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  1. #11
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    I use aetherflo--ohwait.
    (0)

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by WingsOfAzrael View Post
    the ast refresh skill is 120s cd, the whm one is 180s cd
    Wrong. They are the same 120 seconds.
    (0)

  3. #13
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Stating AST is a newbie trap should be sort of how it is. It is an "advanced job" and should not be expected to be conseptually easy for those who just grab it without having healed at all before. Of course to some it comes easy, but it does require a bit of thinking as someone said. It's a refreshing thing.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  4. #14
    Player
    Zaj_Quilos's Avatar
    Join Date
    Jul 2015
    Posts
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    Astrologian Lv 60
    I pop an MP refresh between 50 - 60%
    (0)

  5. #15
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Quote Originally Posted by reality_check View Post
    I use aetherflo--ohwait.
    I was thinking the same thing. We use aetherflow near all the time, regardless if we have used our stacks or not to avoid swallowing out MP for critical moments. Not to mention our signature spells are so gawd awfully MP expensive now.

    It makes sense for AST to keep their own MP refresh up but now I understand the opinions on the contrary between AST that are having MP problems and those that say the job is very MP efficient.
    (0)

  6. #16
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WingsOfAzrael View Post
    the ast refresh skill is 120s cd, the whm one is 180s cd
    Quote Originally Posted by NorthernLadMSP View Post
    Wrong. They are the same 120 seconds.
    Just on this train of thought. Where does the misconception that Shroud of Saints is a 180s CD? It's always been 120s as far as I can recall (the trait only makes Shroud more potent, not reduce its recast). This is probably the fourth or fifth time I've heard "Shroud is 180s cooldown" on these forums since about a month before HW was released so it leads me to believe it's a much more common misconception than I thought.
    (0)

  7. #17
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghishlain View Post
    Just on this train of thought. Where does the misconception that Shroud of Saints is a 180s CD? It's always been 120s as far as I can recall (the trait only makes Shroud more potent, not reduce its recast). This is probably the fourth or fifth time I've heard "Shroud is 180s cooldown" on these forums since about a month before HW was released so it leads me to believe it's a much more common misconception than I thought.
    Because people Google the skill description and by default it's 180s until the WHM gets the passive trait that reduces it.

    Quote Originally Posted by GeekMatt View Post
    With experience you can adjust to get more out of your mana. Mp is at 90% and you're going to be spamming Cure II/Benefict II or Holy/Gravity? Pop SoS/LA so you can break even at the end of it and SoS/LA will be ready again sooner. On the otherhand if it's the end of a pull and you can be at ~full mp by the time you start the next pull, save it.
    This more than anything else. There's a lot to take into account with AST MP management and when you do learn all of that it's a lot easier to be in control. AST shouldn't really have a hard time with MP.

    In terms of LA usage, definitely don't just use it at a certain MP level. If you think a pull or a boss is almost over just hold off on it and you'll be back at high MP levels before the next one. If you're at the start of a big pull/boss phase where you know you'll be pumping out a lot of heals, sometimes you may want to pop LA at the start so you have a good amount of mana when you're done. However this too is situational. If your group has a lot of dps and that big mob pack won't take long, you don't need the LA. If the next phase of the boss fight allows you some downtime, you don't need that LA, etc. Know the pace of the dungeon/fight and trust your own MP pool, because if you waste LA when you don't need it then you won't have it when you do.

    Then there's also Lightspeed and Ewer. Ewer is just a bonus and usually not needed, but if you do get it then you can plan around that and it just makes things better (and Spear I never use on myself and you should not need to either - the tanks and several dps classes actually benefit quite a bit from this, so give it to them). Lightspeed can be useful for a few things - some fights if you need more mobility, you'll want it then, but with a short enough CD you can usually use it at the start of a fight and have it back up for that movement heavy phase. Or if you know you'll need to pump out a lot of AoE healing in a certain part of a fight, or spam heal the tank, then pop it then and take advantage of cheaper Benefic II's (where I otherwise would not have used that many Benefic II's). It's a great way to save mana, however, so that's my primary usage of it and outside of needing it for a particular phase, I try to use it as often as possible for conservation purposes.

    But more than that you need to be more efficient in your regular skill usage. Keeping up Diurnal Aspected Benefic on your tank almost all the time (as long as he's taking constant damage) is a great way to save mana. No it's not as amazing as the WHM Regen, but it's the best we've got. Outside of that, I try to keep up only Benefic I spam on the tank. Benefic II is reserved for the occasion when he dips a bit further, but once he's back in safe territory I go back to my Benefic I spam. If he needs more healing than that (i.e. in big trash pulls), then double HoT the tank instead of spamming Benefic II for that duration (double HoT + Benefic I spam is more mana efficient long term than Benefic II spam. And like I just said if he temporarily dips low, use an oGCD ED in between casts and one or two Benefic II's if you need them when that's on CD, otherwise back to the Benefic I spam). If I really need a bit of Benefic II spam, Lightspeed first. Rarely should you need to use Benefic II outside of these circumstances. It's incredibly mana inefficient so avoid it at all costs.

    Diurnal Aspected Helios is great for AoE healing and what I use most of the time. If people only took a small hit and won't take more damage immediately, often I'll let them regen naturally if it's so tiny - you don't need Helios for that. If one person takes a bigger hit I'll heal them up individually. Helios really I only use as a follow up to AH when there's a lot of damage going out.

    And let your HoTs actually tick. Don't top people off if they have a HoT rolling and don't top them off unless your Benefic I will actually be of use (i.e. don't over heal). I've seen people say don't top them off in general, but really you should have enough mana to keep people high enough. If you're so strapped for mana that you can't afford to actually throw out one Benefic I to your dps then you're doing something wrong.
    (1)
    Last edited by Leiloni; 08-01-2015 at 03:09 AM.

  8. #18
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I always pop it roughly after casting a couple spells, especially if its a boss fight cus I know that it will be ready to use again, but also that I am going to need keep my MP up as much as possible.
    (0)

  9. #19
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Maybe back in the earlier days it might have been 180 seconds and one of the many patches changed it?
    (0)

  10. #20
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    This is true for every part of the AST toolkit: people haven't taken 5 minutes to think about how it's best to use the spells. Whenever I see some bitching, people are giving examples of how they use skills and it's just wrong. Some even complain that the cards are not useful because dps is not going up that high. My bet is that they thought that dps was gonna jump from 6K to 7K from cards and that they would be carried by buffs and wouldn't need to improve their player skills. Back when my group was having trouble meeting the DPS check in Bismarck EX, I told my group that they need to get good, because they can't rely on cards to meet specific DPS checks; AST was never designed to carry a group with poor DPS.
    On MP management, I usually use LA when 20% of my MP is spent; sometimes I use it earlier when I need to spam. It's back by the time I need it again and my MP is usually floating around 7K-9K. I also added more piety to my build, which is basically a PIE > SPEED=CRIT build.
    (2)

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