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  1. #1
    Player
    Zansei's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    8
    Character
    Zansei Yumishi
    World
    Ultros
    Main Class
    Conjurer Lv 60

    The Companion System Could Use Some Work

    Right now, the Chocobo system is nice, but it has a lot of issues that should be fixed. Specifically:
    1. Being unable to que in Roulette when a Companion is summoned.
      This is pretty self explanatory. It sucks having to dismiss when queing.
    2. Tank Chocobos being essentially worthless outside of the awesome barding.
      I would love to be able to meet the positional requirements as I level up Monk, and it sucks to have a spec be essentially useless.
    3. Being unable to summon Minions while a Chocobo is active.
      It devalues Minions imo. It's bad enough you can't use them in dungeons, but not being able to use them when solo either makes it almost pointless to have them.
    4. Being unable to mount other mounts while a Chocobo is active.
      Ditto, I know it makes "sense" to mount the Chocobo when its out. But often times (Especially on my WHM) I use the Companion because it takes too long to not have that extra DPS. Not because I just love flying around on a Chocobo. They're a great mount of course, but after just getting an airship and a dragon, I don't really want to only fly around on a Chicken while I'm soloing.

    Hopefully Square can work on this, I know there are other issues that need to be resolved too, but the Companion system would be so much better if it was ironed out more.
    (14)
    Last edited by Zansei; 07-31-2015 at 05:33 AM.

  2. #2
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.

    Like, me and my two fc mates did maps. Two outside mobs decides to join the fight, so we move away from them to make them run back
    Our chocobos,all 3 of them, decides that it's more important to chase mobs that's gonna run back and be at full health.

    The chocobo system feels like it's still in beta and that the developers don't even know how to fix it.
    (3)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  3. #3
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.
    yeah it's really irritating. For example, I might want to be able to send my tank chocobo in, and let it get a few seconds aggro before attacking myself. But you can't even do something as simple as that! You always need to attack first.
    (2)
    Last edited by FaileExperiment; 07-31-2015 at 05:47 AM.

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Also, Chocobos counting as Party members prevent you from receiving party invites. Why not instead let you receive the invite, and then just auto dismiss the chocobo if you accept?
    (3)

  5. #5
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by FaileExperiment View Post
    Also, Chocobos counting as Party members prevent you from receiving party invites. Why not instead let you receive the invite, and then just auto dismiss the chocobo if you accept?
    Shouldn't even have to do that, you could just merge the parties unless it'll be over a full party, with the inviter as leader.
    (1)

  6. #6
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    haha, yeah true. Which brings up a thought: can a party leader dismiss or kick chocobos? I've never tried it. Because I can see the complaint about a choco taking up a members space when the leader is attempting to invite several people at a time. If the party slots get filled up with chocobos between the time a player gets an invite and when they accept, the player gets an error.
    (0)

  7. #7
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kiara1 View Post
    They just attack the first thing we attack and we acn't make them change target.
    Well, you *can* make them change target, but it's not intuitive. You just put the chocobo in healer stance for a second, then throw him back into attacker/defender/free and hit the mob you want him attacking.
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.
    Actually you can. Switch it to healer stance, so it disengages, Then back to free/DPS/tank stance and it attacks theone you are attacking after switching.

    Quote Originally Posted by Khalithar View Post
    Definitely agree. We should be able to take the chocobo to all of those places and we should be able to queue for roulettes while it's out, though obviously if we queue normal roulette it shouldn't put the boco in the party, just freeze the timer and temporarily dismiss it.
    Think most would be fine if fully dismissed it.
    (0)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kiara1 View Post
    You forgot one thing thats like the worst.
    We can't control our chocobos.
    They just attack the first thing we attack and we acn't make them change target.

    Like, me and my two fc mates did maps. Two outside mobs decides to join the fight, so we move away from them to make them run back
    Our chocobos,all 3 of them, decides that it's more important to chase mobs that's gonna run back and be at full health.

    The chocobo system feels like it's still in beta and that the developers don't even know how to fix it.
    Oh god yes! Its worse when you have to "pacify" a mob in some Guildleves. I don't even bother with that no more
    (0)

  10. #10
    tank chocobos are not useless, they actually scaled really well with the expansion.

    i was killing Tier 3 Mark Bills in the Hinterlands and Azys Lla on BRD at Lv 51. it actually got harder since i got to 53, have to slow down DPS so the Chocobo can hold hate.

    point 1 is a technical problem that they haven't been able to deal with since forever.
    (0)

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