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  1. #21
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I used to hate the cave spawn at first. But after playing a while I find it's not so bad. I still don't like how there's too many walls and ramps and it's easy to get lost in there (everything looks the same, gotta pay attention to compass + minimap). But for defending nodes, those stairs are nigh impassable so that's a plus.

    I knew from the beginning the Southeast spawn is the best. Control of the beach is too good. Easy center access as well.

    It's also generally agreed upon that the North spawn sucks the most. It's too far away from everything. Still, RNG can work in your favor sometimes.
    (0)

  2. #22
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Iagainsti View Post
    Nope, queued solo. And aether has always been an adder from what I've noticed( my overall is pretty favorable to 2nd=250+matches) just shouting out when to defend and regroup tend to keep seize clusterf**** to a minimum.

    7-0-0 now
    dang you lucky then, even with leadership flames on my server tend to get second when not in the caves. That said I have played games where 3-5 players just run into the enemies and do not play the map at all. I have had two people arguing over what to do and overall it seems to just make people hostile as flames on my server. I would like to see smaller map with less people, since even a bad pvper can be fine if he does objectives over kills. Also easier to get a premade together and less personality's to deal with as well. I think my record is 2 1sts in a row (going solo), and it is not like I can do much to make it better without a premade.
    (0)
    Last edited by justinjarjar; 08-05-2015 at 02:14 PM.

  3. #23
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by aerialrave View Post
    I used to hate the cave spawn at first. But after playing a while I find it's not so bad. I still don't like how there's too many walls and ramps and it's easy to get lost in there (everything looks the same, gotta pay attention to compass + minimap). But for defending nodes, those stairs are nigh impassable so that's a plus.
    Should be watching your map anyway for enemy movement.
    (1)

  4. #24
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    The cave is the best when only 2 spawn in the cave. Had a few games where all 4 spawn inside. It is like having slaughter flashbacks. They cap and then camp spawn while waving at each other and laughing at your dead bodies. But the very middle one up the ramp is great. If you could train people to stay in rnage of healers up top you can heal all day long.
    (1)

  5. #25
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    There are only two types of games. The games you win and the games when you don't spawn in cave.
    (0)

  6. #26
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,495
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by StrejdaTom View Post
    There are only two types of games. The games you win and the games when you don't spawn in cave.
    Heh, I know you're probably joking (right?), but I have been in many games where the cave spawn loses due to bad RNG (either most spawns practically avoid the caves) or getting too much spawns (3+ tomeliths spawn in caves and you predictably get double-teamed).

    basically like this-

    Quote Originally Posted by Stormrider View Post
    The cave is the best when only 2 spawn in the cave. Had a few games where all 4 spawn inside. It is like having slaughter flashbacks. They cap and then camp spawn...
    (0)

  7. #27
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Stormrider View Post
    The cave is the best when only 2 spawn in the cave. Had a few games where all 4 spawn inside. It is like having slaughter flashbacks. They cap and then camp spawn while waving at each other and laughing at your dead bodies. But the very middle one up the ramp is great. If you could train people to stay in rnage of healers up top you can heal all day long.
    Man fuck the middle hill >_>. I cant friggin pick off their healers because of LoS, and I can't LB them because of elevation.

    Lately most of my matches have been determined by a third GC who doesn't get any spawns, or half the time doesn't give a shite and just sets out to headhunt my team. This can happen very frequently with north due to node placements boxing in their spawn point, but lately I've noticed a trend of adders getting focused down in favor of mael, even when mael is in the lead and is on the other side of the map getting ridden with node spawns (and having a 200+ point lead before hand anyway). Hell, I've won a couple at cave because for the exact reason below, we were never in an ideal target to focus.

    This is why I particularly hate 3-way objective matches. We have two node spawns at the beach, two GCs at the beach, and 1 in the cave with two nodes. Naturally they'd go over to the one closest to them. They're certainly not going to win unless they somehow communicate with the other beach GC the cave GC who has two nodes. One GC won't do jack shite if they ran to the caves by themselves and only accomplish to relinquish the beach node to the other team. At that point you're only deciding between third and second (and only one placing matters for ADS mount, and it's neither of them)
    (0)
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