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  1. #1
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    I think the fix they need without messing with their setup is that they should do job specific tomes that have a cap based on the current job instead of the account. This is a game where you can be many different things on a whim--more or less--however they limit that ability with tome caps. Because if you want to have a DPS and a healer class leveled, just to get Eso weapons for them you will have to spend 5 weeks. Legs and Body pieces that is another 4 weeks, by this time we have moved on to the next big patch and new, better gear is obtainable.


    That is the problem with the game. It promotes "you can do anything" but then crutches you when you want to hold them up to that offer. The problem they run into is that if they just uncap everything then people will clear the content in a matter of days and unsub their accounts until the next big update. So how do they fix it to be true to their promise while making sure they can capitalize on subscriptions? A simple solution would be merely to add qualifiers to the Tomestones. For Example:

    Esoteric Tomestones of Combat
    Esoteric Tomestones of Fending
    Esoteric Tomestones of Healing
    Esoteric Tomestones of Magic

    Law Tomestones of Combat
    Law Tomestones of Fending
    Law Tomestones of Healing
    Law Tomestones of Magic

    Depending on which job you are set depends on the type of the Tomestone you get. If they really wanted they could get into even more detail and base the Tomestone type on the current job and have one for each. From a logical standpoint it would make sense since a tome is something that contains information, the stone merely states the tome is on a slab or slabs of stone instead of paper. So basically it would translate to: "Stone slabs containing information based on the Laws of Magic" or "Stone slabs containing information based on the Esoterics of Combat". Makes sense to me and would ease the restrictions while keeping people playing. The only problem that I would foresee is the comment "It would create too much strain on the servers"--a somewhat BS response in this particular setup but I feel its one that would be used.
    This would be amazing!!!!
    (0)

  2. #2
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    I knew the name sounded familiar. You are that doomsday poster. Nearly all of your posts are how FF14 is dying and how every single aspect of the game sucked and you are leaving and never coming back.

    And judging from what someone else linked, you asked others not to complain about eso cap in another thread, and yet here you are doing the opposite.

    Do you really like to stir up drama so much?

    Example of some posts.

    "Time to move on since Square Enix does not listen to its Constituents"
    "FF14's path hauntly similar to SWTOR"
    "Reading the post on the forums for 3 months shows that FF14 is dying steadily!"
    and all those atma threads.
    (6)
    Last edited by SecretCrowds; 07-29-2015 at 10:18 PM.

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Madruck View Post
    I will keep this simple and straight to the point.....I sincerely wished there were no caps on anything in game. I sincerely wish that content and gear were driven solely by effort and dropchance RNG even if some people would max out in gear within days.
    I fixed it a bit for you
    (0)

  4. #4
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    What I would like to know is why does se forget about the middle people? What I mean by middle people are the people who think Alex normal is way to easy and for one reason or another they can't do Alex savage. Time in and time out se always groups us middle people in with the casuals and beginners while they leave the HC to themselves in there own little group. I'm not saying that Alex savage is to hard for me or that i don't want to do it. It's very much the opposite. If I could get a group I would do Alex savage but on my server it's very difficult to get one if you haven't done it already. Please SE stop putting us middle people in with the beginners and casuals and make endgame content that's between beginners content and HC full pt required content. With that said I don't think there is a problem with the caps as they are now.
    (2)
    Last edited by Kogasan; 07-29-2015 at 11:35 PM.

  5. #5
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shadray View Post
    I'm not a huge fan of the tomes system, I'd much prefer getting entry lvl gear from them (like how law worked) and then more, longer, harder raids to get drops from.

    Just having Alex to work seems a little thin,
    Hell no. Tomes are so much better than having to run a dungeon 50+ times to get one drop. At least this way you're certain to be rewarded for your time and effort.
    (2)

  6. #6
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    556
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I don't know why there is all these complaints about the cap, I actually remember reading that the only new gear to be released in 3.1 is the 24 man gear and we won't have a new tomestone until 3.2 so it will be the best ilvl for sometime. Now if i could just remember where I saw that so I could get the reference....
    (3)

  7. #7
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    So I just so people understand this:

    We get a big patch (3.1 > 3.2 > 3.3 > 3.4 > 3.5) every two and a half months if you want to follow how it was in the previous years. Now that being said broken down into weeks we have 10 weeks between patches. We won't be able to get new set of Tomes until 3.2 (20 weeks from the expansion launch) however Eso tomes did not come out till 4 weeks into the expansion, meaning we have 16 weeks to gear up till the next Tome set arrives. It will take you 3 weeks for a weapon, 2 weeks for a body, 2 weeks for a pair of pants, 1 week for everything else (9 items); translating into you will ONLY be able to max out ONE job until the next expansion arrives if you don't have a group or care to do the Savage Alexander mode. Coincidence? I don't think so.


