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  1. #1
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    If we're at the point where his enmity bar is about 95% full (missing out on a combo usually means the mob attacks him) would a Flash keep the mob on me or would I lose it before I can pick up the next combo?
    And I normally do a full Halone combo on the enemy, just sometimes I switch it out and do Halone if I'm about to lose a mob to another player (sometimes DPS isn't attacking the same target). It wasn't something I had to do often but I put it in anyways.

    I should probably add that I didn't lose aggro to him much (the bar was just on the borderline of losing the mob) but the few times I did lose it are a few too many imo. Just want to try and avoid such things in the future to give myself more breathing room.
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    Last edited by Shalan; 07-30-2015 at 04:20 PM.

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Shalan View Post
    If we're at the point where his enmity bar is about 95% full (missing out on a combo usually means the mob attacks him) would a Flash keep the mob on me or would I lose it before I can pick up the next combo?
    And I normally do a full Halone combo on the enemy, just sometimes I switch it out and do Halone if I'm about to lose a mob to another player (sometimes DPS isn't attacking the same target).
    It's generally better to do a combo than a single non comboed skill. You also you should be poping fight or flight as you are pulling. That should give you some help with the enmity since more damage = more enmity.

    A shield lob gives you 120 potency attack with increased enmity vs a 100 potency with increased enmtiy that is an uncomboed halone. So that might be the better choice. For provoke you should if you are not mid combo a provoke then shield lob(provoke only gives you highest enmity+1 on the mob so need to follow it up with something extra) if you are mid combo like you did a fast blade and now have savage blade or even are ready for halone do provoke first then halone(if in range) that will give you all the enmity and a large chunk of a head start.

    But yes I've often had it said that gld/pld should be using flash in between combos. How often is usually left to the player to decide but I'd say something like fight or flight, shield lob, flash 2-3x, full combo on the pulled one twice, flash, if can do a full combo on another else keep repeating it combo and flash.

    The problem is also that DPS don't often take into account a tanks relative gear and skill differences so don't ease up a bit.
    (1)