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  1. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Thought this was a good way to do a glamour log and if that isn't enough space saved I figured they could go one step further.

    Items turning/generating tokens named to the area they're from and X amount of those area tokens unlock that area's glamour. So say for example 12 tokens of Brayflox would unlock Brayflox glamour page. For the many pieces of gear in an area all you have to know is once "unlocked: yes, no". Rather than "yes fending, slaying, aiming, casting, etc" or being unable to get that ring of fending to drop so you can't unlock the page. Seasonal would be "did you get the achievement for the event?". Little to remember for a lot of access.

    Couple considerations though. You have to decide if the set is consumed to make a token or if there is an easy non-abuse-able non-memory consuming way to generate a token. I think an easy way without consuming the item (because that'd be a bummer) is that any item that has generated 1% of spirit binding from 0% makes a token. This is perfect because it means if you want to use it for the glamour book it must be "yours" and also means SE doesn't need to add some memory consuming special new "made token, yes/no?" because 1% is a single occurrence (minus things that go in the armorie, which they might as well automatically add to the glamour). So the only extra piece of information is 1 field per major category and a token, fairly minimal. The con and pro is that you could unlock a set from a bunch of unrelated items (half a fending, half a slaying, a few casting - all of Bray unlocked), but that would also mean reduced stress of unlucky drops (lose the idea of completing a set, gain a little freedom from RNG). To save time I'd consider adding a bind button that voluntarily adds 1% bind for free (so you don't have to kill one monster to generate the token).
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    Last edited by Shougun; 07-31-2015 at 09:38 AM.