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  1. #11
    Player
    Avatar de Avraym
    Inscrit
    aot 2011
    Lieu
    Gridania
    Messages
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Chevalier noir Lv 77
    Completely agree.

    I'm not asking for my character to do backflips and matrixly dodge attacks in every cutscene.

    But some "stand your ground" action would be nice instead of /blink /shock /flee.
    (2)
    Dernière modification de Avraym, 03/10/2011 à 18h17

  2. #12
    Player
    Avatar de Oscillate_Wildly
    Inscrit
    mars 2011
    Lieu
    Ul'dah.
    Messages
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Érudit Lv 60
    I love how our ill equipped and useless companions are getting a lot of attention particularly in the very last mission. I don't want the game to develope a story for us, but I would like the ability to make a decision during them. Aside from that, quests should be different from leves. So far the NPC's speak a little, and a blue text box opens just like a leve. Quests from outside should have a bit more flavour and excitement to them just like in XI.

    That's the difference between them. In a sense XIV is lagging behind XI in that flavour. Even in the missions for CoP you were Prishe's confidant and I rather liked that. It was a reward to the mundane leveling and time sinks to get there and experience these stunning visuals and mater like that in a storyline. But in the last few missions in XIV it's just...you stand there, and without an idle emote even. It's very awkward to be honest watching all these NPC's actually at least twiddling their thumbs while our own characters stand stiffly, not even relaxed or looking around.

    If anything I'd like more varied responses in our characters rather than...Looks stunned! Looks horrified! Looks angry!

    In the storyline missions I would like to back up my companion or do some cool class/job specific actions. particularly with the advent of jobs coming up. Since a lot of those things are quested, better CS's for those! yes it's early on but if all quests in the future resemble 1-time-only-leves well...That's not really progress.

    inb4 "XI had years to do all of that", XI should have been the foundation for XIV. These are things the game should have had in mind since Day 1. But instead, due to all the impossible bitching things were rushed out the front door before they even had a chance to really be great.
    After they're done rushing out the battle system tweaks they should spend a lot more time on these things. Particularly quest CS's and character involvement during missions.
    (2)
    Citation Envoyé par Bayohne Voir le message
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #13
    Player
    Avatar de whoopeeragon
    Inscrit
    mars 2011
    Lieu
    Navigator's Glory
    Messages
    1 245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Maître d'hast Lv 70
    Citation Envoyé par Oscillate_Wildly Voir le message
    If anything I'd like more varied responses in our characters rather than...Looks stunned! Looks horrified! Looks angry!
    You forgot shake head and nod head.
    (1)

  4. #14
    Player
    Avatar de AmyRae
    Inscrit
    mars 2011
    Messages
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Élémentaliste Lv 32
    One thing I really like is how your whole party is represented in instance dungeon cut-scenes. It's nice when the whole team is acknowledged.
    (3)
    (original by GalvatronZero)

  5. #15
    Player

    Inscrit
    mars 2011
    Messages
    359
    Citation Envoyé par AmyRae Voir le message
    One thing I really like is how your whole party is represented in instance dungeon cut-scenes. It's nice when the whole team is acknowledged.
    Aw, how sweet.
    (0)

  6. #16
    Player
    Avatar de Vesper
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botaniste Lv 50
    Citation Envoyé par Oscillate_Wildly Voir le message
    I love how our ill equipped and useless companions are getting a lot of attention particularly in the very last mission. I don't want the game to develope a story for us, but I would like the ability to make a decision during them. Aside from that, quests should be different from leves. So far the NPC's speak a little, and a blue text box opens just like a leve. Quests from outside should have a bit more flavour and excitement to them just like in XI.

    That's the difference between them. In a sense XIV is lagging behind XI in that flavour. Even in the missions for CoP you were Prishe's confidant and I rather liked that. It was a reward to the mundane leveling and time sinks to get there and experience these stunning visuals and mater like that in a storyline. But in the last few missions in XIV it's just...you stand there, and without an idle emote even. It's very awkward to be honest watching all these NPC's actually at least twiddling their thumbs while our own characters stand stiffly, not even relaxed or looking around.

    If anything I'd like more varied responses in our characters rather than...Looks stunned! Looks horrified! Looks angry!

    In the storyline missions I would like to back up my companion or do some cool class/job specific actions. particularly with the advent of jobs coming up. Since a lot of those things are quested, better CS's for those! yes it's early on but if all quests in the future resemble 1-time-only-leves well...That's not really progress.

    inb4 "XI had years to do all of that", XI should have been the foundation for XIV. These are things the game should have had in mind since Day 1. But instead, due to all the impossible bitching things were rushed out the front door before they even had a chance to really be great.
    After they're done rushing out the battle system tweaks they should spend a lot more time on these things. Particularly quest CS's and character involvement during missions.
    Can't help but agree 100%. There are definitely more important things, I just hope our characters get more love in future story/job quests.
    (0)

  7. #17
    Player
    Avatar de Quanta
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Invocateur Lv 90
    Something like Mass Effect 2's Paragon/Renegade interrupts, or even the dialog tree, with tangible benefits beyond "cool action", would be a good feature to have.
    (0)

  8. #18
    Player
    Avatar de Rau
    Inscrit
    mars 2011
    Messages
    2 143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Guerrier Lv 90
    Citation Envoyé par Endemerrin Voir le message
    It's understandable, but there's two sides to the table. We might look like idiots in cutscenes, but in reality our heroism is shown while playing the game - fighting and defeating bosses and the like.

    That being said, I do agree that we do look like bumbling fools in most cutscenes. However, you should also keep in mind that the game is really just starting to come around. I'm sure we'll see some interesting cutscenes as the game progresses.
    Massive Spoilers.









    Yes. Being forced to lose in the Ul'dah Arena is heroic. Getting our ass beat by a wimp Maruader is heroic. Watching our NPC partner get his ass beat by Van Baelsar is heroic. Parleying with slaves is heroic. Beating up marmots to let a little girl get a lighthouse is heroic. /emoting at NPCs to make sure they're your friend is heroic.

    Granted Ifrit battle will be some what redeeming, but don't try to defend the cut scenes we have now...
    (0)
    Dernière modification de Rau, 04/10/2011 à 09h52
    Citation Envoyé par Eemeefu Voir le message
    This thread is not a beautiful or unique snowflake.

  9. #19
    Player
    Avatar de Alexis_Arteme
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    What do you think OP? Are they supposed to make a different cut scene for every class? What else could we possibly do other than stand there? The minute we use a weapon everyone is pointing at their screen and freaking out "MY CHARACTER DOESN'T USE A SWORD!" It's impossible for them to make cutscenes that involve action other than running, and to be honest, I'm sure there are some players that are butthurt their players are doing things they don't approve of as it is now.

    The fact you have cutscenes at all is incredible, and a lot more than WoW ever did.
    (1)

  10. #20
    Player
    Avatar de leomike35
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Orfèvre Lv 90
    Citation Envoyé par AmyRae Voir le message
    One thing I really like is how your whole party is represented in instance dungeon cut-scenes. It's nice when the whole team is acknowledged.
    I agree with this makes it more custom. Unlike ffxi when you seemed to be a solo badass lol which we were but still love seeing the group do their thing.
    (0)

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