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  1. #31
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    TC, if you are going to use something...use aero, not blizzard II... aero is 200 potency single target, blizzard II is 50 potency aoe, so you at least need 4 mobs so that aero = blizzard II. Not even accounting that aero costs less mana, is instant cast and isn't melee range.

    You can do however what people have suggested. Cast protect on your party and quickly switch your cross class spells.

    Mobs hit hard in brayflox NM btw xD.
    (1)

  2. #32
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nekotee View Post
    I must agree, Blizzard II is an awful skill to have. Get your protect it help a lot.
    Especially if you are a SCH, because it allow the fairy to solo heal the whole time.

    The best is "Protect, swiftcast, stoneskin, cleric stance, aero"
    Protect should be in the first slot, always. Cleric Stance should never be the first. Blizzard II is only useful for FATE's and is general worthless in all content.

    A SCH should have Protect and CS from CNJ, Swiftcast from THM. Stoneskin and Aero are of dubious value. Remember that when you play SCH in sub-level 30 content, you have no SCH skills to use. Just the fairy. So if you need a shield, that's where Protect and Stoneskin are of value.
    (1)

  3. #33
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Gorlioliolio View Post
    If your healer needs protect before level 50 dungeons to keep you up then they suck too much to play to their fullest. Cleric>aero>stoneskin>swiftcast>protect.
    Lets be realistic here for a moment, protect will have a bigger effect on your ability to dps than stoneskin. In low level dungeons aero doesn't typically have time to fully tick. Even when it does, one 200 potency attack isn't making a run super fast. Other than cleric stance none of a healers cross class abilities make any significant difference in low level dungeons. Is it really worth everyone being so hostile because people like to have protect in dungeons?
    (1)

  4. #34
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    Protect should be in the first slot, always. Cleric Stance should never be the first. Blizzard II is only useful for FATE's and is general worthless in all content.

    A SCH should have Protect and CS from CNJ, Swiftcast from THM. Stoneskin and Aero are of dubious value. Remember that when you play SCH in sub-level 30 content, you have no SCH skills to use. Just the fairy. So if you need a shield, that's where Protect and Stoneskin are of value.
    There's honestly no need for Protect in Sastasha or Tam-Tara, if players are dying because of the amount that Protect would have mitigated then there is a much graver issue at hand. Cleric Stance is absolutely viable considering that a healer's best DPS at low levels is DoT's, which means you can easily switch back to healing at any time and still have damage ticking. Where you slot Protect after that comes down to your preference and the party's demands.

    Quote Originally Posted by Yorumi View Post
    Lets be realistic here for a moment, protect will have a bigger effect on your ability to dps than stoneskin. In low level dungeons aero doesn't typically have time to fully tick. Even when it does, one 200 potency attack isn't making a run super fast. Other than cleric stance none of a healers cross class abilities make any significant difference in low level dungeons. Is it really worth everyone being so hostile because people like to have protect in dungeons?
    Aero is actually pretty good at low level. You'll have a hard time fitting it in for it's full duration if you try applying it to the primary target, so you should reserve it for after you've applied Miasma and Bio to every target, then put Aero on any mobs that aren't the primary target. Once you've done that, nuke the primary target until DoT's need to be refreshed. It also bumps up your single target DPS for bosses.
    (3)
    Last edited by Seryl199; 07-31-2015 at 12:53 AM.

  5. #35
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Wait you guys know that cleric does nothing at low level either, right? (sas prob like 1 or 2, until like 30 it does next to nothing to your dps, aero is the only skill I could see putting over protect since it helps bad tanks).
    (0)

  6. #36
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Seryl199 View Post
    Aero is actually pretty good at low level. You'll have a hard time fitting it in for it's full duration if you try applying it to the primary target, so you should reserve it for after you've applied Miasma and Bio to every target, then put Aero on any mobs that aren't the primary target.
    That's what I mean by not fully ticking. By the time you've applied bio and misama to 3 to 4 mobs, you'll get aero on 1 mob? Compared to just casing ruin that's not doing a whole lot. Basically no skill you can cross class at low level makes a difference, but lacking protect causes unnecessary stress, so why knowingly doing that when nothing makes any real difference?
    (1)

  7. #37
    Player
    MistralLevante's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Mistral Levante
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by justinjarjar View Post
    Wait you guys know that cleric does nothing at low level either, right? (sas prob like 1 or 2, until like 30 it does next to nothing to your dps, aero is the only skill I could see putting over protect since it helps bad tanks).
    Cleric Stance: Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10%

    Yeah it's less of a big deal because your gear usually has both INT and MND already, but 10% is always 10%. It's at least a 10% increase to your dps.
    (2)

  8. #38
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ArcheDragon View Post
    What I mean is, is it worth ditching a DF group for Brayflox (normal) if the healer doesn't run it? I'm a level 58 scholar and when I told the tank that I didn't have protect cross classed low enough they just left.

    I was using Cleric Stance, Swift Cast, and Blizzard II. Those are followed by Protect and Stoneskin but aren't allowed in Brayflox. The way that I see it is that as a SCH I don't have to do much healing at that level and so I'm benefited more by having more dps. It should also be noted that Blizzard II has a potency of 50 while Ruin I has a potency of 80. This means that in fights where there is more than a single enemy, Blizzard II is more effective. And mana isn't an issue.

    I'd like to reiterate one thing. This wasn't progression content. This was Brayflox Longstop Normal. I am well aware that a 30 minute 5% mitigation is very important in difficult content, though you wouldn't believe it based on some of the hate that I got for it.

    What are your thoughts? Actually important/necessary? or Too ingrained to debate?
    Brayflox is a fairly major milestone dungeon with damage ramping up and healing requirements becoming steeper (though no where near Stone Vigil levels yet). I would've made the effort to put Protect on just to help out and then slotted Blizzard II back into the 3rd slot if you really wanted to DPS harder.

    With that being said, I don't think that's a reason for the tank to instantly drop unless you were insistent on not requiring it (but based on what you said, that's not the case)
    (0)

  9. #39
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Cleric Stance in first slot, always. Speeds up those low-level dungeons. It's painful to use Ruin or Stone w/o that thing. If someone wants to get nutty about protect, switch it to slot 1, cast it, then put Cleric Stance back in 1. I just do that out of habit anyway.

    Yes, there is that whole cooldown, but a tank can still pull and should not go down for that cycle lol.
    (2)

  10. #40
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by technole View Post
    Cleric Stance in first slot, always. Speeds up those low-level dungeons. It's painful to use Ruin or Stone w/o that thing. If someone wants to get nutty about protect, switch it to slot 1, cast it, then put Cleric Stance back in 1. I just do that out of habit anyway.

    Yes, there is that whole cooldown, but a tank can still pull and should not go down for that cycle lol.
    It's a lot easier to just go in with Protect slotted, buff them up, and then remove it as they run to the first pull. We're healers first, so we should always focus on supporting in whatever way we can primarily. The dps comes second to that.
    (0)

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