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  1. #1
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HolyXtremeZ View Post
    even MNKs have 40 potency difference only
    If you don't include the modifiers from Twin Snakes, GL, FoF, and DK into it.

    Basically, 100 potency with just 3GL, FoF, and TS added on is another 42% higher (142 potency) while the 140 potency upgrade ends up at about 199 potency. That's a difference of 57 potency.

    Also, DK is a 50 potency difference base and Bootshine is a (potential) ~75 potency difference base. Potential because BS's positional is a guaranteed crit so it's taking the crit damage modifier as the difference in potency, however, you won't necessarily not crit without it.

    However, they also have a positional on literally every hit of their normal GCD rotation. NIN are less likely to have mechanics force them to miss a positional because their positionals are spaced out more. You aren't guaranteed to need to be in a position when that AOE circle appears under your feet. Monks are.

    Honestly, if you're going to complain about missed positionals being a pain, Monk is not the class you want to compare to.

    As for Dancing Edge, at least you have another potential class that can apply the debuff. Monk has to apply their own, and DK is a DPS loss compared to BS. They just have to do it because nobody else will.
    (1)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aiselia View Post
    As for Dancing Edge, at least you have another potential class that can apply the debuff. Monk has to apply their own, and DK is a DPS loss compared to BS. They just have to do it because nobody else will.
    But Monk just flows and is really straight forward everything just comes right.
    Ninja on the other hand feels like you're driving drunk while navigating with a map which you hold upside down. >_>
    There is just way more room for error.
    (1)

  3. #3
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Atreides View Post
    Ninja on the other hand feels like you're driving drunk while navigating with a map which you hold upside down. >_>
    That's certainly your opinion on the class, which is valid for you but not as a fact.

    There is just way more room for error.
    Boss turns suddenly to shoot at a party member.
    Almost 100% chance Monk will be on an ability in their combo that requires a position (fair enough, they could be just about to use Touch of Death).
    NIN has 7 GCD abilities, 2 have positionals. Those two are also at the end of a 3 hit combo. Essentially there are 3 + 3 + 3 + 2 + 1 attacks in a combo (DE combo, AE combo, AC combo, SF combo, Mutilate). Even assuming each of these combos is used once in a rotation (not in practice, but for math's sake), you have 12 attacks in your combo. With 2 positionals. That means you have a 10/12 chance to not have to give a dang whether the boss faces you, the tank, the healer, or that DRG who just jumped and can't get out of the AOE.

    Also consider AOE markers requiring you to move.

    Also consider if a Monk is soloing or picking up an add that is targeting them. That's a 100% chance to not be hitting positionals on any of their attacks.
    (2)

  4. #4
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    We get to much skills, and i would love some change, like:

    - Armor Crush merged with Dancing Edge.
    - cancel the movement speed reduced on stealth (for solo pve purpose)
    - get off the 20% dmg from Kiss of and put it into a Job Trait. (tired of thoses sync when it's disapear...).
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #5
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nexxus View Post
    We get to much skills, and i would love some change, like:

    - Armor Crush merged with Dancing Edge.
    - cancel the movement speed reduced on stealth (for solo pve purpose)
    - get off the 20% dmg from Kiss of and put it into a Job Trait. (tired of thoses sync when it's disapear...).
    Woah, hold your britches there guy, they're running away from you. These changes would be ridiculous lol. All these changes would be way too good.
    (0)

  6. #6
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    My main issues apart from the ominpresent mudra lag are:
    - reduce the TP cost on our main abilities to alleviate the TP problem
    - increase death blossom potency - I just feel like dead weight in any AoE situation
    - increase duration of dancing edge - without a warrior in party, I just seem stuck spamming this too much and not getting to my damage rotation.

    Not expecting much change to nin, but the above might be a way to fix some of the issues. Mudras could be fixed by maybe having three of the mudras be 1-button pushes and then combos of 2-button pushes for the rest. I play with 130-140 ping, so mudras can be a real problem sometimes.
    (0)

  7. #7
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    I agree, increase dancing edge time so we can actually use aeolian edge, without a warrior you will constantly be spamming DE while other classes are using there full dps combos,,,why should we have to be stuck applying a debuff, it should be combined into a skill or the duration is doubled.
    (0)

  8. #8
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Adventica6 View Post
    I agree, increase dancing edge time so we can actually use aeolian edge, without a warrior you will constantly be spamming DE while other classes are using there full dps combos,,,why should we have to be stuck applying a debuff, it should be combined into a skill or the duration is doubled.
    Speaking from a drg and nin perspective, they both are applying their debuff. DRG has to apply it regardless, since they are the only ones who can and it's a part of their chaos thrust combo, while nin can skip it with the addition of a war in the party. Mnk has to apply their own debuff too unless they have another mnk, if someone else could apply it (like drk should be able to), mnks would skip their debuff for higher dps as well. To me, just basing an argument off that seems pretty weak.
    (1)
    Last edited by Leonus; 08-06-2015 at 11:28 PM.

  9. #9
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Leonus View Post
    Speaking from a drg and nin perspective, they both are applying their debuff. DRG has to apply it regardless, since they are the only ones who can and it's a part of their chaos thrust combo, while nin can skip it with the addition of a war in the party. Mnk has to apply their own debuff too unless they have another mnk, if someone else could apply it (like drk should be able to), mnks would skip their debuff for higher dps as well. To me, just basing an argument off that seems pretty weak.
    I wouldn't mind having to apply it if it was actually tied to another combo but all 3 combo finisher are tied to Gust Slash and that really sucks. :/
    Why didn't they let us Armor Crush after Shadow Fang instead? That would be way smoother.
    So we could extend Huton after applying shadow fang and go the Dancing Edge route after that, instead of being in a situation where shadow fang is about to go off but so are Huton and Dancing edge.
    It just feels clunky as hell. :/
    (0)
    Last edited by Atreides; 08-06-2015 at 11:35 PM.

  10. #10
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Atreides View Post
    I wouldn't mind having to apply it if it was actually tied to another combo but all 3 combo finisher are tied to Gust Slash and that really sucks. :/
    Why didn't they let us Armor Crush after Shadow Fang instead? That would be way smoother.
    Not to mention it was shown https://youtu.be/kbvv0rgrT4k?t=2m56s that it indeed combo off Shadow Fang... wonder what was there reason for change.
    (0)

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