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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Houston009 View Post
    Healing probably feels so boring because people are so passive in seize and never want to fight. People would rather the entire alliance guard a B rank that spawned 2ft from their base, while As have spawned in the middle/on the opposing team's side. No one is going for your measly B rank out in the boonies near your base. Go take advantage of the two opposing most likely fighting for the better nodes. It's hilarious when people afk at uncontested B ranks, and claim they carried the team.
    I would also question what GC the OP is in. In Flames, well yeah, it's going to be boring most of the time. Maelstrom (My GC) gets this sometimes... we're just camping on nodes, any enemies that stray near are dealt with swiftly and there's little to no incoming damage.

    In any serious fight, though, one healer is not enough for a party (even if the enemy does not target or CC the healer at all).
    (1)

  2. #12
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Risvertasashi View Post
    I would also question what GC the OP is in. In Flames, well yeah, it's going to be boring most of the time. Maelstrom (My GC) gets this sometimes... we're just camping on nodes, any enemies that stray near are dealt with swiftly and there's little to no incoming damage.

    In any serious fight, though, one healer is not enough for a party (even if the enemy does not target or CC the healer at all).
    I'm Primal Adders.

    It honestly seems like always rolling with a premade might be my issue, though. Our group is so coordinated and focused that people who so much as TARGET me are dead in an instant, Purifies are actually used on me if mine is on CD, and they prioritize objectives over pointless skirmishing (though we'll happily bleed a first-place GC if we're running a close second on points). Pug groups usually require me to do more healing, but also have a muuuuch lower win ratio, so there's that.

    My record for last week in our premade was 11-2-0. Overall ranking was 11-4-4, but 3 of the third places were on the day Seize came out and people just tooled around doing whatever.
    (0)

  3. #13
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Risvertasashi View Post
    ...maybe I need to try this roaming thing instead of staying with the group. Any particular techniques/tricks to that?
    Step 1:
    Have the map open at all times, you can see where high/fever enemies are at all times and you can also see enemies that your team has vision of, pretty easy to avoid them

    Step 2:
    Pay attention to what nodes spawn and when, when one node despawns it wont respawn where it was, it also will almost never respawn on the previous set of nodes on the wave before it spawned. Now you have a small selection of nodes to go to and you have 30 seconds to get there before it spawns

    Step 3:
    Get accused of hacking by your own teammates because they cant understand simple mechanics, because shock horror 99% of players who think FL is actual pvp are absolute trash and have no real brain function


    Bonus Step:
    Have HQ stun potions, drink them if a ninja/monk/tank is eyeing you up, it takes 1 second off of EACH individual stun that lands on you, provided its not a paladin you now have immunity after 2 stuns instead of 3

    Bonus Step 2:
    Tell your team that killing people gives your team 5 points, get reported for giving false information out, even though its not false information
    (2)
    Last edited by CeveArthu; 07-30-2015 at 02:42 AM.

  4. #14
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    ...your own alliances sound like more of a threat than the enemy GCs, C'eve. @__@
    (1)

  5. #15
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by loreleidiangelo View Post
    I'm Primal Adders.

    It honestly seems like always rolling with a premade might be my issue, though. Our group is so coordinated and focused that people who so much as TARGET me are dead in an instant, Purifies are actually used on me if mine is on CD, and they prioritize objectives over pointless skirmishing (though we'll happily bleed a first-place GC if we're running a close second on points). Pug groups usually require me to do more healing, but also have a muuuuch lower win ratio, so there's that.

    My record for last week in our premade was 11-2-0. Overall ranking was 11-4-4, but 3 of the third places were on the day Seize came out and people just tooled around doing whatever.
    Yep, premades will always do much much better than randoms (Adders usually have the highest loss rate, although maybe Primal is different...). Wish I had a premade to roll with but usually the best I can do is a DPS friend.

