
Originally Posted by
OMEGA_HACK
So I just so people understand this:
We get a big patch (3.1 > 3.2 > 3.3 > 3.4 > 3.5) every two and a half months if you want to follow how it was in the previous years. Now that being said broken down into weeks we have 10 weeks between patches. We won't be able to get new set of Tomes until 3.2 (20 weeks from the expansion launch) however Eso tomes did not come out till 4 weeks into the expansion, meaning we have 16 weeks to gear up till the next Tome set arrives. It will take you 3 weeks for a weapon, 2 weeks for a body, 2 weeks for a pair of pants, 1 week for everything else (9 items); translating into you will ONLY be able to max out ONE job until the next expansion arrives if you don't have a group or care to do the Savage Alexander mode. Coincidence? I don't think so.
Square-Enix did this on purpose to keep us playing longer and to keep us from unsubbing our accounts as A LOT of people (even people who don't do Savage/Extreme everything) just like to gear up our jobs and goof around in the game with friends. Now they have also delivered the promise of "You can do everything with just one character!" HOWEVER, that is clearly not the case; it should read "You can do one of everything with just one character!" (ie: 1 craft, one gather, one combat) as it stands now its really hard (not to mention impossible) to gear up multiple jobs using tomes before the tomes become outdated.
Again, the easy fix would be give qualifiers to the tomes wherein depending on the job you are playing depends on the type of tome you get, and those types of tomes can only be used for said corresponding jobs.
ie:
Eso Tomes of Magic can only be used for Black Mage and Summoner
Eso Tomes of Ranged Combat can only be used for Machinist and Bard
Eso Tomes of Fending can only be used for Dark Knight, Paladin, and Warrior
Eso Tomes of Melee Combat can only be used for Dragoon, Monk, and Ninja
Eso Tomes of Healing can only be use for Astrologian, White Mage, and Scholar
This would also help remove inexperienced players from harder content as they would not be able to play healer to gear up a tank then jump into a tanking endgame group knowing very little or having very little experience with the job save for leveling it up in fates/low level dungeons. The same 450 cap could be applied, but this would allow those people who want to play more...play more and gear up multiple jobs while not hindering those players who cannot commit as much time.