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  1. #1
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70

    Red Scrips and favors

    So after gathering hundreds of nodes for nothing just to get folklore nodes and red scrips, that get ppl asking for favor nodes, just to get zero, what in the laser guided fuck is gathering supposed to be about? It's like you took your stand against omnicrafters in the gathering phase. Are people still in the honeymoon of the expansion that they don't see how pathetic this system is?
    (4)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The only problem with the Favor system is Favors are tied to RGS, not BGS.

    Gear should be, and is, tied to the Red Scrips. Nodes should be tied to Blue Scrips, but some are not.
    (1)

  3. #3
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    Ya would really like to see the favor removed and those nodes added to the folk lore since the folk lore is crazy expensive in blue scripts.
    (3)

  4. #4
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Roth_Trailfinder View Post
    The only problem with the Favor system is Favors are tied to RGS, not BGS.

    Gear should be, and is, tied to the Red Scrips. Nodes should be tied to Blue Scrips, but some are not.
    That's not the old problem. The rate at which you obtain favor mats is too low. Instead of the 3 average per favor, it should be at least a guaranteed 30.
    (2)

  5. #5
    Player
    DesiM's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Desi Magnum
    World
    Faerie
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    The only problem with the Favor system is Favors are tied to RGS, not BGS.

    Gear should be, and is, tied to the Red Scrips. Nodes should be tied to Blue Scrips, but some are not.
    Doing this would be a start. Favor's for blue scrips, crafting mats for blue scrips. Leave the gear on red scrips.
    (5)

  6. #6
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by DarthBuzzer View Post
    That's not the old problem. The rate at which you obtain favor mats is too low. Instead of the 3 average per favor, it should be at least a guaranteed 30.
    30 would be awesome, but hell at this point I'd be happy with 5. I've been popping lots of favors that give 0 to 1.
    (0)

  7. #7
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by cearka View Post
    30 would be awesome, but hell at this point I'd be happy with 5. I've been popping lots of favors that give 0 to 1.
    They need to add a skill that increases the yield on hidden items by 2, or let it increases the spawn rate of concealed nodes (while under the effect of favour) for 2-3 minutes. Set the skill at a 15 minute recast so it can only be used once per buff, but it guarantees a person will get enough mats for 1-2 trade ins Without flooding the market. Or let folklore nodes spawn concealed nodes without the buff.

    The only other thing that needs changing is the 150 red scrip price tag attached to the rare materiAls. You need 6 extrememely rare spawns off of an already rare spawn...then 3 RCS tokens as well. HQ items should be a bonus...not a punishment lol. You are better off with 3 sets of NQ mats then you are 1 set of HQ.
    (2)
    Last edited by Rath; 08-01-2015 at 04:30 PM.