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  1. #1
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70

    Commitment issues

    Where do I start...

    I have played since 1.0 along with 7 good years of FFXI and a bit of WOW as filler. I love this game, I really want it to be the best MMO out there but I just cant seem to commit.

    I guess you could say I am casual, I have a few hours a night to play and most of the weekend and I am just finding my time being so wasted on this.

    I think the reason I am feeling this is I have realized that HW is just ARR with a new coat of paint, and for the most part that is fine. ARR was great to begin with but there just doesn't seem to be anything NEW. ARR 2.0, hit level cap, do your roulette's, coil, maybe craft / gather. Log off. HW, hit level cap (tedious btw), do your roulette's, Alex, maybe craft / gather. Log off.

    Maybe I am just expecting too much, after all in this part of XI's life cycle you had dynamis, sky / sea, HNM's. Lots of stuff amusing everyone and sideways progression in gear. Now this is just repeating itself with every patch, its the definition of a broken record. NEW patch! 3 new dungeons to replace the expert roulette and a new Ilevel, maybe a new raid. 1 month later, bored...

    If they just gave us more ways to play, more things to do outside, more ways to gear your character and really customize it I might be able to commit to this, but until then I think its time for a break

    P.S Dont get me started on the players sometimes, 1 day after alex launch and PF already populated with "No Noob" "Bonus = Kick". Get real... Even WOW doesn't have that level of arrogance.
    (19)
    Last edited by pikster; 07-29-2015 at 05:01 PM. Reason: Word cap.

  2. #2
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    When I started I was always capping gear and had to had the best gear.
    Then I realised it doesnt matter, I only do ex primals and dungeons so i dont even need the best gear
    And well after that, I log in, try to get cute glamour gear, level alts, and all that.
    But I agree with you. I think what I dislike the most is that new gear is just another number, theres nothing interesting that makes you think if you REALLY want that piece or if the one you have has a better effect that you want to keep.

    So if the patches dont have cute things, like pink skirts and shoes. I only log in to chat in my fc, or maybe do an ex primal for fun and then play something else.
    This is not a game I'd recommend putting in too much time into because it all feels so.. hmm..useless. Yay I got my ilvl 180 gea. Next day its outdated cause i got my ilvl 190 gear etc.
    (8)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  3. #3
    Player
    Maighdlin's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Maythorn Rose
    World
    Siren
    Main Class
    Conjurer Lv 80
    I understand your plight. I left this game when they started scaling end-game content to be easier with new patches. That, along with real life circumstances, just really killed my drive to play. I played a lot of games since and ultimately landed up coming back to FFXIV.

    What it came down to is deciding that I really loved this game and wanted to stick with it through the good and bad. I, personally, have never seen a developer that is so responsive to their community and works to compromise with the players to make the QoL more ideal. I feel like this game is going to be around for a long time and I want to be a part of it. I think SE still has a little learning to do. Expectations have changed a lot over the years and I feel like they're still adjusting.

    That being said, there are a lot of jerks out there. It comes with any online community. Just find a good FC/LS that's willing to support you and ignore the jerks. Let them have their own community. I'll be over here with all the nice people willing to help one another.
    (0)

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by pikster View Post
    ARR was great to begin with but there just doesn't seem to be anything NEW... ARR 2.0, hit level cap, do your roulette's, coil, maybe craft / gather. Log off. HW, hit level cap (tedious btw), do your roulette's, Alex, maybe craft / gather. Log off.
    I can see where you're coming from, but I disagree on this point. Since ARR's release there have been a number of completely new features.
    • Beast Tribe Daily Quest
    • Treasure Maps
    • Frontlines/Wolves Den
    • Player Housing/Gardening
    • New Jobs
    • Sightseeing
    • The Hunt
    • Triple Triad
    • Chocobo Racing/Breeding
    • Collectables
    • Free Company Crafting/Airship Voyages

    Lots of these fill up my time way more than the standard dungeons, raids, and quests.

    However, only a few of these new systems are combat based. I would agree that new battle content would do much to spice up the game.
    (5)
    A true paladin... will sheathe his sword.

  5. #5
    Player
    EnaChleo's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Ena Chleo
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    I feel it comes down to play style, I know people who rush content then stop playing until patches, I know some people who love to mindlessly grind, I know those who love to help others. When you break an MMO down to its core components, it's tedious and boring, but the people make it a GREAT game for me, and MAKE me want to log in again.

    I know it's like saying "You're playing it wrong", but I wouldn't be playing this day if it wasn't for the people I play with. We learn the new fights, we share in the awful and awesome RNG, we get/help carry people who need it.

