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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by pikster View Post
    Maybe I am just expecting too much, after all in this part of XI's life cycle you had dynamis, sky / sea, HNM's.
    Not really, as Dynamis sky/sea didnt come with FFXIs first xpac, Rise of Zilart was FFXIs first xpac. If you want to compare FFXIV is at the same point as when FFXI was released in the US/EU and theirs a lot more content in FFXIV than FFXI at that point. Sky came with RoZ Sea came with 2nd xpac Chains of Promethia.

    NMs weren't anything special they just extended content by limiting supply. Aka 1 each for everyone with a low drop rate, so you weren't just battling the other LSs and the claim bots, you were battling RNG on top of that. BCNMs did help there, but it was an instance with 1 fight. Just like coil and Alex turns/floors.
    (2)
    Last edited by Sapphic; 07-29-2015 at 06:53 PM.

  2. #2
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sapphic View Post
    Not really, as Dynamis sky/sea didnt come with FFXIs first xpac, Rise of Zilart was FFXIs first xpac. If you want to compare FFXIV is at the same point as when FFXI was released in the US/EU and theirs a lot more content in FFXIV than FFXI at that point. Sky came with RoZ Sea came with 2nd xpac Chains of Promethia.

    NMs weren't anything special they just extended content by limiting supply. Aka 1 each for everyone with a low drop rate, so you weren't just battling the other LSs and the claim bots, you were battling RNG on top of that. BCNMs did help there, but it was an instance with 1 fight. Just like coil and Alex turns/floors.

    It is true tbf, XI released 2002 - ROTZ 2003 - COP 2004 - TOAU 2006 - WOTG 2007, thats 5 years worth of expansions, in the same time XIV launched in 2010, and keep in mind, thats when I started playing, not ARR, so this starts for me THEN, ARR 2013, HW 2015. Keep in mind as well that most NA/EU players of FFXI got 3 of those expansions at launch.

    So in that same timescale in XI, you have Sky, Sea, Limbus, Dynamis, Salvage, Besieged, Assault, relics, mythics, campaign, 5 different storylines + nation storylines. 75 level cap with at least 6 different ways of gearing with deep stats.

    So what I want is something that has been asked, what I want is deep stats, to not feel like my log ins are just "must do daily, must cap tomestones, must get one loot drop for the week." I want several ways to make my character different to others.

    Evidently thats not the direction that this game is taking, and thats fine if you are happy with that. This thread is just expressing the opinion that I do not think its for me, but I think they would be on to a real winner if they explored those ways.
    (1)
    Last edited by pikster; 07-29-2015 at 07:17 PM. Reason: friggin word cap

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by pikster View Post
    It is true tbf, XI released 2002 - ROTZ 2003 - COP 2004 - TOAU 2006 - WOTG 2007, thats 5 years worth of expansions, in the same time XIV launched in 2010, and keep in mind, thats when I started playing, not ARR, so this starts for me THEN, ARR 2013, HW 2015. Keep in mind as well that most NA/EU players of FFXI got 3 of those expansions at launch.

    So in that same timescale in XI, you have Sky, Sea, Limbus, Dynamis, Salvage, Besieged, Assault, relics, mythics, campaign, 5 different storylines + nation storylines. 75 level cap with at least 6 different ways of gearing with deep stats.

    So what I want is something that has been asked, what I want is deep stats, to not feel like my log ins are just "must do daily, must cap tomestones, must get one loot drop for the week." I want several ways to make my character different to others.

    Evidently thats not the direction that this game is taking, and thats fine if you are happy with that. This thread is just expressing the opinion that I do not think its for me, but I think they would be on to a real winner if they explored those ways.
    1) 2.0 is a completely different game than 1.0. You don't just get to arbitrarily choose the timeline comparison because you played 1.0 in addition to 2.0. It was a reboot.


    2) So from an accurate comparison PoV, Heavensward is still before Rise of the Zilart. At that point the only thing they had was Dynamis.

    3) What you're doing is comparing content added over YEARS of development for FFXI to a game that is barely 2 years old.

    More content will come, and they will eventually hit a level cap they want to stay with for awhile (it may even be 60). And at that point you'll get a lot more horizontal progression. But I also think it's quite disingenuous of you to claim that there aren't a lot of options.
    (4)