps skills is potency.
If we look at clemency's potency, its potency is already higher than any other healing skill with a potency, and I dont have a problem with that.
Our conversation is not about potency at all, it's about cast time
2) You're also inferring that a burst heal and a burst of damage are weighed the same, and they're not.
3) The burden of proof is on you. This is a role playing game and you dont need a reason to keep roles distinct. An insta-cast clemency dilutes mechanic specifically aimed at healers. This would be like allowing a healer to push a mob's enmity's toward you.
Last edited by winsock; 08-04-2015 at 02:47 AM.
The point is within the role of DPS, Fell Cleave is a better skill than anything DPS jobs have. This is not about potency since the reality is that it's hitting harder than anything DPS can pull off. So, within the role of healing, what is the actual justification for not giving PLDs a better heal than anything the healers have? There is none. The only reason Clemency has a higher potency is because they don't have the stat scaling of actual healing classes. In reality, it's healing for like ~4k HP on a 3 second cast time for a huge amount of MP.
If you gave Clemency to healers, it wouldn't be worth a slot on your hotbar. If you gave Fell Cleave to DPS jobs, they would collectively jizz their pants ten times over.
You know what also dilutes role specific mechanics? Tanks diluting DPS mechanics by dealing outrageous amounts of burst DPS to push through stuff like chitin or liberation phases. So, what was the good reason for giving a tank better burst DPS than actual DPS? And similarly, why can't PLDs have a better healing save than actual Healers?
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