Nope, queued solo. And aether has always been an adder from what I've noticed( my overall is pretty favorable to 2nd=250+matches) just shouting out when to defend and regroup tend to keep seize clusterf**** to a minimum.
7-0-0 now
dang you lucky then, even with leadership flames on my server tend to get second when not in the caves. That said I have played games where 3-5 players just run into the enemies and do not play the map at all. I have had two people arguing over what to do and overall it seems to just make people hostile as flames on my server. I would like to see smaller map with less people, since even a bad pvper can be fine if he does objectives over kills. Also easier to get a premade together and less personality's to deal with as well. I think my record is 2 1sts in a row (going solo), and it is not like I can do much to make it better without a premade.
Last edited by justinjarjar; 08-05-2015 at 02:14 PM.
I used to hate the cave spawn at first. But after playing a while I find it's not so bad. I still don't like how there's too many walls and ramps and it's easy to get lost in there (everything looks the same, gotta pay attention to compass + minimap). But for defending nodes, those stairs are nigh impassable so that's a plus.
I knew from the beginning the Southeast spawn is the best. Control of the beach is too good. Easy center access as well.
It's also generally agreed upon that the North spawn sucks the most. It's too far away from everything. Still, RNG can work in your favor sometimes.


Should be watching your map anyway for enemy movement.I used to hate the cave spawn at first. But after playing a while I find it's not so bad. I still don't like how there's too many walls and ramps and it's easy to get lost in there (everything looks the same, gotta pay attention to compass + minimap). But for defending nodes, those stairs are nigh impassable so that's a plus.
The cave is the best when only 2 spawn in the cave. Had a few games where all 4 spawn inside. It is like having slaughter flashbacks. They cap and then camp spawn while waving at each other and laughing at your dead bodies. But the very middle one up the ramp is great. If you could train people to stay in rnage of healers up top you can heal all day long.
Man fuck the middle hill >_>. I cant friggin pick off their healers because of LoS, and I can't LB them because of elevation.The cave is the best when only 2 spawn in the cave. Had a few games where all 4 spawn inside. It is like having slaughter flashbacks. They cap and then camp spawn while waving at each other and laughing at your dead bodies. But the very middle one up the ramp is great. If you could train people to stay in rnage of healers up top you can heal all day long.
Lately most of my matches have been determined by a third GC who doesn't get any spawns, or half the time doesn't give a shite and just sets out to headhunt my team. This can happen very frequently with north due to node placements boxing in their spawn point, but lately I've noticed a trend of adders getting focused down in favor of mael, even when mael is in the lead and is on the other side of the map getting ridden with node spawns (and having a 200+ point lead before hand anyway). Hell, I've won a couple at cave because for the exact reason below, we were never in an ideal target to focus.
This is why I particularly hate 3-way objective matches. We have two node spawns at the beach, two GCs at the beach, and 1 in the cave with two nodes. Naturally they'd go over to the one closest to them. They're certainly not going to win unless they somehow communicate with the other beach GC the cave GC who has two nodes. One GC won't do jack shite if they ran to the caves by themselves and only accomplish to relinquish the beach node to the other team. At that point you're only deciding between third and second (and only one placing matters for ADS mount, and it's neither of them)
____________________



There are only two types of games. The games you win and the games when you don't spawn in cave.![]()




Heh, I know you're probably joking (right?), but I have been in many games where the cave spawn loses due to bad RNG (either most spawns practically avoid the caves) or getting too much spawns (3+ tomeliths spawn in caves and you predictably get double-teamed).
basically like this-
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





