Yes and no. There is a way to make scenes better without having to spend time scripting an entire cutscene out.
Okay lets say we have a cutscene broken up into 7 segments/cuts.
1: Player and Path companion enter Mor Dona
2: Player and Path Companion Ambushed by Three Garleans. Path companion dodges an attack, Player is hit by a lightning bolt and thrown to the ground (Regardless of Class/Job)
3. Path companion runs to players aid, reaches down to help player. Player shrugs off the attack and notices an incoming attack and shoves companion out of the way...
4: After shoving companion out of harms way the player character...
- Knocks 3 arrows (Trifficate) and launches them at the Garlean attacking the Archers companion. [Segment only plays if player is an archer going into cutscene]
- Players screams and Hurls his Battleaxe from a prone position taking out a Garlean. [Segment only plays if player is a Marauder going into cutscene]
- Throws his shield up and blocks the incoming attack, with his sword arms jams a blade into the Garleans side [Segment only plays if player is a Gladiator going into cutscene]
- Sends an engulfing flame at the Garlean, setting him ablaze [Segment only plays if player is an Conjuror going into cutscene]
- Reaches for a stone and hurls it at the Garleans head, striking true and knocking him unconscious in a single well aimed shot [Segment only plays if player is a Fisher going into cutscene]
- Etc [Insert Class Here]
- Etc [Insert Class Here]
5: Player companion attacks the second Garlean and takes him out. Player hops back onto his feet.
6. Player quickly grabs a dropped Garlean weapon and finishes off the last Garlean as he tries to escape.
7. Companion and Player check each other for wounds
[End Cutscene]
Instead of changing out an entire cutscene or 20+ jobs you just swap out a segment, or two or hell on really impactful scenes three. It gives more variety to what happens and makes your character more involved with going on.