Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35

Hybrid View

  1. #1
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Quote Originally Posted by reality_check View Post
    I use aetherflo--ohwait.
    I was thinking the same thing. We use aetherflow near all the time, regardless if we have used our stacks or not to avoid swallowing out MP for critical moments. Not to mention our signature spells are so gawd awfully MP expensive now.

    It makes sense for AST to keep their own MP refresh up but now I understand the opinions on the contrary between AST that are having MP problems and those that say the job is very MP efficient.
    (0)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I always pop it roughly after casting a couple spells, especially if its a boss fight cus I know that it will be ready to use again, but also that I am going to need keep my MP up as much as possible.
    (0)

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Maybe back in the earlier days it might have been 180 seconds and one of the many patches changed it?
    (0)

  4. #4
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    Maybe back in the earlier days it might have been 180 seconds and one of the many patches changed it?
    As far as I remember, Shroud has always been in a 2 minute cooldown :x

    Have you guys tried Celestial Opposition'ing your Luminous Aether & Light Speed in conjunction? You save SOOOOOO much mana from it @_@
    (0)

  5. #5
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Parawill View Post
    As far as I remember, Shroud has always been in a 2 minute cooldown :x

    Have you guys tried Celestial Opposition'ing your Luminous Aether & Light Speed in conjunction? You save SOOOOOO much mana from it @_@
    Haven't really felt the need. I usually CO a card buff on boss fights, especially if it's AoE. Occasionally I'll try to CO an AH HoT. I've tried COing mob packs as well for double usage - after I've double HoTted the tank (or if I got lucky with a nice AoE group buff) then I'll try to extend those, while in conjunction stunning the mobs for a bit so they can dps, tank gets a break, and I can throw out a few Gravity's myself before I need to get back to healing. I'm not sure yet if this makes a big difference yet since I've only done it a few times.
    (0)
    Last edited by Leiloni; 08-01-2015 at 03:15 AM.

  6. #6
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    This is true for every part of the AST toolkit: people haven't taken 5 minutes to think about how it's best to use the spells. Whenever I see some bitching, people are giving examples of how they use skills and it's just wrong. Some even complain that the cards are not useful because dps is not going up that high. My bet is that they thought that dps was gonna jump from 6K to 7K from cards and that they would be carried by buffs and wouldn't need to improve their player skills. Back when my group was having trouble meeting the DPS check in Bismarck EX, I told my group that they need to get good, because they can't rely on cards to meet specific DPS checks; AST was never designed to carry a group with poor DPS.
    On MP management, I usually use LA when 20% of my MP is spent; sometimes I use it earlier when I need to spam. It's back by the time I need it again and my MP is usually floating around 7K-9K. I also added more piety to my build, which is basically a PIE > SPEED=CRIT build.
    (2)

  7. #7
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    If you're going to compare, you have to compare the spells in all aspects:

    1. Basic healing spell (GCD)
    Cure: 400 potency. 2s cast (200 potency per second), 2.5 recast (160 pps).
    Benefic (Diurnal): 380 potency. 1.9s cast (200 pps), 2.37 recast (160 pps).
    2. Big healing spell (GCD)
    Cure II: 650 potency. 2s cast (325 pps), 2.5 recast (260 pps).
    Benefic II (Diurnal): 620 potency. 1.9 cast (326 pps), 2.37 recast (261 pps).
    3. Big healing spell (Off-GCD)
    Tetragrammaton: 700 potency. 1 min.
    Essential: 400-1000 potency. 40s.
    Do the same math above for every GCD spell, and you'll see that the overall healing is the same on skills like Medica/Helios and Medica II/Aspected Helios.
    The two spells that WHM has access to and that AST doesn't have are Assize and Benediction. AST needs to use Swiftcast+Helios to achieve the same effect, which is fine because we have more instant cast spells and we don't need Swiftcast that often.
    (0)

  8. #8
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    The calculation is more complex with Regen x Aspected Benefic:

    Regen: HoT spell. 150p for 21 seconds (7t, 1050 combined).
    A. Benefic: 190 heal + 100p for 18 seconds (6t, 790 combined).

    There's a difference of 260 potency, but the spells work differently.
    Regen:

    150 + 150 (300) + 150 (450) + 150 (600) + ... + 150 (1050).

    It's a spell that works in a straight line, healing for the same amount for its entire duration.
    A. Benefic has the instant healing of 190 and a 100 tick within the first 3s, which means that you get 290 potency healing done in the same time Regen does 150. Like this:

    290 [190+100] + 100 (390) + 100 (490) + 100 (590) + 100 (690) + 100 (790).

    This means that, for the first half of it's duration, Aspected Benefic does over 60% of it's total healing, while Regen does less than 50%. This is the reason why Regen is not a viable emergency healing spell, while Aspected Benefic can heal one target for about the same as Assize in the first 3 seconds.
    (0)

  9. #9
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by TatoRazzino View Post
    The two spells that WHM has access to and that AST doesn't have are Assize and Benediction. AST needs to use Swiftcast+Helios to achieve the same effect, which is fine because we have more instant cast spells and we don't need Swiftcast that often.
    Don't forget Freecure, Overcure, Divine Seal, and Asylum for more mana reduced healing, plus Presence of Mind for a spell speed CD.

    When all's said and done, WHM beats AST in mana conservation by a significant amount.
    (1)

  10. #10
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eudyptes View Post
    Don't forget Freecure, Overcure, Divine Seal, and Asylum for more mana reduced healing, plus Presence of Mind for a spell speed CD.

    When all's said and done, WHM beats AST in mana conservation by a significant amount.
    Does medica also still have the 20% chance no mp cos also?
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast