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  1. #1
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    So I just so people understand this:

    We get a big patch (3.1 > 3.2 > 3.3 > 3.4 > 3.5) every two and a half months if you want to follow how it was in the previous years. Now that being said broken down into weeks we have 10 weeks between patches. We won't be able to get new set of Tomes until 3.2 (20 weeks from the expansion launch) however Eso tomes did not come out till 4 weeks into the expansion, meaning we have 16 weeks to gear up till the next Tome set arrives. It will take you 3 weeks for a weapon, 2 weeks for a body, 2 weeks for a pair of pants, 1 week for everything else (9 items); translating into you will ONLY be able to max out ONE job until the next expansion arrives if you don't have a group or care to do the Savage Alexander mode. Coincidence? I don't think so.


    Square-Enix did this on purpose to keep us playing longer and to keep us from unsubbing our accounts as A LOT of people (even people who don't do Savage/Extreme everything) just like to gear up our jobs and goof around in the game with friends. Now they have also delivered the promise of "You can do everything with just one character!" HOWEVER, that is clearly not the case; it should read "You can do one of everything with just one character!" (ie: 1 craft, one gather, one combat) as it stands now its really hard (not to mention impossible) to gear up multiple jobs using tomes before the tomes become outdated.

    Again, the easy fix would be give qualifiers to the tomes wherein depending on the job you are playing depends on the type of tome you get, and those types of tomes can only be used for said corresponding jobs.

    ie:
    Eso Tomes of Magic can only be used for Black Mage and Summoner
    Eso Tomes of Ranged Combat can only be used for Machinist and Bard
    Eso Tomes of Fending can only be used for Dark Knight, Paladin, and Warrior
    Eso Tomes of Melee Combat can only be used for Dragoon, Monk, and Ninja
    Eso Tomes of Healing can only be use for Astrologian, White Mage, and Scholar

    This would also help remove inexperienced players from harder content as they would not be able to play healer to gear up a tank then jump into a tanking endgame group knowing very little or having very little experience with the job save for leveling it up in fates/low level dungeons. The same 450 cap could be applied, but this would allow those people who want to play more...play more and gear up multiple jobs while not hindering those players who cannot commit as much time.
    its not a bad idea in theory, but people would still be stuck gearing only one job, as esoteric gear is job specific.
    (1)

  2. #2
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaze3434 View Post
    its not a bad idea in theory, but people would still be stuck gearing only one job, as esoteric gear is job specific.
    it would at least allow people to level up 1 DPS mage, 1 ranged combat, 1 tank, 1 healer, and 1 melee combat and be within the finishing time for the next set of gear. Instead of always feeling behind in the rat race so to speak.
    (0)

  3. #3
    Player
    AdamFyi's Avatar
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    Feb 2014
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    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    it would at least allow people to level up 1 DPS mage, 1 ranged combat, 1 tank, 1 healer, and 1 melee combat and be within the finishing time for the next set of gear. Instead of always feeling behind in the rat race so to speak.
    You do have to consider that Esoterics can only be obtained with a level capped job. The current set-up allows you to gear up other jobs instead of restricting you to one type, and is far more convenient. If this were needed to be implemented, penalties to the amounts of Esoterics you receive per completion of dungeons would need to be significantly reduced; about less than half of the current rewards for completion would suffice, due to being able to obtain more than our current weekly cap. Otherwise, it does sound nice on paper. In practice? It might be a hassle.
    (0)

  4. #4
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AdamFyi View Post
    You do have to consider that Esoterics can only be obtained with a level capped job. The current set-up allows you to gear up other jobs instead of restricting you to one type, and is far more convenient. If this were needed to be implemented, penalties to the amounts of Esoterics you receive per completion of dungeons would need to be significantly reduced; about less than half of the current rewards for completion would suffice, due to being able to obtain more than our current weekly cap. Otherwise, it does sound nice on paper. In practice? It might be a hassle.
    I'm not understanding why it [the amount of EsoTomes received per dungeon] would need to be reduced. If you are playing on DRG and complete a dungeon you would only get Eso Tomes of Melee Combat and if you were playing on AST you would only get Eso Tomes of Healing, etc etc. Roulette would base the bonus Eso Tomes on which ever job you were on when you queued for the roulette. It wouldn't really be restrictive in any sense besides "If you want to gear up a tank you have to play a tank". Which in turn will only help the community since it would rule out people who play a tank to gear a healer then jump into harder content as the healer with not as much endgame experience as say someone who geared up a healer as a healer. Because sadly some bad players are a result of this. They lack the literal time playing said job because they have geared it up using another job altogether.

    I should also note that the Tomes cannot be combined; like I mentioned earlier in one of my first posts that Eso Tomes of Melee Combat would only be able to be used on DRG, NIN, or MNK gear, while Eso Tomes of Healing would only be able to be used on AST, WHM, or SCH gear. So reducing the amount earned doesn't make much sense it would still take 16 weeks to fully gear up a job however with a setup like this players would be able to gear up to 5 jobs completely in the 16 weeks vs the current 80 weeks to gear up 5 jobs (the system we have now). Do keep in mind that means that you have have to run a EX dungeon 12 times to cap ONE type of Tome (roughly 6-8 hours of play time). If you are gearing up 5 jobs then you have to run those dungeons 60 times a week (roughly 30 hours of play time a week << this is a HARDCORE player as many people with management jobs + families don't have 30 hours of free time available a week). So people obtaining a goal like that will be slim; however, it will allow most people to gear up at least two jobs using Tomes under this new proposed method.

    So in short: on paper and in practice it would make sense. ;-)
    (1)
    Last edited by OMEGA_HACK; 07-31-2015 at 02:44 AM.

  5. #5
    Player Kaze3434's Avatar
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    Mar 2014
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    Old Grid
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    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    snip
    So in short: on paper and in practice it would make sense. ;-)
    what adam means is that with your setup, people would be limited if they dont have certain roles leveled up. case in point; say i wanted to gear up my healer, but i dont have it lvl 60. under the current system, i can get gear for something i dont have max lvl while still lvling it up, so long as i have any other job at 60. in yours, i am SOL unless i have the job at 60, and then there are the time constraints with getting tomes for the roles i would/do have at 60. people would burn out faster.

    EDIT; also, remember, while ninja is a melee job, its gear is dex, so it would be possible to abuse your system for the accesories by having brd/mch at 60 and nin. use the melee tomes for left side, and the range tomes for right.
    (2)

  6. #6
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
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    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    I'm not understanding why it [the amount of EsoTomes received per dungeon] would need to be reduced.
    By having mutiple tomes with entirely separate caps, you're essentially allowing players to obtain a total of 1,800 Tomestones of Esoterics every week. Our current weekly cap is only 450 Esoterics tomes. Your suggestion quadruples this weekly cap, and as such, is imbalanced. To counter this, you would need to either implement a hard global cap on all the tomes collectively, or significantly reduce the amount of Esoterics awarded per completion.

    Again, nice on paper, imbalanced in practice.
    (0)

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