    Square-Enix did this on purpose to keep us playing longer and to keep us from unsubbing our accounts as A LOT of people (even people who don't do Savage/Extreme everything) just like to gear up our jobs and goof around in the game with friends. Now they have also delivered the promise of "You can do everything with just one character!" HOWEVER, that is clearly not the case; it should read "You can do one of everything with just one character!" (ie: 1 craft, one gather, one combat) as it stands now its really hard (not to mention impossible) to gear up multiple jobs using tomes before the tomes become outdated.

    Again, the easy fix would be give qualifiers to the tomes wherein depending on the job you are playing depends on the type of tome you get, and those types of tomes can only be used for said corresponding jobs.

    ie:
    Eso Tomes of Magic can only be used for Black Mage and Summoner
    Eso Tomes of Ranged Combat can only be used for Machinist and Bard
    Eso Tomes of Fending can only be used for Dark Knight, Paladin, and Warrior
    Eso Tomes of Melee Combat can only be used for Dragoon, Monk, and Ninja
    Eso Tomes of Healing can only be use for Astrologian, White Mage, and Scholar

    This would also help remove inexperienced players from harder content as they would not be able to play healer to gear up a tank then jump into a tanking endgame group knowing very little or having very little experience with the job save for leveling it up in fates/low level dungeons. The same 450 cap could be applied, but this would allow those people who want to play more...play more and gear up multiple jobs while not hindering those players who cannot commit as much time.
    (2)

  8. #8
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    So I just so people understand this:

    We get a big patch (3.1 > 3.2 > 3.3 > 3.4 > 3.5) every two and a half months if you want to follow how it was in the previous years. Now that being said broken down into weeks we have 10 weeks between patches. We won't be able to get new set of Tomes until 3.2 (20 weeks from the expansion launch) however Eso tomes did not come out till 4 weeks into the expansion, meaning we have 16 weeks to gear up till the next Tome set arrives. It will take you 3 weeks for a weapon, 2 weeks for a body, 2 weeks for a pair of pants, 1 week for everything else (9 items); translating into you will ONLY be able to max out ONE job until the next expansion arrives if you don't have a group or care to do the Savage Alexander mode. Coincidence? I don't think so.


    Square-Enix did this on purpose to keep us playing longer and to keep us from unsubbing our accounts as A LOT of people (even people who don't do Savage/Extreme everything) just like to gear up our jobs and goof around in the game with friends. Now they have also delivered the promise of "You can do everything with just one character!" HOWEVER, that is clearly not the case; it should read "You can do one of everything with just one character!" (ie: 1 craft, one gather, one combat) as it stands now its really hard (not to mention impossible) to gear up multiple jobs using tomes before the tomes become outdated.

    Again, the easy fix would be give qualifiers to the tomes wherein depending on the job you are playing depends on the type of tome you get, and those types of tomes can only be used for said corresponding jobs.

    ie:
    Eso Tomes of Magic can only be used for Black Mage and Summoner
    Eso Tomes of Ranged Combat can only be used for Machinist and Bard
    Eso Tomes of Fending can only be used for Dark Knight, Paladin, and Warrior
    Eso Tomes of Melee Combat can only be used for Dragoon, Monk, and Ninja
    Eso Tomes of Healing can only be use for Astrologian, White Mage, and Scholar

    This would also help remove inexperienced players from harder content as they would not be able to play healer to gear up a tank then jump into a tanking endgame group knowing very little or having very little experience with the job save for leveling it up in fates/low level dungeons. The same 450 cap could be applied, but this would allow those people who want to play more...play more and gear up multiple jobs while not hindering those players who cannot commit as much time.
    its not a bad idea in theory, but people would still be stuck gearing only one job, as esoteric gear is job specific.
    (1)

  9. #9
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaze3434 View Post
    its not a bad idea in theory, but people would still be stuck gearing only one job, as esoteric gear is job specific.
    it would at least allow people to level up 1 DPS mage, 1 ranged combat, 1 tank, 1 healer, and 1 melee combat and be within the finishing time for the next set of gear. Instead of always feeling behind in the rat race so to speak.
    (0)

  10. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    it would at least allow people to level up 1 DPS mage, 1 ranged combat, 1 tank, 1 healer, and 1 melee combat and be within the finishing time for the next set of gear. Instead of always feeling behind in the rat race so to speak.
    You do have to consider that Esoterics can only be obtained with a level capped job. The current set-up allows you to gear up other jobs instead of restricting you to one type, and is far more convenient. If this were needed to be implemented, penalties to the amounts of Esoterics you receive per completion of dungeons would need to be significantly reduced; about less than half of the current rewards for completion would suffice, due to being able to obtain more than our current weekly cap. Otherwise, it does sound nice on paper. In practice? It might be a hassle.
    (0)

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