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  1. #1
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80

    I miss the sense of adventure and danger in MMOs.

    Back in EverQuest and FFXI, you could easily get turned around and lost. At least, I know I could. Then you had the fear of dying and losing exp (not that I want to be able to lose exp). But it brought about a great sense of adventure.

    I feel like everything is just so easy to get to in MMOs these days. I miss having to fight my way through hordes to get where I wanted. Not just run through and ignore all damage I take.

    I know this kind of topic pops up now and then, and about 95% of you will disagree. Oh well.
    (34)

  2. #2
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Just like Alex normal I think the over world is to easy. Make it harder please SE you did it in ffxi why can't you do it in ffxiv.
    (10)
    Last edited by Kogasan; 07-29-2015 at 05:00 PM.

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    (32)
    With this character's death, the thread of prophecy remains intact.

  4. #4
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Saziel View Post
    Back in EverQuest and FFXI, you could easily get turned around and lost. At least, I know I could. Then you had the fear of dying and losing exp (not that I want to be able to lose exp). But it brought about a great sense of adventure.

    I feel like everything is just so easy to get to in MMOs these days. I miss having to fight my way through hordes to get where I wanted. Not just run through and ignore all damage I take.

    I know this kind of topic pops up now and then, and about 95% of you will disagree. Oh well.
    I don't think that spending longer to get something less as challenging just tedious. I felt the same with Wildstar and just didn't finish my included 30 days.

    Quote Originally Posted by Kogasan View Post
    Just like Alex normal I think the over world is to easy. Make it harder please SE you did it in ffxi why can't you do it in ffxiv.
    Ehm, go do Alex savage maybe. Maybe try a hunt with out too many people?
    (14)

  5. #5
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    The world is not as easy as it use to be hell mobs hurt lol
    (2)

  6. #6
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SakuraMidori View Post
    The world is not as easy as it use to be hell mobs hurt lol
    And it's so annoying too. They're still not hard, they're just tankier. So long as I only pick up one or two at a time, I won't die. If I aggro too many, I simply run away.

    Hard overworld mobs are just annoying, not fun. I have better things to do with my time than killing some trash mob that benefits me in no way.
    (13)

  7. #7
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    These things are all well and good to remember... But nostalgia makes things seem better than they were. No one wants to have to waste time getting 3 other people to get behind the gates of Garliage Citadel Only to find a safe area to recast Sneak and Invisible, and then Thunder Weather pops, and a Thunder Elemental aggros... So now you have to go find a safe place to die so you can reraise... All that just to finish an obscure quest that doesn't even have a great reward...

    The sense of danger is meant to be felt in instanced dungeons. There were places I couldn't really get to in FFXI because they were so bleeding inconvenient to get to. This stifles exploration... And when you put a lot of work into designing areas, you want people to be able to freely explore them.

    Where you might meet with some agreement is to get some sort of larger scale FATE or instance that requires careful skulking about with impossibly strong enemies. I do think that there should be something more complex available in many areas... I think that bringing in new Guildhests might be a good idea, but perhaps there should be a competitive Guild Hest (or even a story based one) where you have to break out of a prison, but all of your equipment is sealed away (and you're glamoured into prisoner rags) and you have to find a chest with your equipment in it to unlock your gear. Meanwhile, you're surrounded by impossibly strong guards. All this while racing other players to escape first, though you may have to team up at the end to fight a boss... Or there can be a puzzle based one where you work with a team of players to pull off some kind of heist. There are more creative solutions here.
    (14)

  8. #8
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    As a healer I really hate aggressive mobs, especially when there is a lot of them in one place, and especially in HW due to their tankyness.
    If I need to do a quest battle somewhere, I really don't want to deal with some random mobs joining the fray, so I try to clear the immediate area, BUT even in Cleric my DMG output is rather low, and it happened more often than not that shit respawned before I was done with the clearing... "Fun" times...

    So unless all quest battles are made as instances without trash around, I am completely against any sort of "harder overworld". You want challenge? Raid.
    (6)

  9. #9
    Player
    Maighdlin's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Maythorn Rose
    World
    Siren
    Main Class
    Conjurer Lv 80
    The lack of challenge does kill the sense of adventure for me to a degree as well. However, I will say that I like doing blind runs on new content here for FFXIV. I have found several of the dungeons to be challenging, but it's not fun for me to run things the first time with a whole bunch of people who are experts at the content. I really enjoy the frustration of dying 10 times to win on that 11th go. That gives me a true sense of accomplishment as well as bonding with FC mates.

    Also, I'm glad they added the minimum iLvl option for dungeons. I quit for a while back around when Leviathan was being released and SE was making content easier with every patch drop which was frustrating me to no end. I don't really like having "easy mode" handed to me like that even if it's designed to help people progress faster. So, maybe the minimum iLvl option will help me and my self-torturing tendencies.
    (1)

  10. #10
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't mind having aggressive tough roaming enemies but if they're gonna do it, please give us reasonable EXP, money, and items.
    (6)

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