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Thread: Cutter's Cry

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  1. #4
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Having the healer kite the adds is the standard strategy for the first boss, it's not so bad once you get the hang of it. Be ready to start kiting when the boss gets to around 50%, then use Divine Seal and Regen on the tank. They should save CD's for this part and rotate them to take less damage so you don't need to heal them. Pop sprint, and follow the outside wall of the arena, and the boss should go down within 20-30 seconds. Reapply Regen if needed, but no other heals should be used.

    With the worm boss, be sure to Esuna the DoT that the boss throws out, it's quite potent and will overwhelm you if you let it keep ticking. Other than that, players need to focus on dodging the boss's patterns and avoid getting cleaved, and the battle should go pretty smoothly.

    Quote Originally Posted by Rikkustrife View Post
    Well the tank may not have been well geared, I often see tanks wearing dragoon armor at around this level, and how is your gear?
    The healer kiting strategy is not the intended way to do it , and if healer is not well geared or new, or the tank is not well geared they should have done it the intended way, would have saved wipes.
    Only thing I would suggest is swiftcast a cure, and divine seal(lvl 40 whm ability) regen, but depending on tank it may not be enough.
    I find having the tank pick up the adds can be much tougher on the healer. If the tank was struggling to stay alive against only the boss, they'll have an even harder time holding the boss and several adds, not to mention the Marshal will heal the boss while it's alive, making the battle take longer and straining the healer more. That's my experience at least.
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    Last edited by Seryl199; 07-30-2015 at 10:41 PM.