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  1. #21
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    Maybe back in the earlier days it might have been 180 seconds and one of the many patches changed it?
    As far as I remember, Shroud has always been in a 2 minute cooldown :x

    Have you guys tried Celestial Opposition'ing your Luminous Aether & Light Speed in conjunction? You save SOOOOOO much mana from it @_@
    (0)

  2. #22
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Parawill View Post
    As far as I remember, Shroud has always been in a 2 minute cooldown :x

    Have you guys tried Celestial Opposition'ing your Luminous Aether & Light Speed in conjunction? You save SOOOOOO much mana from it @_@
    Haven't really felt the need. I usually CO a card buff on boss fights, especially if it's AoE. Occasionally I'll try to CO an AH HoT. I've tried COing mob packs as well for double usage - after I've double HoTted the tank (or if I got lucky with a nice AoE group buff) then I'll try to extend those, while in conjunction stunning the mobs for a bit so they can dps, tank gets a break, and I can throw out a few Gravity's myself before I need to get back to healing. I'm not sure yet if this makes a big difference yet since I've only done it a few times.
    (0)
    Last edited by Leiloni; 08-01-2015 at 03:15 AM.

  3. #23
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Leiloni View Post
    Because people Google the skill description and by default it's 180s until the WHM gets the passive trait that reduces it.
    >.>;

    *Googles, finds Gamerescape and Consolegamewiki to be incorrect*

    ...... I see.

    *Fixes said wikis*

    Anywhere else I need to go?
    (1)

  4. #24
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RiisWolf View Post
    It's still something. AST spells are cheaper than their WHM counter parts, but also the potency for both MP Refreshes are the same, with the same CD.
    AST spells are cheaper but **heal for less**. WHM have more healing/healing increasing abilities. Comparing their MP refreshes is not a way to judge mp flow.
    (0)

  5. #25
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by chumsy View Post
    AST spells are cheaper but **heal for less**. WHM have more healing/healing increasing abilities. Comparing their MP refreshes is not a way to judge mp flow.
    Benefic1 potency is 380. Cure 1 is 400.
    Benefic2 potency is 620. Cure 2 is 650.

    380 is 5% less than 400, and 620 is 5% less than 650.

    AST sects increase speed or power by 5%.

    Regen ASP. Benefic's regen is less potent, but unlike WHM regen, it does do instant healing+HoT.
    Barrier ASP. Benefic's barrier can be stronger than Stoneskin's barrier. By can, Stoneskin applies a barrier =10% target's max HP, you'll likely need a crit for ASP. Benefic to outdo stoneskin on a pure vit tank. However asp. benefic will apply a stronger barrier on most others. ASP. Benefic also heals, can crit, and is instant cast unlike Stoneskin; it's also cheaper than Stoneskin too.

    By default, they are just as effective as WHM, at a cheaper price.
    And by default, I mean while no CDs that alter their performance were used such as a 30% boost in healing power, that WHMs have.
    AST don't have a CD that boosts their raw healing power like WHMs do though.
    (0)

  6. #26
    Player
    WingsOfAzrael's Avatar
    Join Date
    Jun 2015
    Posts
    239
    Character
    Emarial Artayu
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiisWolf View Post
    By default, they are just as effective as WHM, at a cheaper price.
    And by default, I mean while no CDs that alter their performance were used such as a 30% boost in healing power, that WHMs have.
    AST don't have a CD that boosts their raw healing power like WHMs do though.
    I'm sorry what, how are they just as effective? They have some similar skills but ast isn't more effective than white mage even in mp potency.
    Let's do some comparisons shall we?
    1. Aspected benefic is instant, but the hot is lower than regen from a white mage. 100 potency vs 150 potency
    2. Whitemage has more oh shit buttons
    3. Whitemage has divine seal, that's a huge healing potency increase while the only healing potency increase ast has is nocturnal stance and that's by 5%. Stronger heals=less mp used unless you're over healing
    4. Ast has one maybe two three heals that don't cost mp besides essential dignity if you count synastry and collective unconscious which is very situational Where whitemage has tetragramation, benediction (300s cd though), assize and asylum 3 of which are instant heals and one restores mp
    (0)

  7. #27
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    If you're going to compare, you have to compare the spells in all aspects:

    1. Basic healing spell (GCD)
    Cure: 400 potency. 2s cast (200 potency per second), 2.5 recast (160 pps).
    Benefic (Diurnal): 380 potency. 1.9s cast (200 pps), 2.37 recast (160 pps).
    2. Big healing spell (GCD)
    Cure II: 650 potency. 2s cast (325 pps), 2.5 recast (260 pps).
    Benefic II (Diurnal): 620 potency. 1.9 cast (326 pps), 2.37 recast (261 pps).
    3. Big healing spell (Off-GCD)
    Tetragrammaton: 700 potency. 1 min.
    Essential: 400-1000 potency. 40s.
    Do the same math above for every GCD spell, and you'll see that the overall healing is the same on skills like Medica/Helios and Medica II/Aspected Helios.
    The two spells that WHM has access to and that AST doesn't have are Assize and Benediction. AST needs to use Swiftcast+Helios to achieve the same effect, which is fine because we have more instant cast spells and we don't need Swiftcast that often.
    (0)

  8. #28
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    The calculation is more complex with Regen x Aspected Benefic:

    Regen: HoT spell. 150p for 21 seconds (7t, 1050 combined).
    A. Benefic: 190 heal + 100p for 18 seconds (6t, 790 combined).

    There's a difference of 260 potency, but the spells work differently.
    Regen:

    150 + 150 (300) + 150 (450) + 150 (600) + ... + 150 (1050).

    It's a spell that works in a straight line, healing for the same amount for its entire duration.
    A. Benefic has the instant healing of 190 and a 100 tick within the first 3s, which means that you get 290 potency healing done in the same time Regen does 150. Like this:

    290 [190+100] + 100 (390) + 100 (490) + 100 (590) + 100 (690) + 100 (790).

    This means that, for the first half of it's duration, Aspected Benefic does over 60% of it's total healing, while Regen does less than 50%. This is the reason why Regen is not a viable emergency healing spell, while Aspected Benefic can heal one target for about the same as Assize in the first 3 seconds.
    (0)

  9. #29
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by TatoRazzino View Post
    The two spells that WHM has access to and that AST doesn't have are Assize and Benediction. AST needs to use Swiftcast+Helios to achieve the same effect, which is fine because we have more instant cast spells and we don't need Swiftcast that often.
    Don't forget Freecure, Overcure, Divine Seal, and Asylum for more mana reduced healing, plus Presence of Mind for a spell speed CD.

    When all's said and done, WHM beats AST in mana conservation by a significant amount.
    (1)

  10. #30
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eudyptes View Post
    Don't forget Freecure, Overcure, Divine Seal, and Asylum for more mana reduced healing, plus Presence of Mind for a spell speed CD.

    When all's said and done, WHM beats AST in mana conservation by a significant amount.
    Does medica also still have the 20% chance no mp cos also?
    (1)

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