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  1. #1
    Player
    EvinnaReed's Avatar
    Join Date
    Nov 2014
    Location
    Gridana
    Posts
    129
    Character
    Evinna Reed
    World
    Goblin
    Main Class
    White Mage Lv 70

    Not enough room in armory chest for rings

    So I'm currently leveling my classes, and I have all of them unlocked at various levels. Today, I was informed I could not change my rings because I have no more room in the armory chest.

    I think this is a bit of an oversight for Heavensward, considering that you have to use two of them and that you are going to have many classes at different levels as you level them up. Especially once we get into Eso gear and its a different set for every class.

    I suggest, at the very least, add just one more row in order to incorperate the number of rings you are going to need if you intend to work on multiple classes.
    (3)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    With 13 battle jobs and 11 crafting/gathering classes, we could need up to 48 rings to equip them all if similar classes are at different levels. (And that count assumes you don't use any of the cosmetic rings for glamour outfits, so it could even be a bit higher if you do.) I think we need roughly double the ring space we have now. (Even just one more row would help, though, and might suffice for a lot of players, if several of their classes can share jewelry.)
    (1)

  3. #3
    Player
    EvinnaReed's Avatar
    Join Date
    Nov 2014
    Location
    Gridana
    Posts
    129
    Character
    Evinna Reed
    World
    Goblin
    Main Class
    White Mage Lv 70
    Maybe split it into left ring/right ring? at least then they wouldn't have to enlarge the armory interface window.
    (2)

  4. #4
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Rings are a curiosity. They're the only slot where you'll need 2 of them and yet they contain the same space as the other slots despite you having double of them theoretically.

    Probably PS3 Limitations or something.
    (1)

  5. #5
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    This, also, while normally it's possible to switch equipment even if the armory section is full, as the gear pieces are just switched with eachother, with rings it's possible to get into a setting where I need 2 empty spots in the ring section, just so it can figure out how to change them. However separating the left ring and right ring to completely different drawers would propably be problematic too with some mixes. (You want to equip two rings in one set which both exist as right ring in two other sets). But increasing the ring capacity is a must, and even doubling it would be within reasonable.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  6. #6
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    The reason why it needs empty slots for changing gearsets is because back in beta, if you have RingA and RingB, with two gearsets:

    SetA: RingA on left hand, RingB on right hand
    SetB: RingB on left hand, RingA on right hand

    And you switch from the one set to the other, then only one ring would be equipped and the other finger will remain empty. This made the gearset function unreliable. So now when changing gearsets, it always first unequip one of the rings before starting to equip stuff in the target gearset---resulting in the problem that if your ring tab in the AC is full, the whole operation fails.

    But even without this problem, we simply need more ring storage space in the AC. Having 2 ring tabs without specifically designating which corresponds to which finger would work.

    I still want to suggest an overhaul of the Armory Chest. Make it a huge, big 300-slot storage, and use the tabs to just filter the gear for display. This will immediately solve a lot of the problems we have with AC storage because most of the times only one or two categories are full. And while you're at it, give us an "Expanded View" of the Armory Chest as well, please. If you must have tabs for the PlayStation 3/4 folks, making it Mainhand+Armor in one tab, Offhand+Accessories in the second tab would be worlds better than the current 4-inch display armory chest.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
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