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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Btw, a pro tip for Hypercharge with Rook on multiple targets-- though not as efficient as Bishop (for obvious reasons), you can tab through enemies, popping them with a weapon skill to give them all the vulnerability debuff, which lasts 10 seconds per mob (or more if refreshed). When AoEing a big group with Grenado, I'll do that to give more mobs the debuff. Personally, I'd prefer being able to choose which debuff to give for each turret, but I doubt that would ever happen.

    Gameplay changes I'd personally like to see would be to get rid of some of the mutually exclusive stuff. Mostly Disassemble and Rend Mind. There's no real reason to have them separate abilities on shared cooldown. They could have been one ability and we could have gotten another skill out of it.
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    Last edited by Ryaz; 08-01-2015 at 09:46 PM.

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ryaz View Post
    get rid of some of the mutually exclusive stuff. Mostly Disassemble and Rend Mind. There's no real reason to have them separate abilities on shared cooldown. They could have been one ability and we could have gotten another skill out of it.
    I feel the same way. If you got rid of all the shared cooldown skills we'd have 3 empty spaces to fill with COOL STUFF!!!!!!!!!!!!!!! More ammunition types? OMG BUCK SHOT [CAN I HAVE IT?]????? More oGCD skills?!?!? MORE TURRETS?!?!?!? OH MAH GAWD THE POSSIBILITIES!
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    YouTube.com/c/iBluairjgr