I love how our ill equipped and useless companions are getting a lot of attention particularly in the very last mission. I don't want the game to develope a story for us, but I would like the ability to make a decision during them. Aside from that, quests should be different from leves. So far the NPC's speak a little, and a blue text box opens just like a leve. Quests from outside should have a bit more flavour and excitement to them just like in XI.
That's the difference between them. In a sense XIV is lagging behind XI in that flavour. Even in the missions for CoP you were Prishe's confidant and I rather liked that. It was a reward to the mundane leveling and time sinks to get there and experience these stunning visuals and mater like that in a storyline. But in the last few missions in XIV it's just...you stand there, and without an idle emote even. It's very awkward to be honest watching all these NPC's actually at least twiddling their thumbs while our own characters stand stiffly, not even relaxed or looking around.
If anything I'd like more varied responses in our characters rather than...Looks stunned! Looks horrified! Looks angry!
In the storyline missions I would like to back up my companion or do some cool class/job specific actions. particularly with the advent of jobs coming up. Since a lot of those things are quested, better CS's for those! yes it's early on but if all quests in the future resemble 1-time-only-leves well...That's not really progress.
inb4 "XI had years to do all of that", XI should have been the foundation for XIV. These are things the game should have had in mind since Day 1. But instead, due to all the impossible bitching things were rushed out the front door before they even had a chance to really be great.
After they're done rushing out the battle system tweaks they should spend a lot more time on these things. Particularly quest CS's and character involvement during missions.