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  1. #1
    Player
    Arkanethered's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    62
    Character
    Arkanethered Asura
    World
    Excalibur
    Main Class
    Dark Knight Lv 60

    Inventory space suggestion

    I hate random suggestion posts, so I'll make one I guess.

    We all have inventory issues, and SE has constantly reminded us that it's pretty much our problem.

    So here is my suggestion, (If it's been made before, sorry)... It also comes from FFXI (Sorry ffxi haters).

    Key items for full armor sets:

    FFXI had a system where you could farm the full set of an armor type (rare armors, think green / blue) trade that full set to an npc and get a key item ticket that you could trade in and get that full set back at any time.

    Ex.... Trade in full set of High Allagan Fending set, get key item "High Alligan Fending X Ticket"




    We all have more than enough key item slots to hold a few of these tickets, and it should reduce server loads by reducing 5 items down to 1.

    It's simplistic, and I don't know if it could be implemented. But I would like it.

    ** Edit: From FFXI

    FANTASY XI Development Team (24/3/2005)

    In the previous version update, a new service was added allowing players to safely store full sets of artifact armor for a small fee. Due to the positive feedback regarding this new feature, the development team has decided to expand the equipment storage service to include over thirty new sets of various low-level armor and clothing. After trading a full set (consisting of 4 to 5 pieces) to one of four NPCs located in each of the major nations, players will receive a claim slip that can be presented when they wish to have their armor returned.

    Whether for level-restricted orb battles, Promathia missions, or for raising support jobs, low-level equipment can eat up a lot of room in a player's Mog Safe. Utilizing this feature will make it easier to store and retrieve space-consuming armor sets, while leaving Mog Safes open to hold more important items. The days of throwing away sleepshrooms to open slots for your silver gauntlets are over!
    (5)
    Last edited by Arkanethered; 07-31-2015 at 02:10 AM.

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    We have 25 Key Item slots. Even if you ignore the fact that these Key Item slots are used for things like quest items and maps, 25 is WAY too small a number for a lot of glamour enthusiasts.

    A ticketing system to hold full sets of armor isn't a terrible idea (they DO condense five items into one - six, if you include belt or weapon, and seven if you include both), but these tickets should stay out of the Key Item inventory.
    (1)

  3. #3
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I believe they said the key item inventory is the same size as our normal inventory the extra pages are not able to be accessed until the subsequent one is filled. I want to say I saw Yoshi or a dev mention this before. I could be wrong though.
    (1)

  4. #4
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LineageRazor View Post
    We have 25 Key Item slots. Even if you ignore the fact that these Key Item slots are used for things like quest items and maps, 25 is WAY too small a number for a lot of glamour enthusiasts.

    A ticketing system to hold full sets of armor isn't a terrible idea (they DO condense five items into one - six, if you include belt or weapon, and seven if you include both), but these tickets should stay out of the Key Item inventory.
    What? I'm counting 75 slots. I don't even think there's a real limit to them programmed in, those are just the slots you can visualize.

    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by LineageRazor View Post
    We have 25 Key Item slots.


    Looks like 75 spots to me.

    Aha looks like Wilan beat me to the punch.
    Maybe he could spare some of those shards with me....

    But my question is why even have it as a key item? Just make it a normal item. A full set of gear could be up to 13 items for some classes. For every 13 items on your retainer that could be made into 1 ticket, that seems like a great way to save space.
    (1)

    http://king.canadane.com

  6. #6
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Canadane View Post
    Aha looks like Wilan beat me to the punch.
    Maybe he could spare some of those shards with me....
    I never even really farm for those. I think the majority of them came from v1.0, when monsters (other than sprites) used to drop shards on death.
    (0)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wilan View Post
    I never even really farm for those. I think the majority of them came from v1.0, when monsters (other than sprites) used to drop shards on death.
    Those were the days.
    I still remember the first time I noticed I had shards by the thousands. Not knowing what they were for at the time. So I sold them to an NPC to get some spending cash.
    The next day I decided to start up a crafting class. Boy did I suddenly feel sheepish!
    (0)

    http://king.canadane.com

  8. #8
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    251
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Arkanethered View Post

    We all have more than enough key item slots to hold a few of these tickets, and it should reduce server loads by reducing 5 items down to 1.

    It's simplistic, and I don't know if it could be implemented. But I would like it.
    As a player point of view, thats a nice idea.

    However as a programmer point of view, the place it would take to add one token per existing (and all future) gear sets would take a lot of extra data space with little real impact on the player base.
    I'm pretty sure people rarely possess an etire gear set at any given time (most people get the best pieces of 2-3 sets to have BIS). If anything that could create even more space problems because people would start to hold extra pieces "in case the missing ones drops soon". I'm not convinced this would reduce server stress either, you'd have less equipement, but you'd have more tokens in your key item menu.
    (0)

  9. #9
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I don't think I've ever even come close to filling ONE page in key items, let alone all three. If there was a way to change those extra two pages into regular inventory pages, I think it would help immensely. Then again, I know nothing of programming, so there may be some technical reason it can't happen. I just wish they could.
    (0)

  10. #10
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Good idea, OP.
    (0)

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