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  1. #11
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    As I have posted in other threads ...

    The reason Classes/Jobs are boring now is because of "raid balance". The more customization given to the player, the harder and more work it takes to balance.[1]

    The solution is simple.
    1. Make raids Job-only.
    2. Introduce cross-class skills that aren't tied to any class but are instead learned from Grimoires, Allagan Tomestones, ... etc. (i.e. "skill books") which are acquired from quests, vendors, dropped from NMs and appear in their own classless category - they are of course for use by specific classes only.

    This way you can go wild with Classes and their skills while not messing up raiding.

    [1] Raid encounters are probably designed the same way they are in WoW.

    The developers build the encounter around existing Job abilities. They remove anything if it doesn't play well with specific Jobs. Damage and mechanics are designed to be beatable by existing Job abilities and such that each Job is as close as possible performance-wise.

    As you can imagine, the more Jobs (and Job variations; which are from their point of view pretty much separate Jobs), the more they have to test the raid encounters against, the more simulations they have to run.
    (0)

  2. #12
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    444
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ashkendor View Post
    Allowing a stack of Umbral Ice for anyone that uses mana would be utterly broken. Current MP recovery skills would suddenly be useless if you could just cast a Blizzard spell and get that massive mana regeneration from Umbral Ice. Shroud of Saints on cd? No problem, just have your WHM throw out a Blizzard spell. If I could cross-class it on PLD, I could probably spam Clemency pretty effectively. SMN wouldn't have to worry at all about mana conservation. It works on BLM because they're built around it, but it breaks everything else.



    Bane would be useless because it only spreads Bio, Bio II, and Miasma.
    Which is why I said skills could be adjusted for balance. Also, I know how bane works. You could use bio > bane, it's not much but still something.
    (0)

  3. #13
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by elemental10 View Post
    People will still choose the best combination, i.e.

    Tanks will have to have Provoke, Convalesence, Flash...
    Healers will have to have Swiftcast, Stoneskin, Protect....
    DPS will still have to have Blood for Blood, Internal Release, Second Wind...

    The prospect of more choices is good but only on paper. In practical, the most wild combination won't contribute to the raids (and that's what the game is centered around) it will probably won't be implemented any time soon.

    Sorry, OP but I would also like to have Life Surge on my WAR (dat Critical self-heal on Fell Cleave...) I don't think it happen with the current state of the game.
    Pretty sure hp returned by Life Surge gets capped at 10% of max hp or something like that, so the heal portion wouldn't be all that spectacular, even with Fel Cleave (guaranteed crit would be nice tho). Also flash isn't really necessary for WAR and it's useless on DRK.

    Anyhow, it depends, sometimes it's nice to have interesting utility skills as long as they're good at something. I think it would actually be nice to have cleric stance if I'm using BLM/SMN. Even with the heal penalty, pretty sure you'd get more out of your Physick casts with INT/MND swapped. It'd be useless for bleeding edge raiding, but for solo use or saving a daily run if your healer has died? It could be a nice option to have.

    I really wish they would expand the cross class system to allow a greater selection of skills for other jobs to utilize. They don't have to give every ability to every job, but right now it's too limited.
    (0)
    Last edited by Giantbane; 07-31-2015 at 12:44 PM.

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