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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32

    Class/Job "Sub job system"

    Okay starting off.. I first started this game during the beta of 1.0, and yes the game was a mess back then. One thing it did to that was sort of interesting though was that it allowed you to take pretty much any skill from any class and mix them together to pretty much make your own class. I very much enjoyed playing as a gladiator and equipping spells and heals, it was pretty fun just customizing my class, even if the game was clunky.

    As of now, at level 60 you are the same as anyone else of your level. It's really boring to be honest... I think there needs to be some sort of customization allowed. Honestly, what's the point of the cross class system? They lock you into 2 jobs which only have a couple of skills that are actually useful. Just like the stat point system(only tanks can really choose), why even bother having it?

    Now FFXI wasn't perfect, in fact, it did was a mess most of the time... But one thing that I always appreciated was the sub job system. Even if there was pretty much a perfect combination for every job, it was still fun to do stupid things like BLU/DRG or get some good laughs out of the guy who is running around as WAR/WHM.

    I think FFXIV should allow you to choose your two supporting jobs, and also open up more skills to use in cross class so that different combinations would be competitive(also, open up damage spells on melee/melee attacks on casters). It may cause some unbalance at first, and people would use certain subs for the most part only, but even still, the option should be there. Many people actually enjoy customizing abilities, and developing their own style.

    Example of what should be allowed on THM sub:
    Fire(would be interesting to get astral fire/umbral ice @ 1 stack on other jobs)
    Fire II
    Blizzard
    Sleep
    Lethargy
    Aetherial Manipulation(This could be nice on some melee jobs)

    Example of what should be allowed on ACN sub:
    Bio
    Aetherflow(1 Stack max, would love to have this on DRK)
    Energy Drain
    Bane

    Example of what should be allowed on PUG sub:
    Boot Shine
    Twin Snakes
    Fists of Wind
    Perfect Balance
    Arm of the Destroyer

    Example of what should be allowed on LNC sub:
    Heavy Thrust(would probably be a bit broke as a cross class, but could be adjusted)
    Life Surge
    Leg Sweep
    Ring of Thorns

    Of course this would throw the current job balance all around, but the skills could be slightly adjusted if they proved to be too broken when subbed. Allowing customization like this would definitely make the game more interesting. Just think about going DRK with ACN/GLD subs, you could use bio/bane Aetherflow, and still have provoke to tank swap/grab aggro. Or you could go LNC sub on GLD to take ring of thorns for some AoE damage that PLD lacks.

    I know, something like this will probably never happen. But even still, I think the direction they are going with the jobs is a bit stale, and could really use some more thought to it... Any kind of additional customization at this point would be welcomed.
    (2)

  2. #2
    Player
    AnnietheCat's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    153
    Character
    Mari Sakumura
    World
    Siren
    Main Class
    Bard Lv 80
    At this point I'll take any bit of freedom over the current system. As it stands, I just flat out refuse to run dungeons when I don't have to(like to advance the msq). I just find combat so tedious at this point. I'd very much like to see specialization, resulting in freer play styles. So Archers can choose to go primarily support(bard) or pure dps(ranger or something) or some combination that gives a Red Mage or Beast Master. Buuuut~ I'm a web designer not a game designer, so I have no clue what this type of thing would do to the game as we know it.
    (3)

  3. #3
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I believe this topic has been brought up many times before, but...

    Part of the reason for the rigid lines drawn between the different jobs is to prevent any one job from becoming excluded from some/all content. This is mostly their reasoning behind the lack of diversity in the gear (having certain gear optimized for certain dungeons, etc). Another point I've seen made that seems valid to me is that in the end, the playerbase will take all the extra customization options, narrow down the best ones, and then 90% of the playerbase will simply copy/paste those, making that customization only meaningful for the trailblazers and those that can somehow deviate from the cookie-cutters without getting tossed out of a group in the process. Then you've got a bunch of other custom options the devs sank time and money into developing only for them to get thrown out, and the only way they can balance that out is to reshuffle in a "flavor of the month" system so that all the options will be valid at least some of the time.

    That's just a quick rehash of what I've gleaned from the arguments so far; however, it's entirely possible there's a way to have the cake and eat it too, but it seems like SE's playing it safe for now. (Personally, I don't share in the complaint about the customization options, but I'd be the last to discourage the discussion)
    (1)

  4. #4
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    People will still choose the best combination, i.e.

