What? I'm counting 75 slots. I don't even think there's a real limit to them programmed in, those are just the slots you can visualize.We have 25 Key Item slots. Even if you ignore the fact that these Key Item slots are used for things like quest items and maps, 25 is WAY too small a number for a lot of glamour enthusiasts.
A ticketing system to hold full sets of armor isn't a terrible idea (they DO condense five items into one - six, if you include belt or weapon, and seven if you include both), but these tickets should stay out of the Key Item inventory.
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Eh, egg on my face, then. Must be a PC thing, cuz on PS4, I only ever see one page of 25 slots for Key Items. I've never actually filled the entire page, but with the right quests open I know I easily could have. It could be that a second page becomes selectable once the first page is full, but by default the second page isn't viewable on PS4, as far as I know.
If there really is no limit to the number of Key Item pages, then it probably wouldn't be terrible to implement armor storage using Key Items - though it does have the potential of introducing a lot of clutter to the Key Item inventory...
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