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  1. #1
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70

    Open world dungeons

    Just like FFXI, can we have open world dungeons ? would add a nice feel to ffxiv world
    (2)
    =/

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Yes yes yes we need this with very hard monsters and random treasure drops.

    But thing is how do you monitor this kind of thing and balance it so it doesn't become a zerg thing where every one and their mother and 2nd cousin expect you to wait and so bots don't or make it hard to abuse.

    I suppose they could make a whole new treasure hunt system where your given a ability to find treasure chests so that only you and your party benefit from it that takes care of the zergs they could add some hard NM sure that would drop something like a chest key randomly but again zergs.... Maybe put in a few instances like they did with the zones during release but the whole bot thing IV no idea.

    But this is something we really need.
    (1)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nouran View Post
    Just like FFXI, can we have open world dungeons ? would add a nice feel to ffxiv world
    Unfortunately, they modeled this game off of the rapid leveling linear style of games such as World of Warcraft, so they aren't very likely to introduce open world dungeons. For an open world dungeon experience we will have to wait for a differently designed game or jump into an older title. Personally, I like the older level grind style of games better than the gear grinding style games of this last decade, mostly because with level grind you knew that once you hit a certain point the world would open up more and you could go to these new, previously inaccessible areas. That's actually quite a bit different from "out-leveling" zones and moving to the next designated area, which is what FFXIV does. Plus all the grind is gear grind at end game, really. That or craft grind.
    (0)

  4. #4
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Once again.. yall want the game to be like FFXI, but you don't want to play FFXI and that poor game can use some love right now.
    (3)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Twilite View Post
    Once again.. yall want the game to be like FFXI, but you don't want to play FFXI and that poor game can use some love right now.

    Personally I would love for a FFXI-2 or such. Still is such a change from everything else but with how long it has been out and with my several attempts it just felt like I was playing a one player game even after a few months. However as for the suggestion I am all for anything to mix it up.
    (0)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Twilite View Post
    Once again.. yall want the game to be like FFXI, but you don't want to play FFXI and that poor game can use some love right now.
    Mostly because the designers of that game did a lot of things right. I still remember the downsides of the old FFXI, but in some ways the pros outweighed the cons.
    (0)

  7. #7
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    They can add pop items that you must farm from different things to spawn the NM. I actually wish they would bring the BCNM's from FFXI over. Those were always fun. You get BCNM seals from monsters you kill and after you get so many you can buy entrance into a 3 to 8 man fights will cool loots.
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  8. #8
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Too bad this would only turn out to become the zergfest number 3, so it just won't work and would't be fun.
    (1)

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sove92 View Post
    Too bad this would only turn out to become the zergfest number 3, so it just won't work and would't be fun.
    Players are blinded to the reality of that. Even when it stares them in the face with hunts. Put desirable items in there and half the server will be zerging it just like hunts. Don't put desirable items in there and they will be wasted content.
    (1)

  10. #10
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Well we got Beastmen Strongholds and FATES that pop in those strongholds already
    (1)

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