Quote Originally Posted by elemental10 View Post
I don't know how to balance a game but I do know that giving as high damage to a PLD compared to WAR will definitely see an uprising from WAR people.
The problem is that PLD's lack of damage is far greater than WAR's lack of mitigation.
And they also are far behind in term of raid utility.

So, either you slightly reduce WAR's mitigation, or you increase PLD dps or utility.
I posted in another topic something that could be interesting: Allowing PLD to take the spot of "main tank healer", thus allowing to create party setups with only one healer, even for endgame raiding where you have only one big target.