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  1. #51
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ramath View Post
    I am so sick of hearing "MCN cleared [content]!" As if that alone justifies its very existence. Are people really too stupid to think past that single claim?

    Just because a party can clear something with a MCN on the roster doesn't mean it's fine and not deserving of adjustments.

    Learn how to fk'ing think!
    Learn how to fk'ing play!~
    (7)

  2. #52
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I tried out Machinist yesterday, and I really liked the sound effects, look and the ability list.
    I am kinda wondering tho, do Machinists get a bit flashier at higher levels? Do they do jumps and pull off more flashy shots like the bard does? I am considering going with a Machinist as main instead of BLM , but I've also been checking out Brds new abilities which look pretty cool too. Are Machinists on par with Bard, and how do their damage compare with BLM? I am getting a bit mixed messages here. I think that their potential rotation looks interesting from just reading the list, but I can't find any good videos on youtube.

    Would be cool if someone have a dps/ rotation video of a Machinist at 60 . I'd like to see how they look and if they get some flashy flash abilities too.
    It would just get a tad boring just standing there, pointing and shooting. This is a fantasy game after all. It's supposed to be fun.
    (0)
    Last edited by Kolsykol; 08-04-2015 at 04:11 PM.

  3. #53
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post

    Would be cool if someone have a dps/ rotation video of a Machinist at 60 . I'd like to see how they look and if they get some flashy flash abilities too.
    It would just get a tad boring just standing there, pointing and shooting. This is a fantasy game after all. It's supposed to be fun.
    Our flashiest abilities are Clean Shot, Ricochet and Head Graze. Everything else is pretty basic. Some abilities like Wildfire and Gauss Round are downright boring. As for videos, check out the Shots Fired thread. Some players have put up videos of their rotations.
    (1)

  4. #54
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    Playing machinist for a while now what I hate is everything just being 5%.
    I'd rather them double the cooldown and make some stuff 10% so I can see a difference when I use it at least.
    (1)

  5. #55
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rivez View Post
    Playing machinist for a while now what I hate is everything just being 5%.
    I'd rather them double the cooldown and make some stuff 10% so I can see a difference when I use it at least.
    5% boost for 20+ seconds per 2 minutes is pretty significant DPS increase for not only you, but your group.
    (0)

  6. #56
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    I haven't been in a group yet that has only been magic or melee.

    But I mean 10% every four minutes would be exactly the same in longer fights I would just prefer it to look a little flashier with the numbers.

    With the range difference in damage I can do a hit for say 1000 damage. Put the buff on and then hit for 950 with the same move. It just doesn't feel awesome when I use my hypercharging.

    Like say the drg uses battle litany, I don't even have to see them use it. I know its on because i'm doing loads more crits.

    Even if its not a buff at all I would just prefer it to feel like I have just done something.
    (0)

  7. #57
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rivez View Post
    snip
    You forget that Hypercharge has more purposes than DPS. It also gives double potency of TP/MP regen for Promotion when used. Which having a two minute cool down of is much more ideal.
    (2)

  8. #58
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rivez View Post
    Playing machinist for a while now what I hate is everything just being 5%.
    I'd rather them double the cooldown and make some stuff 10% so I can see a difference when I use it at least.
    or make 10% to all dmg like nin ....why mch have to choose btw magic or phy? , and 4 min CD is loong , with 2 min u can use it at start , middle burst and by the end.
    (1)

  9. #59
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Things that should be addressed -

    Skill Speed has 0 effect on the Turrets. @ ~ 20% of our damage this will add up with higher secondary stats. (SMN 3.0)
    - Skill Speed should increase the turret damage similar to DET.

    I think that Lead Shot should be buffed to 50 Potency per tick from 45 to close the gap BRD has in fights like A1 where you have two long term targets to keep dots on.

    Venom + Wind Bite = 640 Potency (Minuet = 832)
    Lead Shot = 490 (Gauss = 637) but only takes 1 GCD

    But Bard has the ability to reset the timers in a single GCD worth 580 Potency (754 Potency) once the dots are running.

    A small buff to Lead Shot would bring it to - 540 (702 Under Gauss) Closing the gap by 65 Potency/target.

    IMO MCN plays very similar to BLM - I share the opinion that MCN should have some sort of defensive CD as well as something akin to Aetherial Manipulation. (Port to the Turret possibly)

    -------------------------------------------

    MCN does have a lul period between burst phases as well. Maybe convert Dismantle to a skill that removes the turret from the field and resets the timer for Bishop and Rook, but gives you ammo stacks (trade the turret for ammo)

    IMO Rend Mind and Dismantle should be a single skill that lowers damage since they share a CD anyways and by moving Dismantle to an Ammo Utility skill you would give MCN a skill similar to MNK Meditation.
    (1)
    Last edited by Judge_Xero; 08-05-2015 at 06:06 AM.

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