Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36

Thread: Conquest FFXI

  1. #1
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80

    Conquest FFXI

    I am just bumping this thread to ask again those (especially) who played FFXI back many years ago if they think Conquest could fit into FFXIV? https://ffxiclopedia.fandom.com/wiki/Category:Conquest

    Personally, I would like SE to consider creating a system similar to this as I think it would make the open world more interesting for those who prefere doing open world content. I haven't thought that much what the rewards could be, but my idea is that it could offer more competetive insentives to solo and small groups. Perhaps the reward for some could be a leaderboard to display the best players/guilds/continents.

    What do you think of these other suggestions:
    Campaign: https://ffxiclopedia.fandom.com/wiki/Category:Campaign
    Behest: https://ffxiv.gamepedia.com/Behest
    (15)
    Last edited by Calevr; 09-06-2020 at 09:45 PM.

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Nice idea. I actually did enjoy Conquest, even though the rewards weren't all that great.

    And yes, I think it could fit in well in FFXIV if they expand the world a bit more, or if things go to hell and the beastmen start an all out war.
    (3)

  3. #3
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    If you tied this to GC allegiance then you would have people complaining even more so about how unfair it would be. Like the imbalance in PVP queues, only worse.
    (1)

  4. #4
    Player
    Kyant's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think this would work well in FFXIV. The main points I'd think would work well are special vendors in the cities sell different items depending on which areas you have under your control, supply quest (no teleporting allowed) to the Aetheryte while its under your control for a permanent discount (10%?) to all future teleports to that Aetheryte. Conquest points could maybe be made into GC Seals... but the rate at which you acquired them would have to be balanced at the same level as fates and only acquire them when you get exp from mobs... Then the winner could be determined from GC Seals gotten from killing mobs in the area and maybe also from fates.
    (2)

  5. #5
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    It would be dead on arrival.

    Most players dont need to earn exp, so we're just what, killing these things for Conquest points? Great, like we needed another grind currency.

    And what do I get with Conquest Points, a reduced teleport fee by 10%? I dont even think about teleporting fees, most players now have millions of gil, so that is kind of pointless.

    Also what purpose is there for these specific vendors? They wouldn't have any gear anyone would want at endgame, so they just sell minions and glam glear? This is just like the hunt billmaster 90% of the time (as SE only ties gearing to hunts at the outset of each patch and release of new currency, then it just devolves into a thing only a few ppl do for minions and glamour).

    Lastly it seems this would be open world, so Grand Companies would be competing against each other again. This is already not popular in PVP, so thats another no.
    (3)

  6. #6
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by m3eansean View Post
    Snip
    This guy is right. We already semi-have this system in the game already. Only it isn't called what you remember from ffxi. And people treat it like second rate content.

    Good thread though.
    (1)

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I doubt that something like this would cause grand company related whining for the simple fact that in FFXI the effects were ridiculously low-impact. Control of a region did bring benefits, but for the most part those benefits were inconsequential:
    - Control of a region allowed players to purchase region-specific goods from a vendor in their city. Of course, if you wanted those goods, all you had to do was teleport to the city currently in control; it didn't have to be your city.
    - Control of a region allowed a player to unlock teleports to that region. Possibly the only significant prize, and unlocking the teleports closest to the three main cities was both useful and a badge of honor since they were so hard to take over.
    - Control of a region eased teleport costs to that region. Teleport costs were already very cheap, though, so this didn't matter much.
    - Control of a region eased the cost of setting home point with guards in that area. However, there was rarely a good reason to do so.

    Conquest also had an overall weekly ranking system with slightly greater impact, with countries ranked first, second, or third. (Winfirst, Second'oria, and Lastok! :3 ):
    - First place won the right to host a carnival that included certain special vendor items. As with the regional vendors above, anyone could go to the winning city and partake.
    - Higher rankings meant that vendors in the city would have a greater variety of items. This one was interesting, in that only citizens of that city could purchase the first place items, though anyone could go to a sufficiently high-ranking city to get second and third place items. By and large, though, these items were often obsolete fairly early in the leveling process, so it wasn't that great an advantage.
    - Players desiring to change their citizenship had to pay more to transfer from a low-ranked city to a high-ranked city.

    To a normal FFXI player, though, Conquest wasn't a huge impact on their lives. There was very little that individuals could do to influence Conquest, and even by doing NOTHING the weighting inherent in the system ensured that every nation got its turn in first, second, or third place, eventually. As such, Conquest was a kind of roulette, particularly for players waiting to access items exclusive to first place. Is Bastok first this week? Nope, well, maybe next week I can buy my Republic Aketon.

    It was an interesting idea in concept, meant to provide a sort of competition between players of the different nations without resorting to outright PvP, but in execution individual players had so little power over regional conquest that it might as well have been the weather. Rather than an interesting and competetive game, it wound up being an irritating and unpredictable barrier at worst, and generally meaningless at best.

    SE later went on to introduce Campaign in the Wings of the Goddess expansion, which was similar to Conquest, but EVEN MORE reliant on mass participation to get anything done. There were powerful rewards available in cases where the bulk of players for a given faction actually made an effort to push the Beastmen back and occupy their home territories, but it was rare that players were actually willing to do so. The primary motivators for players to participate in Conquest was to earn experience points, and to build up one's rank enough to acquire excellent weapons and armor - both of which could be done far more efficiently when one didn't bother with the stronghold fights at all.

    I don't see a similar system in FFXIV being any better. If it's meant to depend on widespread participation to succeed, there will not be enough interest as individuals feel that their participation has no impact. If it happens involuntarily, just by being part of a grand company or whatever, it will give the impression of being random and meaningless. If the prizes available are too good, players will become resentful since obtaining them will seem to be a matter of randomness, not something they can accomplish through their own efforts.
    (1)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    LASTOK ftw!
    (1)

  9. #9
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kaedan View Post
    Nice idea. I actually did enjoy Conquest, even though the rewards weren't all that great.
    I wouldn't mind if the rewards were not great, but if it was done to add a nice touch I would still welcome that.


    Quote Originally Posted by m3eansean View Post
    Most players dont need to earn exp, so we're just what, killing these things for Conquest points? Great, like we needed another grind currency.
    I only have one high level class/job, the rest are below level 20, and what about new players? I agree, I don't think we need another grind currency, but it could offer other benefits? New FATEs that only your GC can participate in for exclusive items?
    (2)

  10. #10
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Going to create (not saying bad or good per say) forums on X faction has yet to be top since they only played for Y amount of time (could be for like 3+ months of not on top aka not using the new fates) and be very mad, I personally would never leave flames (flames for life) but you would also lose that identity if the fates gave minis or something that matter. I think the less useful a system like this is the better the dev already are making story modes to get more people through their raids could not see them limiting who gets to see fates.
    (0)

Page 1 of 4 1 2 3 ... LastLast