    Tanks will have to have Provoke, Convalesence, Flash...
    Healers will have to have Swiftcast, Stoneskin, Protect....
    DPS will still have to have Blood for Blood, Internal Release, Second Wind...

    The prospect of more choices is good but only on paper. In practical, the most wild combination won't contribute to the raids (and that's what the game is centered around) it will probably won't be implemented any time soon.

    Sorry, OP but I would also like to have Life Surge on my WAR (dat Critical self-heal on Fell Cleave...) I don't think it happen with the current state of the game.
    (1)

  5. #5
    Player
    AnnietheCat's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    153
    Character
    Mari Sakumura
    World
    Siren
    Main Class
    Bard Lv 80
    Blood for blood isn't actually a "have to have" skill unless you're a raider, but that's beside the point. On Siren, I've seen a number of statics recruiting excluding bards already. "Brd need not apply" is the most common thing I've seen. I've also been kicked from two different DF runs just for showing up as brd. So the exclusion thing is already happening with some people. Combat is boring and monotonous right now. There's zero freedom, and it's driven many people into being hardcore crafters. OP's suggestions may not work, but if people don't enjoy the combat system, the devs should know about it. Even the whole "mandatory cross class skills" bit drives people away; my husband unsubbed for six months because he got so fed up with the way the system works. Each job has a single play style and if you don't play it that way you're labeled a crappy player and insulted incessantly. It's stale, at best.
    (0)

  6. #6
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    The reason it's requested a lot, is because many people would enjoy a feature like this. I am aware that people would say "choose x/y sub for this job", but even still, just the option to have some sort of control over how our jobs are built would breathe so much more life into this game's combat(for me, and many others at least).

    I honestly don't think people would boot you from a group for having the wrong subs... I mean look at some of these DPS that don't even do their directionals, and DPS that deal less damage than tanks... They don't get kicked. So I don't really think pickup groups would really enforce anything. A feature like this would just add a bit more strategy and depth into the game, rather than "memorize the rotation you're given".

    Heavensward should have brought something along the lines of this to spice things up a bit.
    (1)

  7. #7
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by elemental10 View Post
    People will still choose the best combination, i.e.

    Tanks will have to have Provoke, Convalesence, Flash...
    Healers will have to have Swiftcast, Stoneskin, Protect....
    DPS will still have to have Blood for Blood, Internal Release, Second Wind...

    The prospect of more choices is good but only on paper. In practical, the most wild combination won't contribute to the raids (and that's what the game is centered around) it will probably won't be implemented any time soon.

    Sorry, OP but I would also like to have Life Surge on my WAR (dat Critical self-heal on Fell Cleave...) I don't think it happen with the current state of the game.
    They would, but at least we would have an option to play around with different builds. More builds = more fun.
    (0)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kelg View Post
    Example of what should be allowed on THM sub:
    Fire(would be interesting to get astral fire/umbral ice @ 1 stack on other jobs)
    Fire II
    Blizzard
    Sleep
    Lethargy
    Aetherial Manipulation(This could be nice on some melee jobs)
    Allowing a stack of Umbral Ice for anyone that uses mana would be utterly broken. Current MP recovery skills would suddenly be useless if you could just cast a Blizzard spell and get that massive mana regeneration from Umbral Ice. Shroud of Saints on cd? No problem, just have your WHM throw out a Blizzard spell. If I could cross-class it on PLD, I could probably spam Clemency pretty effectively. SMN wouldn't have to worry at all about mana conservation. It works on BLM because they're built around it, but it breaks everything else.

    Example of what should be allowed on ACN sub:
    Bio
    Aetherflow(1 Stack max, would love to have this on DRK)
    Energy Drain
    Bane
    Bane would be useless because it only spreads Bio, Bio II, and Miasma.
    (2)

  9. #9
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I don't get how using XI's subjob system would be an improvement over the class system. If you feel you need every cross class ability under the sun then just don't wear the Job stone. Simple as that. The Jobs are supposed to be specializations on the class. It's why you lose half your cross class slots and are restricted to what classes you can cross class from. XI's sub job system would not be any different. It'd actually be worse as you'd then only be able to draw from one class/Extra Job for your cross class abilities instead of two.
    (1)

  10. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would pick arcanist/archer.
    (0)

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