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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by sackm View Post
    pretty much every A3S clear has used a ninja, that says a lot about their current place in endgame. hint: they're more desirable than mnks
    Dragon Kick was the core of MNK utility. It made them pretty important before.
    The traited Mantra was a plus and they had the highest dps too.

    Now melee dps is pretty similar, with DRG seeming a bit ahead in real fight scenarios and bringing Litany as well.
    Then NIN is the least affects by fight mechanics overall with its almost non-existent ramp up, in addition to bringing Trick Attack.

    With DRK now bringing Delirium, MNK really lacks utility.
    If you have a DRK, I would always pick up a NIN over a MNK except for maybe A1S (but that's a really niche scenario).
    Trick Attack more than makes up the any lower base dps NIN may have.

    Quote Originally Posted by Atreides View Post
    So we could extend Huton after applying shadow fang and go the Dancing Edge route after that, instead of being in a situation where shadow fang is about to go off but so are Huton and Dancing edge.
    It just feels clunky as hell. :/
    That should never happen if you keep Huton with a reasonable duration.
    There is no dps loss if you extend anywhere below 40s left on the Huton buff.

    The rest is just Dancing Edge and Shadowfang. That's not much worse than before since Armor Crush only replaces Aeolian Edge some of the time.
    That's pretty much part of the core of NIN gameplay though.
    The combos don't do things for you automatically. You manage and monitor timers.
    You follow a priority rather than a rotation.

    It doesn't need combos to do all the work (such as refreshing both Shadowfang and Huton every 18s), the branching combos is a part of the gameplay and sets it apart.

    What I do think it could use is a increased duration on Dancing Edge so Aeolian Edge gets more use.
    Every minute you have to Dancing Edge 3 times, Armor Crush twice and Aeolian Edge once.

    If Dancing Edge was extended, you could do 2 of each every minute which would be better.
    Otherwise, I don't think it's clunky. I like MNK, it feels like a roller coaster ride but you've got to keep up the momentum.

    NIN is more like driving on manual. Well, it's not super complex, but you've got to think a few combos ahead to optimize your timers.
    Upside is that it's super flexible in any given fight once you know how to work it.
    While maybe more punishing on player skill (probably debatable), it's certainly less punishing on fight mechanics.
    (0)
    Last edited by Allyrion; 08-07-2015 at 01:48 AM.

  2. 08-07-2015 01:44 AM
    Reason
    Double post

  3. #3
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I have no issue with trick attack honestly. It's rare that I miss the buff honestly and it is frustrating but I like it as it is.

    The real handicap with ninja is the mudra lag. It prevents the class form being played as intended and can significantly drop dps if it is substantial enough. The mudras need to be client side but I honestly don't think the developers care enough about the issue to fix it which is kind of sad because ninja is my favorite class.
    (0)

  4. #4
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dante_V View Post
    I have no issue with trick attack honestly. It's rare that I miss the buff honestly and it is frustrating but I like it as it is.

    The real handicap with ninja is the mudra lag. It prevents the class form being played as intended and can significantly drop dps if it is substantial enough. The mudras need to be client side but I honestly don't think the developers care enough about the issue to fix it which is kind of sad because ninja is my favorite class.
    Sure its rare but it still should be changed its archaic all other instances of this were removed. (Look at the dragoon fiasco)
    (1)

  5. #5
    Player
    Darkthrone's Avatar
    Join Date
    Nov 2014
    Location
    Windurst
    Posts
    16
    Character
    Dod Vanvidd
    World
    Adamantoise
    Main Class
    Archer Lv 60
    Allow DE and AE to combo off shadowfang ^^/
    (0)

  6. #6
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Personally, I would like to use AE more often, since there isn't always going to be a WAR along with the group to slash debuff. Its optimal to have a WAR of course, but its just dumb to assume everything is pinpointed down to perfect play and time. For TA, I would like the debuff to still apply EVEN if the positional requirement wasn't met since its not a PERSONAL dps boost but a GROUP dps boost. Now with TA being a minute long CD, if someone were to fail it, they would lose a total of 180 + 160 potency, since suiton vs raiton and TA INITIAL potency vs BONUS potency, so for potential lost of 340 potency AND 10% dps boost to GROUP, I believe it would only be fair that the debuff be applied for just the lost of 340 potency.

    A big request would be to change at least one of the two enmity control skills NIN got from HW. It could be changed into a skill to help the tp issues NIN has in long drawn out fight, or changed to a new DPS skill, but regardless the enmity skills has close to little to no use. Dwad and Duality CD are pretty long CDs for how little they provide, but they can stay the same honestly, if they gotten buffed, then complaints would shift somewhere else about the skills, most likely PvP.

    And mudra lag... doubt it's ever gonna be fixed, just gotta deal with it sadly.

    As someone that plays NIN, ST dps SHOULD be lowered than MNKs since we boost GROUP dps. AoE and TP issue should really be fixed a bit though.
    (0)
    Last edited by Juen; 08-07-2015 at 05:58 PM. Reason: limit.

  7. #7
    Player
    Darkthrone's Avatar
    Join Date
    Nov 2014
    Location
    Windurst
    Posts
    16
    Character
    Dod Vanvidd
    World
    Adamantoise
    Main Class
    Archer Lv 60
    @ Square Enix, please solve Mudra lag.Thank you.

    P.S. TP

    P.P.S ninjas rock!
    (1)

  8. #8
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I personally would be fine if NIN became strong on the utility side than the DPS side. I mean, BRD can be Support-DPS while NIN can be Utility-DPS. It adds something different to the group instead of have three jobs act the same (NIN, DRG, MNK).
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #9
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I personally would be fine if NIN became strong on the utility side than the DPS side. I mean, BRD can be Support-DPS while NIN can be Utility-DPS. It adds something different to the group instead of have three jobs act the same (NIN, DRG, MNK).
    If that's the case they shouldn't have added positionals for NIN to be more like MNK and DRG.
    (0)

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ShanaShirayuki View Post
    If that's the case they shouldn't have added positionals for NIN to be more like MNK and DRG.
    NIN is still far-less positionally based than the other two melee, and significantly so. Almost all of a NIN's time can be spent on the rear, with an occasional swap to the flank every 30 seconds or so for Armor Crush. Honestly, the positional addition was so minor, I'm not even sure why they bothered, but they probably feared MNKs especially ultimately resenting how much they have to move in the long run.
    (0)

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