    Quote Originally Posted by CeveArthu View Post
    Step 1:
    Have the map open at all times, you can see where high/fever enemies are at all times and you can also see enemies that your team has vision of, pretty easy to avoid them

    Step 2:
    Pay attention to what nodes spawn and when, when one node despawns it wont respawn where it was, it also will almost never respawn on the previous set of nodes on the wave before it spawned. Now you have a small selection of nodes to go to and you have 30 seconds to get there before it spawns

    Step 3:
    Get accused of hacking by your own teammates because they cant understand simple mechanics, because shock horror 99% of players who think FL is actual pvp are absolute trash and have no real brain function


    Bonus Step:
    Have HQ stun potions, drink them if a ninja/monk/tank is eyeing you up, it takes 1 second off of EACH individual stun that lands on you, provided its not a paladin you now have immunity after 2 stuns instead of 3

    Bonus Step 2:
    Tell your team that killing people gives your team 5 points, get reported for giving false information out, even though its not false information
    ...I am definitely going to check out those potions

    Quote Originally Posted by loreleidiangelo View Post
    ...your own alliances sound like more of a threat than the enemy GCs, C'eve. @__@
    Honestly, they are. Unlike PvE, all the pressure is gone from tanks and it's all on healers. You can be alternating stun-silence locked with 3 people beating on you, and you'll get raged at and potentially kicked (fortunately in combat status prevents this most of the time) for not healing by some DPS that went from full to zero in less time than a cure cast.

    Level 60 is even more fun because now 1 tank or DPS can do as much spike damage as it used to take 3 people to do... and melee LB hasn't gone anywhere.
    (1)

  6. #16
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Grab some Vitality rightside gear and take a more active role in combat. A full set of i150+ Vitality gear boosts your health from 9500 to 12800 or so, which lets you take way more risks & survive more than even tanks can.
    (0)

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kyani View Post
    Grab some Vitality rightside gear and take a more active role in combat. A full set of i150+ Vitality gear boosts your health from 9500 to 12800 or so, which lets you take way more risks & survive more than even tanks can.
    Personally... I've been thinking about it. The biggest motivator would actually be surviving melee LBs for me, though OP didn't seem to have that problem.

    ...my concern is healing power, it can already be hard to keep people up with chaincasted cure IIs. On the other hand, can't do anything if I'm dead...
    (0)

  8. #18
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Go ahead and use vit accessories. If you healing power isnt enough with full tank accessories on the right side to keep someone alive, it wouldnt be enough with full mind aswell, hthe player would just live a second longer.
    (0)

  9. #19
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Risvertasashi View Post
    all the pressure is gone from tanks and it's all on healers. You can be alternating stun-silence locked with 3 people beating on you, and you'll get raged at and potentially kicked (fortunately in combat status prevents this most of the time) for not healing by some DPS that went from full to zero in less time than a cure cast.


    Amen. "I was right next to you, have battle high, and you let me die! What I didn't notice was that you had 3 people beating on you and you were a little busy staying alive. Honestly, you should have been healing me! You're a healer. Heal!"
    (0)

  10. #20
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by loreleidiangelo View Post
    ...your own alliances sound like more of a threat than the enemy GCs, C'eve. @__@
    Its the reason why I don't nearly do as much FL as others, its sometimes laughably easy to score a good chunk of the points yourself, but having to deal with the standard cesspit of players with no knowledge of the mode/mechanics/their class and who are also generally the loudest voices is extremely taxing and its just not fun

    Quote Originally Posted by Kyani View Post
    Grab some Vitality rightside gear and take a more active role in combat. A full set of i150+ Vitality gear boosts your health from 9500 to 12800 or so, which lets you take way more risks & survive more than even tanks can.
    Depends on the class really, there are 2 crit det vitality accessories (i180 law earrings and the i148 necklace), i'd probably throw in the vit/crit/parry accessory and with the 35 bonus vit for white mage (along with the 12 mind and vit from the pvp attributes)

    For Astrologian, honestly i wouldnt bother with the parry accessory or vit necklace, the shield scaling is good enough that just the earrings are sufficient in my opinion

    I have no experience whatsoever with scholar, it doesnt interest me to lvl another class to 60 :P
    (0)

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