Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LineageRazor View Post
    We have 25 Key Item slots. Even if you ignore the fact that these Key Item slots are used for things like quest items and maps, 25 is WAY too small a number for a lot of glamour enthusiasts.

    A ticketing system to hold full sets of armor isn't a terrible idea (they DO condense five items into one - six, if you include belt or weapon, and seven if you include both), but these tickets should stay out of the Key Item inventory.
    What? I'm counting 75 slots. I don't even think there's a real limit to them programmed in, those are just the slots you can visualize.

    (0)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Wilan View Post
    What? I'm counting 75 slots. I don't even think there's a real limit to them programmed in, those are just the slots you can visualize.
    Eh, egg on my face, then. Must be a PC thing, cuz on PS4, I only ever see one page of 25 slots for Key Items. I've never actually filled the entire page, but with the right quests open I know I easily could have. It could be that a second page becomes selectable once the first page is full, but by default the second page isn't viewable on PS4, as far as I know.

    If there really is no limit to the number of Key Item pages, then it probably wouldn't be terrible to implement armor storage using Key Items - though it does have the potential of introducing a lot of clutter to the Key Item inventory...
    (0)