Never played FFXI.
But I have to say, the dev team seem to have been "fearless". Not clinically, perfectly balanced? Ship it anyway!
Better an imperfectly balanced but interesting game rather than a perfect balanced, boring one.
Never played FFXI.
But I have to say, the dev team seem to have been "fearless". Not clinically, perfectly balanced? Ship it anyway!
Better an imperfectly balanced but interesting game rather than a perfect balanced, boring one.
Last edited by Bishop81; 08-01-2015 at 11:26 AM.
I apologise that there are now two threads the same. There was a delay when I updated this thread, so I created another. Whoops!
Last edited by Calevr; 09-06-2020 at 10:09 PM.

Conquest was pretty interesting. My favorite was Campaign. I think it would work fine in XIV.
The world in XI just seemed more dangerous, therefore more interesting. I also think BST made the world much more interesting. The people who liked the world, or just exploration tend to play BST. Those who just wanted to raid with groups and get the best gear played other jobs (Which is why BST is a perfect limited job candidate).
I feel the big anniversary news is a XI reboot. So instead of implementing more XI elements into XIV, they will just reboot XI imo. They might wanna be really careful though; because the people who played both know which one is the superior or more beloved game. A XI reboot will affect XIV the playerbase.
But a big yes to conquest like elements in XIV.
imo dangerous world = more annoying, not interesting.
In 2020 I think it would be a waste of time and resources. Had it been around 2.0 maybe it would been enjoyed by some.
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First we need a better and dangerous open-world, wich we don't have because all enemies are really easy and we're just too powerful :/
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Of course valid opinion, but I'd argue that certain locales were more interesting in that different kinds of play were needed to successfully traverse an area.
I wouldn't have it be nearly as many zones as FFXI did, but some cat-and-mouse/hiding from enemies was fun for infiltrating enemy strongholds.
Either way, the current game is just not well designed to have a "dangerous world" when it's so big/everything is so far away AND so many safe zones (water and air specifically have zero threat)





I loved Conquest if only for the fact that \[T]/ BESTOK \[T]/ was always underestimated everywhere. The feeling of having every outpost warp still keeps me warm at night. It'd be easy enough to implement and tie it to dungeons and regions, base it off EXP gains and kill amounts. We know FFXIV can track both pretty easy. Makes me remember signet, sigil, and sanction too. Imperial Sanction and the Mercenary ranks which are exactly the same ranks as the GC ranks up to Captain let you buy endgame level weaponry on par with that from sky gods or better when Treasures of Aht Urghan was going. Was a real different kind of game, but they could add in another late major patch phase for catch up people. Like the augmented crafted gear, except purchased with your Conquest points, which you could leave stockpiled. Just use reskinned old weapons, slap the right iLvl on'em and presto!
As for a dangerous world... it wasn't just that FFXI had a dangerous world, though that was a big part of it. It used danger as an obstacle. Because most jobs couldn't take on Even Matches alone with some serious gear, this added to the natural zone geography and often times crazy traversal blocks. Like those Mute / Curse statues in Beadeaux or the Lava Spouts in Ifrit's Cauldron. The weighted doors in Quicksand Caves(Galka be praised), the 4 man doors in Garbage Shitadel, or the paintbrush room in Temple of Uggalepih. This coupled with the fact that you had to traverse together with other people, usually in your same party, meant that you had to watch out not just for you, but for others. FFXIV won't ever have that kind of depth, though Eureka kinda hearkened back to it, it really wasn't the same.
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
don't let the XI nostalgia goggles addle your brain. this is a completely different game remember. quit trying to make it like the past again.
There is no harm asking for something or suggesting. FFXIV is a different game, but times do change and new things get old...with some creativity content can be reworked and adapted to newer trends. I do wonder how many people have grown fatigued of the same type of dungeon/raid content?
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