    Getting a new weapon is great and all, but getting it with your friends who helped you do it, then helping them to get THEIRS is fun
    (0)

  6. #6
    Player
    Leshpar's Avatar
    Join Date
    Jul 2015
    Location
    Packwood, Washington
    Posts
    94
    Character
    Tsuki Vasnir
    World
    Sargatanas
    Main Class
    Summoner Lv 80
    What do you expect an expansion to be? Of course its going to be more of the same! An expansion to any game is just more of the same with a new coat of paint. That's how life works.
    (2)

  7. #7
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    I want something different also, because most of the mmo provide dungeons and raids....
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by pikster View Post
    Maybe I am just expecting too much, after all in this part of XI's life cycle you had dynamis, sky / sea, HNM's.
    Not really, as Dynamis sky/sea didnt come with FFXIs first xpac, Rise of Zilart was FFXIs first xpac. If you want to compare FFXIV is at the same point as when FFXI was released in the US/EU and theirs a lot more content in FFXIV than FFXI at that point. Sky came with RoZ Sea came with 2nd xpac Chains of Promethia.

    NMs weren't anything special they just extended content by limiting supply. Aka 1 each for everyone with a low drop rate, so you weren't just battling the other LSs and the claim bots, you were battling RNG on top of that. BCNMs did help there, but it was an instance with 1 fight. Just like coil and Alex turns/floors.
    (2)
    Last edited by Sapphic; 07-29-2015 at 06:53 PM.

  9. #9
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sapphic View Post
    Not really, as Dynamis sky/sea didnt come with FFXIs first xpac, Rise of Zilart was FFXIs first xpac. If you want to compare FFXIV is at the same point as when FFXI was released in the US/EU and theirs a lot more content in FFXIV than FFXI at that point. Sky came with RoZ Sea came with 2nd xpac Chains of Promethia.

    NMs weren't anything special they just extended content by limiting supply. Aka 1 each for everyone with a low drop rate, so you weren't just battling the other LSs and the claim bots, you were battling RNG on top of that. BCNMs did help there, but it was an instance with 1 fight. Just like coil and Alex turns/floors.

    It is true tbf, XI released 2002 - ROTZ 2003 - COP 2004 - TOAU 2006 - WOTG 2007, thats 5 years worth of expansions, in the same time XIV launched in 2010, and keep in mind, thats when I started playing, not ARR, so this starts for me THEN, ARR 2013, HW 2015. Keep in mind as well that most NA/EU players of FFXI got 3 of those expansions at launch.

    So in that same timescale in XI, you have Sky, Sea, Limbus, Dynamis, Salvage, Besieged, Assault, relics, mythics, campaign, 5 different storylines + nation storylines. 75 level cap with at least 6 different ways of gearing with deep stats.

    So what I want is something that has been asked, what I want is deep stats, to not feel like my log ins are just "must do daily, must cap tomestones, must get one loot drop for the week." I want several ways to make my character different to others.

    Evidently thats not the direction that this game is taking, and thats fine if you are happy with that. This thread is just expressing the opinion that I do not think its for me, but I think they would be on to a real winner if they explored those ways.
    (1)
    Last edited by pikster; 07-29-2015 at 07:17 PM. Reason: friggin word cap

  10. #10
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by pikster View Post
    It is true tbf, XI released 2002 - ROTZ 2003 - COP 2004 - TOAU 2006 - WOTG 2007, thats 5 years worth of expansions, in the same time XIV launched in 2010, and keep in mind, thats when I started playing, not ARR, so this starts for me THEN, ARR 2013, HW 2015. Keep in mind as well that most NA/EU players of FFXI got 3 of those expansions at launch.

    So in that same timescale in XI, you have Sky, Sea, Limbus, Dynamis, Salvage, Besieged, Assault, relics, mythics, campaign, 5 different storylines + nation storylines. 75 level cap with at least 6 different ways of gearing with deep stats.

    So what I want is something that has been asked, what I want is deep stats, to not feel like my log ins are just "must do daily, must cap tomestones, must get one loot drop for the week." I want several ways to make my character different to others.

    Evidently thats not the direction that this game is taking, and thats fine if you are happy with that. This thread is just expressing the opinion that I do not think its for me, but I think they would be on to a real winner if they explored those ways.
    1) 2.0 is a completely different game than 1.0. You don't just get to arbitrarily choose the timeline comparison because you played 1.0 in addition to 2.0. It was a reboot.


    2) So from an accurate comparison PoV, Heavensward is still before Rise of the Zilart. At that point the only thing they had was Dynamis.

    3) What you're doing is comparing content added over YEARS of development for FFXI to a game that is barely 2 years old.

    More content will come, and they will eventually hit a level cap they want to stay with for awhile (it may even be 60). And at that point you'll get a lot more horizontal progression. But I also think it's quite disingenuous of you to claim that there aren't a lot of options.
    (4)

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