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  1. #38
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Things that should be addressed -

    Skill Speed has 0 effect on the Turrets. @ ~ 20% of our damage this will add up with higher secondary stats. (SMN 3.0)
    - Skill Speed should increase the turret damage similar to DET.

    I think that Lead Shot should be buffed to 50 Potency per tick from 45 to close the gap BRD has in fights like A1 where you have two long term targets to keep dots on.

    Venom + Wind Bite = 640 Potency (Minuet = 832)
    Lead Shot = 490 (Gauss = 637) but only takes 1 GCD

    But Bard has the ability to reset the timers in a single GCD worth 580 Potency (754 Potency) once the dots are running.

    A small buff to Lead Shot would bring it to - 540 (702 Under Gauss) Closing the gap by 65 Potency/target.

    IMO MCN plays very similar to BLM - I share the opinion that MCN should have some sort of defensive CD as well as something akin to Aetherial Manipulation. (Port to the Turret possibly)

    -------------------------------------------

    MCN does have a lul period between burst phases as well. Maybe convert Dismantle to a skill that removes the turret from the field and resets the timer for Bishop and Rook, but gives you ammo stacks (trade the turret for ammo)

    IMO Rend Mind and Dismantle should be a single skill that lowers damage since they share a CD anyways and by moving Dismantle to an Ammo Utility skill you would give MCN a skill similar to MNK Meditation.
    (1)
    Last edited by Judge_Xero; 08-05-2015 at 06:06 AM.